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OK scratch that I still got a CTD. I deleted the climatezone files.
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i just upgraded from version 3.0 to version 3.6...woot
your new wind sound is off the hook....now i feel cold standing on the bridge and when a storm rolls in its a whole new experience. simply outstanding:woot: |
I just did a clean SH5 Install. Upgraded to 1.2 patch and loaded only this Environmental MOD. I get random CTD when crossing environmental climate zones.
The ClimateZones.tga is using a 32 bit color Pallete and should be using a Web Color Pallete so Image Color Matching (ICM) is not part of the color formula. ICM can vary depeding on Monitor Type/Mfg causing a variation in color that does not match the colors defined in the ClimateZones.cfg. The ClimateZones.cfg defines the colors in a Web Color Pallete format. Web Color Pallete has nothing to do with ICM and supports 256 colors. This is more then enough colors to define the climate zones. I watched closely and noted the position of every CTD. When I located these positions in the ClimateZones.tga I found that each CTD occured at a climate zone transition. NOTE: All CTD occured at 1024+ TC Display Adapter: NVidia GeForce 465 GTX 1.5 Gig System Memory: 4 Gig CPU: Intel Q9450 Quad Core OS: Vista Home Premium 32 Bit |
Produced according to real moon photo。Download on one First Floor
http://bbsimg.ali213.net/attachments...JNGBQkbHRf.jpghttp://bbsimg.ali213.net/attachments...Sm3Q1zwfTD.jpg |
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ClimateZones.tga
I have been trying to make a ClimateZones.tga using the 256 Color Web Pallete but I keep getting a 1 or 2 pixel line of blending between each zone. The blended color is not defined and can cause a CTD.
Tried it in Paint.Net, Photo Shop Elements 5.0 and GIMP. Not sure what I am doing wrong. The color change from one zone to the next must be absolute with no blending. |
@W.Clear you should address this problem. It seems the only thing wrong with an otherwise great mod.
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Another damn nice looking mod got only 1 complaint above water it looks good no great ehhh I mean AMAZING, but when i go underwater with camera it looks like there is more light under water then above water.
Is there a way that I can make underwater look like Sh5EnvModGold mod? I dunno how to mod but maybe you know if there are some files that i need to delete and then add the mod with JSGME so I have the underwater look of Sh5EnvModGold but the above waterlook of [REL] Environmental MOD for Silent Hunter 5 (W_clear) |
Try Steel Viking's underwater mod: http://www.subsim.com/radioroom/showthread.php?t=173150
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I did, but stays the same only get green water and thats what i like too
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Thanks W_clear for your mod. I installed it yesterday and still discovering all the addition it brought. I'm disappointed with one feature though: my boat floats on the surface like a bubble again, jumping and dancing, and it sits too shalow in the water.
I've been using U-boat Historical Specifications mod by ddrgn which is excellent and fixes many boat behaviour issues, "bubble" one included. Is there any chance you could incorporate this mod into yours or just use some of its solutions, or just make them compatible somehow? |
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Although this mod is good I had too many problems with it and went with Environment Gold. Hoping the issue can be ironed out soon.
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But if so... how come so many files are being overwritten if they have nothing important in them? :hmmm: |
w_clear has many files in his mod which have
nothing to do with the environment, i think he should separate this. |
I think WClear did some work as far as how the sub floats also, but I prefer UHS. I delete the entire Submarine folder from WClear's mod and UHS doesn't conflict at all then. :yeah:
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My environment has now much more... horror in it. Thank you for your help gentlemen. :salute: |
So have the crashes been fixed yet in 3.7? Or should I still delete the climatezones file.
Also for those experiencing the dark black glitchy clouds around certain harbors, try deleting the particles.dat file located at ENVIRONMENT3.7MOD/data/library/ If that doesn't work also try deleting anything else that relates to particles such as clouds or fog. I'm not sure the exact file that causes this, I believe it's the particles.dat but haven't done full testing to be sure. |
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