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new torpedo experience
on a recent career-mission, we caught a Shimsu separated from her convoy, just sitting stationary, about 3 or 4 miles away from the remainder of the group.
no idea what the logic for that would be, but ok, if you want to make it easy on us, we'll take it. so we creep up on her into a firing range. i say creep because she has hydrophones and sonar.:timeout::hmmm: we set up to fire one at the middle of the keel and one to explode abaft of midships to knock out her engines, shaft, props, etc. so, we fire one, we fire two. we were close enough that we could watch the fish as they approached her using the scope underwater. the first fish hits amidships, perfectly. the second fish runs right through the props and the rudder, utterly destroying them. parts flying every-which-way. but the torpedo keeps going. no explosion. WTF!?!?!?! i have never seen that, ever. :doh::up: |
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I've been doing some reading about the Kayas (or Momi-class old destroyers). They were classified as Escort ships before the war started, and had a boiler removed, so max speed was down to 18 knots. Even though most surviving ships were again converted to transports in 1942, that low speed made them unsuitable for the Tokyo Express missions in the Solomons. At least in that particular group, I would suggest exchanging them for proper destroyers (Mutsukis probably, I have to dig some more). Apart from that, Kaya itself didn't survive long enough to see WW2, as she was removed from the Japanese Navy in 1939 or 1940. I have changed its name in the Roster for "Fast DD Transport Momi Class". :salute: |
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area map graphics
hey PB,
in which campaign file is the overlay map for the various patrol Area names, like Area 4 near Tokyo, or Area 7 where Bungo Pete hangs out? km |
Those are part of the original TMO Campaign_NMS.mis file, and are just the "Title=" text of the map locations showing. Other MapLocations use dds file 'artwork' to display similar names. Those are dated in the next FotRSU release, to coincide with their date of use. :salute:
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i was looking elsewhere. https://www.youtube.com/watch?v=kyyGIy8FZuY your current solution is simple, elegant, effective. i like it. :Kaleun_Salute: |
Happy Thanksgiving!
Here's wishing a very Happy and Peaceful Thanksgiving holiday to all you Submariners, Real and Gaming. I hope you get to spend quality time with your loved ones, friends, and shipmates.
:Kaleun_Salute: |
subtle scheduling mishap
hey PB, found a real subtle error in the mission scheduling. if you are not aware of it, you'll love this. :D
it's not your error but you will have to think of a work-around, as usual.:03: driving a sargo, initially out of Marivales at the start of hostilities. transferred to Tlajitlap, then Fremantle, then Brisbane, then Tulagi by Q4 1942. we had several missions out of Tulagi, all in the Solomons or Bismarck Sea, as expected. time passes and our next mission is early-early June 1943 to the default mission, Convoy College. now...we know that that mission is way out-of-bounds for a Brisbane-Tulagi boat, so i went and interrogated Flotillas. sure enough, the only Objectives that can be assigned to us in June 1943 are Solomon Island missions & Bismark Sea missions, however, all of Allmatch=Solomon Island missions in Patrol Objectives expire before June 1943. do not ask me why the assignment logic skipped over the one Allmatch=Bismark Sea Objectives that are in-scope. suffice it to say that the code got confused and assigned the default mission, ID94, which is Convoy College. i am hesitant to go back to Flotillas/Patrol Objectives in pursuit of other examples of this issue with the other Tulagi Boats because i may never make it back out of the rabbit-hole, and then where would i be? :Kaleun_Salute: |
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:har: |
And an update:
Various other projects that various other members of the team have been working on are winding down finally, and there should be some more steam built-up for a final flurry of activity on the next FotRSU. As usual, some aspects desired have been dropped due to the shortcomings of the game, as well as shortcomings of the modders abilities. A recent spite of medical setbacks has really impacted us, and all development did completely stop, and will probabbly be stopped for at least another week, while I recover the rest of the way from a "Nasty C" encounter, that saw me hospitalized for almost a week, and that was after almost two weeks of being sick at home. My humble advice: do NOT ignore your wife and/or significant other's advice to GO TO THE DOCTOR if you are ill and it lasts more than a few days. I went into what they call hypoxia, which is a combination of low O2 and high CO2 in your blood stream (blood gas ratio). My finger tips turned purple, and my brain went "TILT TILT TILT". Recovering from that depth of a COVID infection is not easy. Your lungs are coated with crap that will not allow the blood gasses to pass properly, and I was days in that condition. Since my brain has already been damage from "CTD of the SH4 file system", I should have an eventual, full recovery, but DO NOT IGNORE what your body is telling you about being sick. End of PSA, and we now return you to your regular Silent Hunter gaming fun... :salute: |
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Pleased your well on the road to recovery :salute: |
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glad you feel better. :Kaleun_Cheers: |
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