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Hiya's,
All sorted now Many Thanks Guys :) |
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working on v1.6.0 now. Adding a button to the UZO, Attack, and obs views that allows you to toggle the TDC dials visibility (if you have one of the TDC dials mode enabled). This should help those with lower screen res 'see' more through their scope views. It will read the options file at game start so you can set it up that certain views are enabled/disabled when you go to that station.
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with this :DL |
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Does this still hold true in SH5? P.S. Also in SH4 each photo is a actual image saved to the User's Operating System - User's My Documents folder. Randomly taking pictures all the time could use a great deal of disk space. |
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I don't think taking photos in SH5 saves them to the user's HD. Someone to verify this? I've never had a photo taking opportunity yet....... |
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The button may show as the user can use it but it may not do anything unless all the conditions are true. |
Actually SH5 does save photo's on to the HD; example of a recent one:
http://htpahw.blu.livefilestore.com/...8.54.9_984.bmp I should have a savegame which i made when i was in the trondheim base and i will look into the requirements needed to take photo's... |
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Ok, just took a look at the requirements for taking a photo...
You need to have a target locked but other than that it does not matter if you are submerged or not. Also it works on the UZO, observation scope and the attack scope. So no real requirements there. Took a screenie so you can see how everything looks...works perfectly btw. The 'take photo' button is perfectly available even with the 'lock/break lock' buttons disabled. Using version 1.5 and enhanced SH5 UI. http://htpahw.blu.livefilestore.com/...4-21_22.50.jpg |
The testing you did you used the take photo icon located on the scope views to take the photo right and not the one from the officer icons?
can you test something out for me? Using WEPS-->Torpedo Attack-->Take photo, click on that icon when you are on the bridge (not at UZO, attack, or obs station) and let me know what happens (I'm not sure whether it will take a correct photo or not) I also see you have pattern running torpedoes available (from the LuT buttons). Have you been able to set the pattern running dials successfully? |
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1. Straight Run, was able to set dial to any value between 0m and 2500m 2. 2nd Gyroangle, could onle select -90 or +90 degrees ? 3. Leg, could only select 800 or 1600 ? 4. Pattern angle, was unable to select a value (Couldn't move needle) |
buttons have been added to the UZO, attack, and obs stations so that you can toggle the TDC dials on/off for each station individually (if you have a TDC mode enabled that has dials) :yeah:
If you are using a TDC mode that doesn't have any dials then the buttons will be hidden. This feature will be available in v1.6.0 |
Taking the photo via WEPS ->Torpedo Attack -> Take Photo works great.
You still need to lock a target through the UZO though before it works plus you can't really see anything on there because of the zoom level. But I reckon it's safe to say that taking the photo through the binoculars should work ok. I did notice however that it does register as 'objective complete' when you take the photo from the bridge... Photo: http://htpahw.blu.livefilestore.com/...2010_23.28.jpg Goes off to test the Pattern Running thingie... |
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excellent :yeah: Explain what you mean by 'Objective Complete'.....Did you have any objectives to fullfil? Now by game logic you have to be at a station (UZO, attack, or obs) in order to take a photo (you can't take photo from binocular). I can make my logic be anything I want. Currently I have set to this: if target locked and on the surface take photo is allowed if target locked and underwater and you are at the obs, attack, or uzo station then take photo is allowed should I keep it this way or make it follow the game logic? I think I should leave it the way I have it (if surfaced then you take a photo from anywhere). |
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As for the logic; I think that when on the surface it is easier to be able to take photo's without locking a target and when looking through the binoc's. Not sure of it's possible though... Otherwise you would still need to go to the UZO and lock the target so you can just as easy take the photo from there... I wouldn't change anything on the submerged settings. Did some testing of the Fat/Lut options: Straight Leg: I was able to set it from 0 - 125m (full range on the dial) 2nd Gyro Angle: Was able to set angles all the way around with the pattern switching from left to right off the base leg on certain angles (90 and -90 degrees). Leg: Could set it at values ranging from 0 -1600 m Pattern Angle: Could set it at full range (0 - 360 degrees). |
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So the pattern running dials are all working as they should. Is there a way you can send me that saved mission you're using to test the photo taking? I could use it for testing some new logic ideas I have for take photo (for my icon). I'm thinking about removing the lock requirement when on the surface BUT forcing you to be in either the attack, obs, uzo, or binocs to take a picture. |
Yep, pattern running dials seem to be working fine.
I would send the savegame but i'm not sure which file to send...if you can point me in the right direction that would be great. Sounds good btw, not forcing to lock but force to look through uzo, obs, attack or binoc when on the surface. |
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