SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

ref 05-16-06 08:27 AM

Quote:

Originally Posted by Nate8thcvi
Kpt. Lehmann,

I tried the stock seafloor mod, but unfortunately it didn't help. Perhaps I should wait to enjoy GW until I have a better graphics card.

Regardless, it looks great, and I thank you again for your hard work just to make this computer game an incredible simulation.

Gratefully,
Nate

Sorry if I'm being obvious, (computer 101) is your hd defragmented ?, installing almost 2gb mess things a bit :lol:

Ref

Scorpius 05-16-06 11:13 AM

Quote:

Originally Posted by Txema
Have you thought about using one e-mail address just for forum registration (always the same)?? And what about using the same password in all the forums?? Really smart suggestions, aren´t they?

Not really. I have had two emails bomb out on me because of forum registrations. Apparently they got bombarbed with so much email, the website just made my account disappear.

Besides i dont need a post count to show everyone how smart i am like some people do.

Scorpius 05-16-06 04:31 PM

OK i have completed (almost IIA is in wilhelmshaven for fuel) my first patrol with GW. Since i am using GW until i get a type VIIB - where i will need a working deck gun - i wish to submit my buglist.

This is a WIP
1. Skin for the type IIA is 'brand new' even though my boat is actually not new.
2. Many spelling errors in radio messages.
3. Minefield image is not clear enough to read - needs to be clearer as we are talking about something that is dangerous.
4. Not so much a bug but an annoyance. Cheering crew for all weapon strikes is a bit much. How about changing the cheering to the cheer file which gets used when a ship is actually sunk?
5. Deck gun power. It is utterly useless. The game designers didnt include the deck gun for show. Its a secondary weapon. So it should be a secondary weapon. Not a pea shooter.
6. Lighter tube selection buttons. This is merely superficial but i cannot read the numbers on the buttons.
7. Comming soon.... (gotta go to TAFE)

My suggestions. I have already replaced these.
1. New sounds for the crash dive.
2. Louder engine sounds.
3. New deck gun sounds.
4. More variety with the enemy shipping skins.
5. Comming soon....(i type this as i am about to leave for TAFE)

ref 05-16-06 04:42 PM

Quote:

Originally Posted by Scorpius
OK i have completed (almost IIA is in wilhelmshaven for fuel) my first patrol with GW. Since i am using GW until i get a type VIIB - where i will need a working deck gun - i wish to submit my buglist.

This is a WIP
1. Skin for the type IIA is 'brand new' even though my boat is actually not new.
2. Many spelling errors in radio messages.
3. Minefield image is not clear enough to read - needs to be clearer as we are talking about something that is dangerous.
4. Not so much a bug but an annoyance. Cheering crew for all weapon strikes is a bit much. How about changing the cheering to the cheer file which gets used when a ship is actually sunk?
5. Deck gun power. It is utterly useless. The game designers didnt include the deck gun for show. Its a secondary weapon. So it should be a secondary weapon. Not a pea shooter.
6. Lighter tube selection buttons. This is merely superficial but i cannot read the numbers on the buttons.
7. Comming soon.... (gotta go to TAFE)

My suggestions. I have already replaced these.
1. New sounds for the crash dive.
2. Louder engine sounds.
3. New deck gun sounds.
4. More variety with the enemy shipping skins.
5. Comming soon....(i type this as i am about to leave for TAFE)

None of what you've listed above is a "bug", it's your personal preferences, a bug is an error.

BTW, nice signature :hmm:

Ref

bigboywooly 05-16-06 04:53 PM

fps
 
I am running GW1 and 1.1 minus all zone files as in wolfpack campaign and very rarely have fps problems

I am only running Radeon 9250 grafix with 128mb ram/1 gb of memory ram and my processor is minimum for the stock game but below recomended at 1800mhz

Must say would be lost without my grey Wolves mod especially all the extra ports/cities and the GUI is a million times better than the stock

have tweaked a few things on it such as a couple of sounds and of course all the extra ships ,the right seafloor for your card is a must too but fair play to you boys on that GW team its a winner with me and couldnt imagine playing without it

Scorpius 05-16-06 06:24 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Scorpius
OK i have completed (almost IIA is in wilhelmshaven for fuel) my first patrol with GW. Since i am using GW until i get a type VIIB - where i will need a working deck gun - i wish to submit my buglist.

