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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

DavyJonesFootlocker 09-04-10 06:30 PM

OK scratch that I still got a CTD. I deleted the climatezone files.

BowfinSS287 09-04-10 06:48 PM

i just upgraded from version 3.0 to version 3.6...woot
your new wind sound is off the hook....now i feel cold
standing on the bridge and when a storm rolls in its a
whole new experience. simply outstanding:woot:

TheBeast 09-04-10 09:27 PM

I just did a clean SH5 Install. Upgraded to 1.2 patch and loaded only this Environmental MOD. I get random CTD when crossing environmental climate zones.
The ClimateZones.tga is using a 32 bit color Pallete and should be using a Web Color Pallete so Image Color Matching (ICM) is not part of the color formula. ICM can vary depeding on Monitor Type/Mfg causing a variation in color that does not match the colors defined in the ClimateZones.cfg. The ClimateZones.cfg defines the colors in a Web Color Pallete format.
Web Color Pallete has nothing to do with ICM and supports 256 colors. This is more then enough colors to define the climate zones.

I watched closely and noted the position of every CTD. When I located these positions in the ClimateZones.tga I found that each CTD occured at a climate zone transition.

NOTE: All CTD occured at 1024+ TC

Display Adapter: NVidia GeForce 465 GTX 1.5 Gig
System Memory: 4 Gig
CPU: Intel Q9450 Quad Core
OS: Vista Home Premium 32 Bit

W_clear 09-04-10 10:19 PM

Produced according to real moon photo。Download on one First Floor

http://bbsimg.ali213.net/attachments...JNGBQkbHRf.jpghttp://bbsimg.ali213.net/attachments...Sm3Q1zwfTD.jpg

Fearless 09-05-10 01:47 AM

Quote:

Originally Posted by TheBeast (Post 1485241)
I just did a clean SH5 Install. Upgraded to 1.2 patch and loaded only this Environmental MOD. I get random CTD when crossing environmental climate zones.
The ClimateZones.tga is using a 32 bit color Pallete and should be using a Web Color Pallete so Image Color Matching (ICM) is not part of the color formula. ICM can vary depeding on Monitor Type/Mfg causing a variation in color that does not match the colors defined in the ClimateZones.cfg. The ClimateZones.cfg defines the colors in a Web Color Pallete format.
Web Color Pallete has nothing to do with ICM and supports 256 colors. This is more then enough colors to define the climate zones.

I watched closely and noted the position of every CTD. When I located these positions in the ClimateZones.tga I found that each CTD occured at a climate zone transition.

NOTE: All CTD occured at 1024+ TC

Display Adapter: NVidia GeForce 465 GTX 1.5 Gig
System Memory: 4 Gig
CPU: Intel Q9450 Quad Core
OS: Vista Home Premium 32 Bit

The main locality where I get CTDs, is near Norway (Bergen) as well as on transition to Narvik (NNW of Norway) where I'm about to enter The polar region and at 1024 TC

TheBeast 09-05-10 04:18 AM

ClimateZones.tga
 
I have been trying to make a ClimateZones.tga using the 256 Color Web Pallete but I keep getting a 1 or 2 pixel line of blending between each zone. The blended color is not defined and can cause a CTD.
Tried it in Paint.Net, Photo Shop Elements 5.0 and GIMP. Not sure what I am doing wrong. The color change from one zone to the next must be absolute with no blending.

DavyJonesFootlocker 09-05-10 08:19 AM

@W.Clear you should address this problem. It seems the only thing wrong with an otherwise great mod.

rob zombie 09-06-10 05:10 AM

Another damn nice looking mod got only 1 complaint above water it looks good no great ehhh I mean AMAZING, but when i go underwater with camera it looks like there is more light under water then above water.

Is there a way that I can make underwater look like Sh5EnvModGold mod?

I dunno how to mod but maybe you know if there are some files that i need to delete and then add the mod with JSGME so I have the underwater look of Sh5EnvModGold but the above waterlook of [REL] Environmental MOD for Silent Hunter 5 (W_clear)

Capt Jack Harkness 09-06-10 07:40 AM

Try Steel Viking's underwater mod: http://www.subsim.com/radioroom/showthread.php?t=173150

rob zombie 09-06-10 11:15 AM

I did, but stays the same only get green water and thats what i like too

Abd_von_Mumit 09-11-10 12:34 PM

Thanks W_clear for your mod. I installed it yesterday and still discovering all the addition it brought. I'm disappointed with one feature though: my boat floats on the surface like a bubble again, jumping and dancing, and it sits too shalow in the water.

I've been using U-boat Historical Specifications mod by ddrgn which is excellent and fixes many boat behaviour issues, "bubble" one included. Is there any chance you could incorporate this mod into yours or just use some of its solutions, or just make them compatible somehow?

vickers03 09-11-10 12:46 PM

Quote:

I've been using U-boat Historical Specifications mod by ddrgn which is excellent and fixes many boat behaviour issues, "bubble" one included. Is there any chance you could incorporate this mod into yours or just use some of its solutions, or just make them compatible somehow?
i think it should work if you install the uboat specs mod last:hmmm:

DavyJonesFootlocker 09-11-10 12:50 PM

Although this mod is good I had too many problems with it and went with Environment Gold. Hoping the issue can be ironed out soon.

Abd_von_Mumit 09-11-10 01:09 PM

Quote:

Originally Posted by vickers03 (Post 1490816)
i think it should work if you install the uboat specs mod last:hmmm:

Yes, but then I would most probably lose many good feature of "Environmental", and don't want to (would be wrong to lose them before I even learn what they all are). :DL

vickers03 09-11-10 01:23 PM

Quote:

Yes, but then I would most probably lose many good feature of "Environmental", and don't want to (would be wrong to lose them before I even learn what they all are). :DL
i checked the files, you won't lose anything.

Abd_von_Mumit 09-11-10 01:28 PM

Quote:

Originally Posted by vickers03 (Post 1490855)
i checked the files, you won't lose anything.

Thanks a lot. Will try this then. :salute:

But if so... how come so many files are being overwritten if they have nothing important in them? :hmmm:

vickers03 09-11-10 01:38 PM

w_clear has many files in his mod which have
nothing to do with the environment, i think he
should separate this.

Sudo 09-11-10 07:11 PM

I think WClear did some work as far as how the sub floats also, but I prefer UHS. I delete the entire Submarine folder from WClear's mod and UHS doesn't conflict at all then. :yeah:

Abd_von_Mumit 09-11-10 07:17 PM

Quote:

Originally Posted by Sudo (Post 1491070)
I think WClear did some work as far as how the sub floats also, but I prefer UHS. I delete the entire Submarine folder from WClear's mod and UHS doesn't conflict at all then. :yeah:

I just installed UHS (U-Boot Historical Specifications) on top of Env. and it works. I got both candies in the same time. :88)

My environment has now much more... horror in it.

Thank you for your help gentlemen. :salute:

vince0018 09-14-10 05:31 PM

So have the crashes been fixed yet in 3.7? Or should I still delete the climatezones file.

Also for those experiencing the dark black glitchy clouds around certain harbors, try deleting the particles.dat file located at ENVIRONMENT3.7MOD/data/library/
If that doesn't work also try deleting anything else that relates to particles such as clouds or fog. I'm not sure the exact file that causes this, I believe it's the particles.dat but haven't done full testing to be sure.


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