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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Jimbuna 03-25-08 07:29 PM

Quote:

Originally Posted by _Seth_
OH NO!!!
BERNARD HAS BEEN GIVEN COMMAND OVER AN S-BOOT!!!
OLD PROPAGANDA NEWSREEL SHOWS EVERYTHING!!
LINK:
http://www.youtube.com/watch?v=bOvAyMD4AJ8

@Seth

ROFLMAO http://www.psionguild.org/forums/ima...es/ROFLMAO.gif

You http://www.psionguild.org/forums/ima...headbanger.gif

Dutchie-one 03-25-08 07:35 PM

Hello Mikhayl.yes I know there is a mod how to rewrite the terrain but I do not understand how to do it.I see some pict. which the RDF on the right side of the bridge.Nice mod I try it out now and send my comment to you.I am looking for somebody who can make a S-Boot Pens mod TGA. and the Dat. fileThe location file I need one or two weeks to finsh it when it is done I send it to you.The fine tuning take`s a lot of time I was thinking it was easy but no a lot of things to do.Greetz, Dutchie-one PS can you send my the damage mod I was not able to d/l it.

Antenor 03-25-08 08:30 PM

Quote:

Originally Posted by Mikhayl
Edit @Antenor : Looking good mate, I'm gonna add the link to the first post so that it won't get lost in the thread :)

Thank you Mikhayl! :). One thing, I uploaded the skin to filefront too, beacuse in sendspace, the hosting time expire quickly. Here is the new link to filefront: http://files.filefront.com/Skin+Sboo.../fileinfo.html

Change the link if you want or add it to the first post. Thank you again :up:.

S!.

Graf Paper 03-26-08 01:09 AM

Now we're going to have working S-Boot bases in the harbors? :huh:

Just when I thought I could be any more impressed, this mod just keeps getting more amazing! :rock:

USS Sea Tiger 03-26-08 06:02 AM

Channel bases,, did I hear correctly?!!
 
:D :D :D

this might save me some major future headaches,,

by any rare chance are they Bruggs, zeebrugge, or Onstead (SIC)


I need bases there for my flanders boats.

I just figured out how to mod the assigned patrol areas areas, If they are any of the flanders base, could you ask the creator of them for his kind permission to allow me to use them for my flanders flotilla, ?????

Mike D

johnm 03-26-08 01:12 PM

Mikhayl,

I managed to confuse the system enough to get Cherbourg as my base -don't ask how - for a while I thought I'd misnamed Brest by mistake!), ran the last 4 of my 13 patrols out of there. Felt funny sitting just off the coast at the start of each patrol. I was going to ask if anyone could tell me how to put a harbour there but just got killed instead.

All the other patrols, I just went out and prowled. Unfortunately most patrols started in the morning so once I was in the channel, I hung back until dark then hunted. Averaged one ship per patrol, each patrol only lasted about 16 hours, except when I was working out of Brest and prowling Tanker Alley. With the distances out of Brest, I ran with unlimited fuel. Once I got into the Channel, I could use the proper fuel ranges.

Big problem is them there hurricane fighter/bombers, breed like flies, swatted a total of 12 before they got me.

On the last patrol, I realised I'd been allocated a patrol area BF31, right across the channel from Cherbourg! Decided to patrol it properly. Bad decision. Got on station at dusk, by dawn the Hurricanes had spotted me, attack after attack, finally ran out of ammunition, Ran flat out for home, dodging and weaving but got a direct hit about 50k from base.

Still - 13 patrols, 13 ships/60k tonnage and 12 planes - not bad for one little S-Boot!

Not yet tried the new damage model neither!

The channel area north of Cherbourg is hot work. Anything up to 5 DDs and even more aircraft. But fun, in a 'oh dear!' kind of way. Should be incredible If all these harbours are done.

One perculiar thing, After switching to the 0.9 beta. I couldn't go to the Bridge properly. F4 sent me there but the cursor controls operated similar to F12. I seemed to have free movement, but once I moved from the bridge out away from the boat, it seems to lock the boat in the middle ofAfter several re the frame and all I could do was make it bigger or smaller. Very weird. This happened for the last 3 or 4 patrols, each started as a fresh load.

Made it very difficult to try to fight aircraft as I could never see them. In the end I had to use F12 and pan right back.

Any ideas?

johnm 03-26-08 03:03 PM

Mikhayl

Cherbourg explained! I had started 1st Flotilla in 1940.

missing harbour - I just wanted to add it - NYGM has much less harbours than GWX. I didn't want to use a copy of GW2 with S-Boot. On my machine GW2/GWX takes ages to load, Stock or NYGM only takes a few minutes and NYGM has NEARLY as much extras as GWX.

Free Cam on the Bridge - at least that explains it. My problem was that I usually work from the bridge if aircraft or ships involved. With the free cam, it's difficult to look up and around while tracking aircraft. you just end up being moved.

