SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Defiance 04-21-10 11:31 AM

Hiya's,

All sorted now

Many Thanks Guys :)

SeaWolf U-57 04-21-10 11:35 AM

Quote:

Originally Posted by TheDarkWraith (Post 1368136)
now I understand why you're having a problem. If you don't want any TDC dials then you have to enable the add-on mod no TDC dials I provided.

Another way to tell you haven't installed a TDC style is if you go to attack or obs views and the scope views are not centered in the screen.

thanks for clearing that up :yeah:

TheDarkWraith 04-21-10 12:37 PM

working on v1.6.0 now. Adding a button to the UZO, Attack, and obs views that allows you to toggle the TDC dials visibility (if you have one of the TDC dials mode enabled). This should help those with lower screen res 'see' more through their scope views. It will read the options file at game start so you can set it up that certain views are enabled/disabled when you go to that station.

ReallyDedPoet 04-21-10 01:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1368220)
working on v1.6.0 now. Adding a button to the UZO, Attack, and obs views that allows you to toggle the TDC dials visibility (if you have one of the TDC dials mode enabled). This should help those with lower screen res 'see' more through their scope views. It will read the options file at game start so you can set it up that certain views are enabled/disabled when you go to that station.

Nice :up:, I may not get a chance to try out 1.5 the rate you are going
with this :DL

TheBeast 04-21-10 01:12 PM

Quote:

Originally Posted by TheDarkWraith (Post 1368018)
had to make one more change. The logic for WEPS-->torpedo attack--> take photo had to change. You have to have a contact locked before you can take a picture now.

In SH4, you had to have a Mission Objective to take a Photo, You had to be on station in Mission Objective patrol zone, You had to have Target Lock using the Attack Periscope ONLY, You had to be submerged.
Does this still hold true in SH5?

P.S. Also in SH4 each photo is a actual image saved to the User's Operating System - User's My Documents folder. Randomly taking pictures all the time could use a great deal of disk space.

TheDarkWraith 04-21-10 01:18 PM

Quote:

Originally Posted by TheBeast (Post 1368257)
In SH4, you had to have a Mission Objective to take a Photo, You had to be on station in Mission Objective patrol zone, You had to have Target Lock using the Attack Periscope ONLY, You had to be submerged.
Does this still hold true in SH5?

P.S. Also in SH4 each photo is a actual image saved to the User's Operating System - User's My Documents folder. Randomly taking pictures all the time could use a great deal of disk space.

good points. If someone can verify all the conditions needed to take a photo I will adjust the logic for the icon :up:

I don't think taking photos in SH5 saves them to the user's HD. Someone to verify this? I've never had a photo taking opportunity yet.......

kylania 04-21-10 01:19 PM

Quote:

Originally Posted by TheBeast (Post 1368257)
P.S. Also in SH4 each photo is a actual image saved to the User's Operating System - User's My Documents folder. Randomly taking pictures all the time could use a great deal of disk space.

Still is in SH5. :DL

TheBeast 04-21-10 01:22 PM

Quote:

Originally Posted by TheDarkWraith (Post 1368268)
good points. If someone can verify all the conditions needed to take a photo I will adjust the logic for the icon :up:

I don't think taking photos in SH5 saves them to the user's HD. Someone to verify this? I've never had a photo taking opportunity yet.......

I just looked and could not find any saved Photo's. With that said, I have not had a Mission Objective to take a photo as yet.
The button may show as the user can use it but it may not do anything unless all the conditions are true.

mcaa666 04-21-10 03:16 PM

Actually SH5 does save photo's on to the HD; example of a recent one:

http://htpahw.blu.livefilestore.com/...8.54.9_984.bmp

I should have a savegame which i made when i was in the trondheim base and i will look into the requirements needed to take photo's...

TheDarkWraith 04-21-10 03:21 PM

Quote:

Originally Posted by mcaa666 (Post 1368425)
I should have a savegame which i made when i was in the trondheim base and i will look into the requirements needed to take photo's...

that would be much appreciated :yeah:

mcaa666 04-21-10 03:58 PM

Ok, just took a look at the requirements for taking a photo...
You need to have a target locked but other than that it does not matter if you are submerged or not. Also it works on the UZO, observation scope and the attack scope. So no real requirements there.
Took a screenie so you can see how everything looks...works perfectly btw.
The 'take photo' button is perfectly available even with the 'lock/break lock' buttons disabled.
Using version 1.5 and enhanced SH5 UI.

http://htpahw.blu.livefilestore.com/...4-21_22.50.jpg

TheDarkWraith 04-21-10 04:05 PM

The testing you did you used the take photo icon located on the scope views to take the photo right and not the one from the officer icons?

can you test something out for me? Using WEPS-->Torpedo Attack-->Take photo, click on that icon when you are on the bridge (not at UZO, attack, or obs station) and let me know what happens (I'm not sure whether it will take a correct photo or not)

I also see you have pattern running torpedoes available (from the LuT buttons). Have you been able to set the pattern running dials successfully?

mcaa666 04-21-10 04:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1368492)
The testing you did you used the take photo icon located on the scope views to take the photo right and not the one from the officer icons?

can you test something out for me? Using WEPS-->Torpedo Attack-->Take photo, click on that icon when you are on the bridge (not at UZO, attack, or obs station) and let me know what happens (I'm not sure whether it will take a correct photo or not)

I also see you have pattern running torpedoes available (from the LuT buttons). Have you been able to set the pattern running dials successfully?

