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ROFLMAO http://www.psionguild.org/forums/ima...es/ROFLMAO.gif You http://www.psionguild.org/forums/ima...headbanger.gif |
Hello Mikhayl.yes I know there is a mod how to rewrite the terrain but I do not understand how to do it.I see some pict. which the RDF on the right side of the bridge.Nice mod I try it out now and send my comment to you.I am looking for somebody who can make a S-Boot Pens mod TGA. and the Dat. fileThe location file I need one or two weeks to finsh it when it is done I send it to you.The fine tuning take`s a lot of time I was thinking it was easy but no a lot of things to do.Greetz, Dutchie-one PS can you send my the damage mod I was not able to d/l it.
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Change the link if you want or add it to the first post. Thank you again :up:. S!. |
Now we're going to have working S-Boot bases in the harbors? :huh:
Just when I thought I could be any more impressed, this mod just keeps getting more amazing! :rock: |
Channel bases,, did I hear correctly?!!
:D :D :D
this might save me some major future headaches,, by any rare chance are they Bruggs, zeebrugge, or Onstead (SIC) I need bases there for my flanders boats. I just figured out how to mod the assigned patrol areas areas, If they are any of the flanders base, could you ask the creator of them for his kind permission to allow me to use them for my flanders flotilla, ????? Mike D |
Mikhayl,
I managed to confuse the system enough to get Cherbourg as my base -don't ask how - for a while I thought I'd misnamed Brest by mistake!), ran the last 4 of my 13 patrols out of there. Felt funny sitting just off the coast at the start of each patrol. I was going to ask if anyone could tell me how to put a harbour there but just got killed instead. All the other patrols, I just went out and prowled. Unfortunately most patrols started in the morning so once I was in the channel, I hung back until dark then hunted. Averaged one ship per patrol, each patrol only lasted about 16 hours, except when I was working out of Brest and prowling Tanker Alley. With the distances out of Brest, I ran with unlimited fuel. Once I got into the Channel, I could use the proper fuel ranges. Big problem is them there hurricane fighter/bombers, breed like flies, swatted a total of 12 before they got me. On the last patrol, I realised I'd been allocated a patrol area BF31, right across the channel from Cherbourg! Decided to patrol it properly. Bad decision. Got on station at dusk, by dawn the Hurricanes had spotted me, attack after attack, finally ran out of ammunition, Ran flat out for home, dodging and weaving but got a direct hit about 50k from base. Still - 13 patrols, 13 ships/60k tonnage and 12 planes - not bad for one little S-Boot! Not yet tried the new damage model neither! The channel area north of Cherbourg is hot work. Anything up to 5 DDs and even more aircraft. But fun, in a 'oh dear!' kind of way. Should be incredible If all these harbours are done. One perculiar thing, After switching to the 0.9 beta. I couldn't go to the Bridge properly. F4 sent me there but the cursor controls operated similar to F12. I seemed to have free movement, but once I moved from the bridge out away from the boat, it seems to lock the boat in the middle ofAfter several re the frame and all I could do was make it bigger or smaller. Very weird. This happened for the last 3 or 4 patrols, each started as a fresh load. Made it very difficult to try to fight aircraft as I could never see them. In the end I had to use F12 and pan right back. Any ideas? |
Mikhayl
Cherbourg explained! I had started 1st Flotilla in 1940. missing harbour - I just wanted to add it - NYGM has much less harbours than GWX. I didn't want to use a copy of GW2 with S-Boot. On my machine GW2/GWX takes ages to load, Stock or NYGM only takes a few minutes and NYGM has NEARLY as much extras as GWX. Free Cam on the Bridge - at least that explains it. My problem was that I usually work from the bridge if aircraft or ships involved. With the free cam, it's difficult to look up and around while tracking aircraft. you just end up being moved. |
im going to keep the previous update :shifty:
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thanks Mikhayl, yet it iritates me i cant use the attack map icon anymore... it ends up at the heavy flak :shifty:
except for the GUI, the icon and the hop-in-the-air-when-clicking-the-IWO i like it but those 3 things manly spoil it... will make adjustments right away :up: |
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I live about 800m away from the old bunkers/pens. The biggest bunker today is used as a distribution/storage center for a major mall... ;) |
I finally got to 0.9 today Wow:o Great Job all:up::up::up:
M |
Crew configuration for the s-boot...
"question"...:hmm: ...The current s-boot crew configuration is accurate? Not to be annoying, but if I remember well, the only officer on board schnellboot was the commander. His second, in many cases, was a simple Oberbootsmann, so, a chief petty officer. In the current sub-based version we could have up to 4 officers.
maybe this configuration have already been classified as unmoddable, but if not, someone experienced in this type of modifications might give a look also on fixing crewmen uniforms...:ping: ...Just another little step toward the perfection of this great mod:up: :D Cheers LK |
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I bought the addon immediately after its release..at the beginning I was a bit disappointed by the incredible (and unrealistic:-? ) amount of enemy traffic...( i suggest using RSRDC mod ), but the new models are excellents and the gameplay is wonderful:up: . Maybe the officer problem could be solved turning the 4 officers into something like Chief Pettyofficers, with tthe same parameters, and then, let the other things as they are now. Maybe Venatore might help you modifying the appearance of the modified officers. good luck as a Monsun boat commander:D |
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I got SH4 a few weeks ago (didn't get U-Boat Missions yet) and just can't bring myself to go back to SH3. The graphics in SH4 are amazing! With the Pacific Environments mod, they are better still! :o |
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out of my investigation for an S-Boat Typ S-100 (based for Mikhayl's Mod): Crew max: 29-31 men Officers: 2-4 Petty Officers: 5-7 Sailors: Rest Reference: "Deutsche Schnellboote 1939-1945 (Jean-Philippe Dallies-Labourdette) If we will find a moderate Mix of the config for the crew... we'll on the right way - are'nt we?:D @Mikhayl: You have email !!! Translation Beta for 1.0 |
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I think the config you've done in V0.9 is well done - because It's a hard ride against enemys with a small tiny S-Boat:arrgh!: - and for that we need much help we can!:up: |
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My book states that on a mediterranean S-36 there were: 1 officer 6 petty officer 20-25 sailors |
quick question; is there any way to make ships valid flackgun targets?:hmm:
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Well actually what I was thinking that there might be a way to make the gunners think that certain ships(ex. the elco and the mtb)are aircraft and treat them as such(by shooting 'em fulla holes:cool:).BTW thanks for the reply.
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