SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

KaleunMarco 10-26-24 01:04 PM

new torpedo experience
 
on a recent career-mission, we caught a Shimsu separated from her convoy, just sitting stationary, about 3 or 4 miles away from the remainder of the group.

no idea what the logic for that would be, but ok, if you want to make it easy on us, we'll take it.

so we creep up on her into a firing range. i say creep because she has hydrophones and sonar.:timeout::hmmm:

we set up to fire one at the middle of the keel and one to explode abaft of midships to knock out her engines, shaft, props, etc.

so, we fire one, we fire two. we were close enough that we could watch the fish as they approached her using the scope underwater. the first fish hits amidships, perfectly. the second fish runs right through the props and the rudder, utterly destroying them. parts flying every-which-way. but the torpedo keeps going. no explosion. WTF!?!?!?!

i have never seen that, ever.
:doh::up:

1Patriotofmany 10-27-24 10:07 PM

Quote:

Originally Posted by KaleunMarco (Post 2930754)
on a recent career-mission, we caught a Shimsu separated from her convoy, just sitting stationary, about 3 or 4 miles away from the remainder of the group.

no idea what the logic for that would be, but ok, if you want to make it easy on us, we'll take it.

so we creep up on her into a firing range. i say creep because she has hydrophones and sonar.:timeout::hmmm:

we set up to fire one at the middle of the keel and one to explode abaft of midships to knock out her engines, shaft, props, etc.

so, we fire one, we fire two. we were close enough that we could watch the fish as they approached her using the scope underwater. the first fish hits amidships, perfectly. the second fish runs right through the props and the rudder, utterly destroying them. parts flying every-which-way. but the torpedo keeps going. no explosion. WTF!?!?!?!

i have never seen that, ever.
:doh::up:

That would've been cool to see. A dud but still made the ship dead in the water!

JapLance 10-28-24 06:00 AM

Quote:

in line with that, the Kaya eqp load-out has been changed also. They will still have a rack of depth charges, but no throwers, no torpedoes... those were "landed" to allow for the troops and Daihatsu being carried. But they still carried some weaponry. The light cruiser re-armament program has been completed, and moving on to the Kaya, torpedo boats & patrol boats...
:salute:

I've been doing some reading about the Kayas (or Momi-class old destroyers). They were classified as Escort ships before the war started, and had a boiler removed, so max speed was down to 18 knots. Even though most surviving ships were again converted to transports in 1942, that low speed made them unsuitable for the Tokyo Express missions in the Solomons. At least in that particular group, I would suggest exchanging them for proper destroyers (Mutsukis probably, I have to dig some more).

Apart from that, Kaya itself didn't survive long enough to see WW2, as she was removed from the Japanese Navy in 1939 or 1940. I have changed its name in the Roster for "Fast DD Transport Momi Class".

:salute:

KaleunMarco 10-28-24 03:25 PM

Quote:

Originally Posted by 1Patriotofmany (Post 2930915)
That would've been cool to see. A dud but still made the ship dead in the water!

actually, she sank...and yes, it was cool to see. truly. after thousands of missions, one rarely sees uniqueness. that is why i leave the external viewer and event camera on. you never know when something unique is going to happen. of course, i wish i would had the presence of mind to bang ctrl+F11 and captured the moment but i must admit i was in awe of the experience itself.

propbeanie 10-31-24 07:49 AM

Quote:

Originally Posted by JapLance (Post 2930924)
I've been doing some reading about the Kayas (or Momi-class old destroyers). They were classified as Escort ships before the war started, and had a boiler removed, so max speed was down to 18 knots. Even though most surviving ships were again converted to transports in 1942, that low speed made them unsuitable for the Tokyo Express missions in the Solomons. At least in that particular group, I would suggest exchanging them for proper destroyers (Mutsukis probably, I have to dig some more).

Apart from that, Kaya itself didn't survive long enough to see WW2, as she was removed from the Japanese Navy in 1939 or 1940. I have changed its name in the Roster for "Fast DD Transport Momi Class".

Thanks for the note JapLance. We have altered the eqp file on the ships, but we'll keep the speed where it is, just due to the fact that the Japanese did use regular DD (usually) for their "Rat Runs" (as they called them), or "Tokyo Express", as the USN called them. The reason being so that the player "sees" the 'important' targets, not that you could very well "see" them in real life, but, we do want to impart that they are carrying reinforcement troops. As you say, in reality, they used regular DD for that purpose at the time. Later, the player will see Type 101 Fast Transports earlier than historical, to also signify "reinforcements" for other locations. They are listed as Type=103 for Transport, and therefore worth more renown. As for the Kaya Class designation, I think that is an anglicisation for the original "root" ship of the "class" for that style transport. Several of the older Momi and other classes were converted to transports, and others to patrol boats, in attempts to extend their utility. Their older names were usually removed, and then given numbers. :salute:

KaleunMarco 11-12-24 11:27 AM

area map graphics
 
hey PB,

in which campaign file is the overlay map for the various patrol Area names, like Area 4 near Tokyo, or Area 7 where Bungo Pete hangs out?