Will do, I will report back shortly...

reaper7 04-21-10 04:25 PM

Quote:

Originally Posted by TheDarkWraith (Post 1368492)
I also see you have pattern running torpedoes available (from the LuT buttons). Have you been able to set the pattern running dials successfully?

@mcaa666 These are the results I got for the Fat/Lut Torps in my previous Tests. Something to compare with your results to see if this is a Dev Issue.

1. Straight Run, was able to set dial to any value between 0m and 2500m
2. 2nd Gyroangle, could onle select -90 or +90 degrees ?
3. Leg, could only select 800 or 1600 ?
4. Pattern angle, was unable to select a value (Couldn't move needle)

TheDarkWraith 04-21-10 04:30 PM

buttons have been added to the UZO, attack, and obs stations so that you can toggle the TDC dials on/off for each station individually (if you have a TDC mode enabled that has dials) :yeah:

If you are using a TDC mode that doesn't have any dials then the buttons will be hidden.

This feature will be available in v1.6.0

mcaa666 04-21-10 04:38 PM

Taking the photo via WEPS ->Torpedo Attack -> Take Photo works great.
You still need to lock a target through the UZO though before it works plus you can't really see anything on there because of the zoom level. But I reckon it's safe to say that taking the photo through the binoculars should work ok. I did notice however that it does register as 'objective complete' when you take the photo from the bridge...

Photo:
http://htpahw.blu.livefilestore.com/...2010_23.28.jpg

Goes off to test the Pattern Running thingie...

TheDarkWraith 04-21-10 04:47 PM

Quote:

Originally Posted by mcaa666 (Post 1368518)
Taking the photo via WEPS ->Torpedo Attack -> Take Photo works great.
You still need to lock a target through the UZO though before it works plus you can't really see anything on there because of the zoom level. But I reckon it's safe to say that taking the photo through the binoculars should work ok. I did notice however that it does register as 'objective complete' when you take the photo from the bridge...

Photo:
http://htpahw.blu.livefilestore.com/...2010_23.28.jpg

Goes off to test the Pattern Running thingie...


excellent :yeah:

Explain what you mean by 'Objective Complete'.....Did you have any objectives to fullfil?

Now by game logic you have to be at a station (UZO, attack, or obs) in order to take a photo (you can't take photo from binocular). I can make my logic be anything I want. Currently I have set to this:

if target locked and on the surface take photo is allowed
if target locked and underwater and you are at the obs, attack, or uzo station then take photo is allowed

should I keep it this way or make it follow the game logic? I think I should leave it the way I have it (if surfaced then you take a photo from anywhere).

mcaa666 04-21-10 05:11 PM

Quote:

Originally Posted by TheDarkWraith (Post 1368524)
excellent :yeah:

Explain what you mean by 'Objective Complete'.....Did you have any objectives to fullfil?

Now by game logic you have to be at a station (UZO, attack, or obs) in order to take a photo (you can't take photo from binocular). I can make my logic be anything I want. Currently I have set to this:

if target locked and on the surface take photo is allowed
if target locked and underwater and you are at the obs, attack, or uzo station then take photo is allowed

should I keep it this way or make it follow the game logic? I think I should leave it the way I have it (if surfaced then you take a photo from anywhere).

Yes I had a patrol objective (not a campaign objective) which told me recon the Trondheim naval base and take a photo...and that got completed as soon as I took the photo just like it should...

As for the logic;
I think that when on the surface it is easier to be able to take photo's without locking a target and when looking through the binoc's. Not sure of it's possible though... Otherwise you would still need to go to the UZO and lock the target so you can just as easy take the photo from there...

I wouldn't change anything on the submerged settings.

Did some testing of the Fat/Lut options:
Straight Leg: I was able to set it from 0 - 125m (full range on the dial)
2nd Gyro Angle: Was able to set angles all the way around with the pattern switching from left to right off the base leg on certain angles (90 and -90 degrees).
Leg: Could set it at values ranging from 0 -1600 m
Pattern Angle: Could set it at full range (0 - 360 degrees).

TheDarkWraith 04-21-10 05:19 PM

Quote:

Originally Posted by mcaa666 (Post 1368544)
Yes I had a patrol objective (not a campaign objective) which told me recon the Trondheim naval base and take a photo...and that got completed as soon as I took the photo just like it should...

As for the logic;
I think that when on the surface it is easier to be able to take photo's without locking a target and when looking through the binoc's. Not sure of it's possible though... Otherwise you would still need to go to the UZO and lock the target so you can just as easy take the photo from there...

I wouldn't change anything on the submerged settings.

Did some testing of the Fat/Lut options:
Straight Leg: I was able to set it from 0 - 125m (full range on the dial)
2nd Gyro Angle: Was able to set angles all the way around with the pattern switching from left to right off the base leg on certain angles (90 and -90 degrees).
Leg: Could set it at values ranging from 0 -1600 m
Pattern Angle: Could set it at full range (0 - 360 degrees).

great feedback :yeah:

So the pattern running dials are all working as they should.

Is there a way you can send me that saved mission you're using to test the photo taking? I could use it for testing some new logic ideas I have for take photo (for my icon). I'm thinking about removing the lock requirement when on the surface BUT forcing you to be in either the attack, obs, uzo, or binocs to take a picture.

mcaa666 04-21-10 05:30 PM

Yep, pattern running dials seem to be working fine.
I would send the savegame but i'm not sure which file to send...if you can point me in the right direction that would be great.
Sounds good btw, not forcing to lock but force to look through uzo, obs, attack or binoc when on the surface.


All times are GMT -5. The time now is 05:58 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.