![]() |
Quote:
- RFB 1.5 - rfb patch052018 - ROW v3.3 - rfb patch052608 btw. Is there any way to do sth about deck gun efficiency? I've hit encoutered cargo with 50+ rounds and it was still running at full speed (~15kn). |
Quote:
|
Quote:
DC problem being explored by the RFB Team. If you are running the latest version of RFB you do not need patches. It will be RFB 1.5 05282008. Do not run ROW over the top of RFB, I am sure it will break something in RFB. If its overwriting files its going to cause problems. As to the deck gun, RFB models it in realistic terms. It's something you learn to live with, change on your own or just unload the mod. The deck gun has been discussed ad nauseum. I hope this works for you! Happy Hunting:ping:! |
Quote:
COKaibokan AuxSubchaser No13 (after 19440701) Minekaze (after 19430901) Mutsuki (after 19431231) Subchaser (after 19440131) Shiratsuya (after 19430501) Akizuki (after 19440401) Asashio (after 19440315) This is because they either never use any of the systems in "guns_radars_04" or revert entirely to the stock systems in "guns_radars" after a certain date (i.e. "DCRack_SH4," "YGun," and "KGun"). There are some overlapping dates on many where some systems are working and others are not because of a mix of systems from "guns_radars_04" and "guns_radars". I don't know if any ships that aren't Japanese use systems from "guns_radars_04". |
Quote:
|
Quote:
Very nice trouble shooting. If you go into the "ShipsPart" directory and look "VERY" close at the guns_radars_XX file names I bet you can figure out what's wrong |
Japanese Depth Charge Fix
This fix is intended for those who are not running the RSRDC campaign mod with RFB. It fixes the problem of Japanese warships not dropping depth charges when making an attack run on your boat:
http://dodownload.filefront.com/1042...d5d22a495dce12 |
Quote:
Quote:
|
Quote:
Thanks for this fix, now works like it should. |
Quote:
I do not need to be convinced about gun effectiveness, I just want to now differences in effectiveness between all 3 calibers. |
Next problem found (hope it's the last one). I've loaded RSRDC for rfb and started new game in 1945 just to try Tench-class boat and it's two deck guns. I was supprised when saw, that both AAs and DG's don't have any ammunition at all.
I can tell you that on pure version of RFB 1.5 this problem doesn't showed up, soooo I think it is related with patch(es). |
Quote:
http://www.subsim.com/radioroom/show...&postcount=205 |
Quote:
4" has about a 50% increase in performance over the 3". Takes about 25 good hits along the waterline of the 1800-ton Japanese freighter to sink it. Again, though, mainly used to finish off cripples (sense a pattern here? ;)). The German 105mm deck gun shares the same shell data as the 4". (4" = 101mm). 5" is about 50% more powerful than 4". These are the rough values for the current release. Shell values are being tweaked and adjusted already for the next RFB release. |
Quote:
Thanks |
Quote:
|
Quote:
1. A fix for the depth charge capacity and availability of several of the escort ships (DC Patch 052808). 2. A reworked Radar Bearing dial for manually focusing the beam. 3. Changed the graphics for the main Deck Gun and smaller armaments ammunition, to better show what your using. Both the American and German sides were modified. 4. Added two Word documents. One is a revised instruction for the SCAF mod that is used within RFB 1.5 for finding manual range with the Stadimeter. The second is a corrected RFB Keyboard Command list. 5. Added the optional JSGME compatible Metric Nomographs for both American and German sides. No other previous patches dated prior to 060308 need to be added. This version is cumulative of all other fix's. ======================= For those that may not know, there is a Bearing Dial at the Radar Station for pointing the fucus beam in a particular direction. This dial was only partially seen with the stock game view, and was quite useless without being fully seen. With RFB, the bearing dial can be easily seen just above the A-Scope (PPI Radar screen). Although the dial can not be manipulated as the Sonar Bearing dial by using a mouse click, the Radar Bearing Dial can be manually moved with the Home/End keys. As the image below shows the outer stationary bearing ring is the subs "relative bearing", as it relates to the sub itself. The 0 bearing is straight foward of the sub, 27 (270 degrees) is Port (left), 9 (90 degrees) is right or Starboard. http://i175.photobucket.com/albums/w...212932_703.jpg The inner moving dial is the "true" bearing to north of the subs heading. You will note the upper top most degree bearing of the inner dial is the same as the compass dial. The arrows between the two dials can be moved with the Home/End keys when the radar switch is set to manual "Focus", not "Sweep". This will give you the ability to keep either the Surface (SJ) or Air (SD) radars pointing towards a particular direction. RFB Team Member |
Very cool. :D
|
Well done Captain!
|
The work on the radar train bearing indicator certainly helps things I have planned. Very nice work.
Quote:
|
A really nice and enjoyable mod.
There are some things, I did not like too much though: - Deck Guns: The rate of fire is way too low and not quite historical. - AA Guns: as with patch 052108, the AI AA on the boat would not work anymore. I tested it and I believe the reason was the deletion of the ammo choice - Typos and strange phrasing in the mission briefings. - Momi Class Destroyers having a bow wave only on the starboard side. I made some modifications for the first two things for private use (I swear, I haven't published those... I wouldn't do without permission anyway) and currently I chose to work on the TSR files of the US campaign to correct those errors. If anyone of the RFB team is interested, feel free to contact me. |
All times are GMT -5. The time now is 04:23 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.