km

propbeanie 11-14-24 12:45 PM

Those are part of the original TMO Campaign_NMS.mis file, and are just the "Title=" text of the map locations showing. Other MapLocations use dds file 'artwork' to display similar names. Those are dated in the next FotRSU release, to coincide with their date of use. :salute:

KaleunMarco 11-14-24 05:58 PM

Quote:

Originally Posted by propbeanie (Post 2932931)
Those are part of the original TMO Campaign_NMS.mis file, and are just the "Title=" text of the map locations showing. Other MapLocations use dds file 'artwork' to display similar names. Those are dated in the next FotRSU release, to coincide with their date of use. :salute:

thank you, Good Sir!
i was looking elsewhere.

https://www.youtube.com/watch?v=kyyGIy8FZuY


your current solution is simple, elegant, effective.

i like it.

:Kaleun_Salute:

torpedobait 11-27-24 11:26 AM

Happy Thanksgiving!
 
Here's wishing a very Happy and Peaceful Thanksgiving holiday to all you Submariners, Real and Gaming. I hope you get to spend quality time with your loved ones, friends, and shipmates.

:Kaleun_Salute:

KaleunMarco 11-29-24 09:50 PM

subtle scheduling mishap
 
hey PB, found a real subtle error in the mission scheduling. if you are not aware of it, you'll love this. :D
it's not your error but you will have to think of a work-around, as usual.:03:

driving a sargo, initially out of Marivales at the start of hostilities.
transferred to Tlajitlap, then Fremantle, then Brisbane, then Tulagi by Q4 1942.
we had several missions out of Tulagi, all in the Solomons or Bismarck Sea, as expected.

time passes and our next mission is early-early June 1943 to the default mission, Convoy College. now...we know that that mission is way out-of-bounds for a Brisbane-Tulagi boat, so i went and interrogated Flotillas.
sure enough, the only Objectives that can be assigned to us in June 1943 are Solomon Island missions & Bismark Sea missions, however, all of Allmatch=Solomon Island missions in Patrol Objectives expire before June 1943.

do not ask me why the assignment logic skipped over the one Allmatch=Bismark Sea Objectives that are in-scope.
suffice it to say that the code got confused and assigned the default mission, ID94, which is Convoy College.

i am hesitant to go back to Flotillas/Patrol Objectives in pursuit of other examples of this issue with the other Tulagi Boats because i may never make it back out of the rabbit-hole, and then where would i be?

:Kaleun_Salute:

propbeanie 12-03-24 10:55 AM

Quote:

Originally Posted by KaleunMarco (Post 2934646)
hey PB, found a real subtle error in the mission scheduling. if you are not aware of it, you'll love this. :D
it's not your error but you will have to think of a work-around, as usual.:03:

driving a sargo, initially out of Marivales at the start of hostilities.
transferred to Tlajitlap, then Fremantle, then Brisbane, then Tulagi by Q4 1942.
we had several missions out of Tulagi, all in the Solomons or Bismarck Sea, as expected.

time passes and our next mission is early-early June 1943 to the default mission, Convoy College. now...we know that that mission is way out-of-bounds for a Brisbane-Tulagi boat, so i went and interrogated Flotillas.
sure enough, the only Objectives that can be assigned to us in June 1943 are Solomon Island missions & Bismark Sea missions, however, all of Allmatch=Solomon Island missions in Patrol Objectives expire before June 1943.

do not ask me why the assignment logic skipped over the one Allmatch=Bismark Sea Objectives that are in-scope.
suffice it to say that the code got confused and assigned the default mission, ID94, which is Convoy College.

i am hesitant to go back to Flotillas/Patrol Objectives in pursuit of other examples of this issue with the other Tulagi Boats because i may never make it back out of the rabbit-hole, and then where would i be?

:Kaleun_Salute:

It's actually not so subtle. This Flotilla, along with the west coast flotillas, especially Hunters Point were in need of finalization and clean-up. You can tell from the dating of some of the assignments that some of the boats were to be able to come back to Tulagi, but that was never implemented. The problem you have encountered is actully the "dating" on the "ObjectiveCode=Philippines" lines of almost all of the boats, and the failure to include the assignment for the S-18 and S-42 boats. Those "Philippines" assignments are available all the way to 1944-10-15 or so, and should be chosen based upon dating in the PatrolObjectives.cfg file. If you want to edit the Salmon, Sargo and Porpoise to have the assignment good until 1943-11-30 for now, and then assign yourself one of the appropriate missions from that pool (there are like 12+ possible assignments), then Tulagi should finish, and you then end up in the Hunter's Point limbo, which will be "fixed" in the next release. We have found a "new" way of doing Sea Trial missions, which why the idea never occurred previously is just a testament to lack of imagination in some of us "modders"... sigh
:har:

propbeanie 12-03-24 11:09 AM

And an update:
Various other projects that various other members of the team have been working on are winding down finally, and there should be some more steam built-up for a final flurry of activity on the next FotRSU. As usual, some aspects desired have been dropped due to the shortcomings of the game, as well as shortcomings of the modders abilities. A recent spite of medical setbacks has really impacted us, and all development did completely stop, and will probabbly be stopped for at least another week, while I recover the rest of the way from a "Nasty C" encounter, that saw me hospitalized for almost a week, and that was after almost two weeks of being sick at home. My humble advice: do NOT ignore your wife and/or significant other's advice to GO TO THE DOCTOR if you are ill and it lasts more than a few days. I went into what they call hypoxia, which is a combination of low O2 and high CO2 in your blood stream (blood gas ratio). My finger tips turned purple, and my brain went "TILT TILT TILT". Recovering from that depth of a COVID infection is not easy. Your lungs are coated with crap that will not allow the blood gasses to pass properly, and I was days in that condition. Since my brain has already been damage from "CTD of the SH4 file system", I should have an eventual, full recovery, but DO NOT IGNORE what your body is telling you about being sick. End of PSA, and we now return you to your regular Silent Hunter gaming fun... :salute:

Jimbuna 12-03-24 01:43 PM

Quote:

Originally Posted by propbeanie (Post 2934974)
And an update:
Various other projects that various other members of the team have been working on are winding down finally, and there should be some more steam built-up for a final flurry of activity on the next FotRSU. As usual, some aspects desired have been dropped due to the shortcomings of the game, as well as shortcomings of the modders abilities. A recent spite of medical setbacks has really impacted us, and all development did completely stop, and will probabbly be stopped for at least another week, while I recover the rest of the way from a "Nasty C" encounter, that saw me hospitalized for almost a week, and that was after almost two weeks of being sick at home. My humble advice: do NOT ignore your wife and/or significant other's advice to GO TO THE DOCTOR if you are ill and it lasts more than a few days. I went into what they call hypoxia, which is a combination of low O2 and high CO2 in your blood stream (blood gas ratio). My finger tips turned purple, and my brain went "TILT TILT TILT". Recovering from that depth of a COVID infection is not easy. Your lungs are coated with crap that will not allow the blood gasses to pass properly, and I was days in that condition. Since my brain has already been damage from "CTD of the SH4 file system", I should have an eventual, full recovery, but DO NOT IGNORE what your body is telling you about being sick. End of PSA, and we now return you to your regular Silent Hunter gaming fun... :salute:

Only found out about this whilst speaking to Todd on Discord a few days ago.

Pleased your well on the road to recovery :salute:

s7rikeback 12-03-24 02:21 PM

Quote:

Originally Posted by propbeanie (Post 2934974)
And an update:
Various other projects that various other members of the team have been working on are winding down finally, and there should be some more steam built-up for a final flurry of activity on the next FotRSU. As usual, some aspects desired have been dropped due to the shortcomings of the game, as well as shortcomings of the modders abilities. A recent spite of medical setbacks has really impacted us, and all development did completely stop, and will probabbly be stopped for at least another week, while I recover the rest of the way from a "Nasty C" encounter, that saw me hospitalized for almost a week, and that was after almost two weeks of being sick at home. My humble advice: do NOT ignore your wife and/or significant other's advice to GO TO THE DOCTOR if you are ill and it lasts more than a few days. I went into what they call hypoxia, which is a combination of low O2 and high CO2 in your blood stream (blood gas ratio). My finger tips turned purple, and my brain went "TILT TILT TILT". Recovering from that depth of a COVID infection is not easy. Your lungs are coated with crap that will not allow the blood gasses to pass properly, and I was days in that condition. Since my brain has already been damage from "CTD of the SH4 file system", I should have an eventual, full recovery, but DO NOT IGNORE what your body is telling you about being sick. End of PSA, and we now return you to your regular Silent Hunter gaming fun... :salute:

Welcome back mate !!

KaleunMarco 12-03-24 07:46 PM

Quote:

Originally Posted by propbeanie (Post 2934974)
And an update:
Various other projects that various other members of the team have been working on are winding down finally, and there should be some more steam built-up for a final flurry of activity on the next FotRSU. As usual, some aspects desired have been dropped due to the shortcomings of the game, as well as shortcomings of the modders abilities. A recent spite of medical setbacks has really impacted us, and all development did completely stop, and will probabbly be stopped for at least another week, while I recover the rest of the way from a "Nasty C" encounter, that saw me hospitalized for almost a week, and that was after almost two weeks of being sick at home. My humble advice: do NOT ignore your wife and/or significant other's advice to GO TO THE DOCTOR if you are ill and it lasts more than a few days. I went into what they call hypoxia, which is a combination of low O2 and high CO2 in your blood stream (blood gas ratio). My finger tips turned purple, and my brain went "TILT TILT TILT". Recovering from that depth of a COVID infection is not easy. Your lungs are coated with crap that will not allow the blood gasses to pass properly, and I was days in that condition. Since my brain has already been damage from "CTD of the SH4 file system", I should have an eventual, full recovery, but DO NOT IGNORE what your body is telling you about being sick. End of PSA, and we now return you to your regular Silent Hunter gaming fun... :salute:

i got sick just from reading your post.

glad you feel better.
:Kaleun_Cheers:


All times are GMT -5. The time now is 11:04 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.