Kaleu. Jochen Mohr 03-26-08 09:40 PM

im going to keep the previous update :shifty:

Kaleu. Jochen Mohr 03-27-08 05:31 AM

thanks Mikhayl, yet it iritates me i cant use the attack map icon anymore... it ends up at the heavy flak :shifty:


except for the GUI, the icon and the hop-in-the-air-when-clicking-the-IWO i like it
but those 3 things manly spoil it... will make adjustments right away :up:

Kaleu. Jochen Mohr 03-27-08 05:41 AM

Quote:

Originally Posted by Mikhayl
Yeah actually I chose to get rid of the attack map icon and shortcuts because I really fail to see the use of said attack map in a boat running at 42 knots in attack situation :)

i like to see the torpedo's going, also i like to see if my solutions are good or not ;)

skwasjer 03-27-08 07:37 AM

Quote:

Originally Posted by Mikhayl
Hi ST, here's a screenshot with the Dutch harbors circled in red. This is from an older version, for more details you will have to ask Dutchie-one :up:

IJmuiden, woooooh, that's my place :D

I live about 800m away from the old bunkers/pens. The biggest bunker today is used as a distribution/storage center for a major mall... ;)

Mush Martin 03-27-08 07:56 AM

I finally got to 0.9 today Wow:o Great Job all:up::up::up:
M

linerkiller 03-27-08 08:03 AM

Crew configuration for the s-boot...
 
"question"...:hmm: ...The current s-boot crew configuration is accurate? Not to be annoying, but if I remember well, the only officer on board schnellboot was the commander. His second, in many cases, was a simple Oberbootsmann, so, a chief petty officer. In the current sub-based version we could have up to 4 officers.
maybe this configuration have already been classified as unmoddable, but if not, someone experienced in this type of modifications might give a look also on fixing crewmen uniforms...:ping: ...Just another little step toward the perfection of this great mod:up: :D

Cheers
LK

linerkiller 03-27-08 09:24 AM

Quote:

Originally Posted by Mikhayl
The only little problem that I have now with the current state of this mod is that I just ordered SH4+U-Boot Missions so... :)

:D
I bought the addon immediately after its release..at the beginning I was a bit disappointed by the incredible (and unrealistic:-? ) amount of enemy traffic...( i suggest using RSRDC mod ), but the new models are excellents and the gameplay is wonderful:up: .

Maybe the officer problem could be solved turning the 4 officers into something like Chief Pettyofficers, with tthe same parameters, and then, let the other things as they are now. Maybe Venatore might help you modifying the appearance of the modified officers.

good luck as a Monsun boat commander:D

Syxx_Killer 03-27-08 10:14 AM

Quote:

Originally Posted by Mikhayl
The only little problem that I have now with the current state of this mod is that I just ordered SH4+U-Boot Missions so... :)

Does that mean you'll do a PT Boat mod? *hint* *hint* :yep::rock::lol::D

I got SH4 a few weeks ago (didn't get U-Boat Missions yet) and just can't bring myself to go back to SH3. The graphics in SH4 are amazing! With the Pacific Environments mod, they are better still! :o

Lord_FLB 03-27-08 03:38 PM

Quote:

Originally Posted by linerkiller
"question"...:hmm: ...The current s-boot crew configuration is accurate? Not to be annoying, but if I remember well, the only officer on board schnellboot was the commander. His second, in many cases, was a simple Oberbootsmann, so, a chief petty officer. In the current sub-based version we could have up to 4 officers.
maybe this configuration have already been classified as unmoddable, but if not, someone experienced in this type of modifications might give a look also on fixing crewmen uniforms...:ping: ...Just another little step toward the perfection of this great mod:up: :D

Cheers
LK

Ahoi LK,

out of my investigation for an S-Boat Typ S-100 (based for Mikhayl's Mod):
Crew max: 29-31 men
Officers: 2-4
Petty Officers: 5-7
Sailors: Rest

Reference: "Deutsche Schnellboote 1939-1945 (Jean-Philippe Dallies-Labourdette)

If we will find a moderate Mix of the config for the crew... we'll on the right way - are'nt we?:D

@Mikhayl: You have email !!! Translation Beta for 1.0

Lord_FLB 03-27-08 06:19 PM

Quote:

Originally Posted by Mikhayl

For the crew, I will go back to 4 officers only (with less it would be a pain for the management since you need them to have access to the integrated orders), and so I guess I can just leave the uniforms alone ?

Ahoi,

I think the config you've done in V0.9 is well done - because It's a hard ride against enemys with a small tiny S-Boat:arrgh!: - and for that we need much help we can!:up:

linerkiller 03-28-08 01:32 AM

Quote:

Originally Posted by Lord_FLB
Ahoi LK,

out of my investigation for an S-Boat Typ S-100 (based for Mikhayl's Mod):
Crew max: 29-31 men
Officers: 2-4
Seargents: 5-7
Sailors: Rest

Reference: "Deutsche Schnellboote 1939-1945 (Jean-Philippe Dallies-Labourdette)

If we will find a moderate Mix of the config for the crew... we'll on the right way - are'nt we?:D

My theory was based on the little story of the two Mediterrranean Schnellboots that I posted some times ago. One of these s-boats was commanded by a pettyofficer because the commander was indisposed cause illness. But these boats were of S-36 class,so little smaller than the S-100s ones.
My book states that on a mediterranean S-36 there were:
1 officer
6 petty officer
20-25 sailors

spike12 03-28-08 07:02 AM

quick question; is there any way to make ships valid flackgun targets?:hmm:

spike12 03-28-08 07:22 AM

Well actually what I was thinking that there might be a way to make the gunners think that certain ships(ex. the elco and the mtb)are aircraft and treat them as such(by shooting 'em fulla holes:cool:).BTW thanks for the reply.


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