This is a WIP
1. Skin for the type IIA is 'brand new' even though my boat is actually not new.
2. Many spelling errors in radio messages.
3. Minefield image is not clear enough to read - needs to be clearer as we are talking about something that is dangerous.
4. Not so much a bug but an annoyance. Cheering crew for all weapon strikes is a bit much. How about changing the cheering to the cheer file which gets used when a ship is actually sunk?
5. Deck gun power. It is utterly useless. The game designers didnt include the deck gun for show. Its a secondary weapon. So it should be a secondary weapon. Not a pea shooter.
6. Lighter tube selection buttons. This is merely superficial but i cannot read the numbers on the buttons.
7. Comming soon.... (gotta go to TAFE)

My suggestions. I have already replaced these.
1. New sounds for the crash dive.
2. Louder engine sounds.
3. New deck gun sounds.
4. More variety with the enemy shipping skins.
5. Comming soon....(i type this as i am about to leave for TAFE)

None of what you've listed above is a "bug", it's your personal preferences, a bug is an error.

BTW, nice signature :hmm:

Ref

"buglist" is a generic name for something that needs to be fixed. So this is my buglist.

ref 05-16-06 07:04 PM

Quote:

Originally Posted by Scorpius
"buglist" is a generic name for something that needs to be fixed. So this is my buglist.

If what you're trying to do is to annoy all the members of the team you only missed two, if you don't like the mod nobody is forcing you to do it, if you want to modify it to siut your personal preferences do it, but don't keep calling bugs things that are of personal taste, and while we are on the subject using our team signature is very bad taste.
I've checked your posts and more than half of them are complaints about our mod, which by the way we made ad honorem and sacrificing our personal time, without any obligation to anyone, and despite of that we try to help anybody which has a problem with it and to improve it to the best of our capabilities, so you can understand why the posts you're making without ANY provocation from our part is getting to our nerves.

Ref

Nippelspanner 05-16-06 09:51 PM

Quote:

Originally Posted by Scorpius
OK i have completed (almost IIA is in wilhelmshaven for fuel) my first patrol with GW. Since i am using GW until i get a type VIIB - where i will need a working deck gun - i wish to submit my buglist.

This is a WIP
1. Skin for the type IIA is 'brand new' even though my boat is actually not new.
2. Many spelling errors in radio messages.
3. Minefield image is not clear enough to read - needs to be clearer as we are talking about something that is dangerous.
4. Not so much a bug but an annoyance. Cheering crew for all weapon strikes is a bit much. How about changing the cheering to the cheer file which gets used when a ship is actually sunk?
5. Deck gun power. It is utterly useless. The game designers didnt include the deck gun for show. Its a secondary weapon. So it should be a secondary weapon. Not a pea shooter.
6. Lighter tube selection buttons. This is merely superficial but i cannot read the numbers on the buttons.
7. Comming soon.... (gotta go to TAFE)

My suggestions. I have already replaced these.
1. New sounds for the crash dive.
2. Louder engine sounds.
3. New deck gun sounds.
4. More variety with the enemy shipping skins.
5. Comming soon....(i type this as i am about to leave for TAFE)

ok, i share the opinion with ref, thats not a buglist, but i want try to help/explain anyway...

1. SHIII has no feature what makes it posible that the boats get "older", sorry. but why dont you just take the skin you want? as already said, its a giant mod, it cant make everyone happy... im sure you know that.
2. maybe, dunno (using german version) but maybe even doenitz had his typos :hmm:
3. i have no problems with it, clear enough for precise navigation... or save navigation...
4. acutally the crew is/was very happy if they found/hit/sunk something after weeks or even month. it would be too less if they would just scream if they sunk one...
5. depends. we powered down the DG because many people use them as a primary weapon... in stock SH3 it was a killer and made the whole gameplay unrealistic... if you use the DG the right way, you wont need 100 shots for a merchant, well maybe for a t2/t3. remember that you need to shoot beyond the waterline, ships dont sink if the masts are destroyed...
6. uhm...strange... :hmm:

to your suggestions:
1. just change it? easy to do. maybe i will make a soundpack for the next update where you can choose between different sounds... so everyone would get what he wants.
2. nope. weve made some research on this. the enginesounds are just right like they are. you dont hear them everywhere in the boat and just very quiet when standing on the bridge (as example). i dont think we will change that... but do it yourself? just edit the file... its quick and easy.
3. in this point i agree, i dont like this sound at all, but again, just take another one?
4. we´ll see...

hope that helps/explains something...

Quote:

Originally Posted by ref
If what you're trying to do is to annoy all the members of the team you only missed two, if you don't like the mod nobody is forcing you to do it, if you want to modify it to siut your personal preferences do it, but don't keep calling bugs things that are of personal taste, and while we are on the subject using our team signature is very bad taste.
I've checked your posts and more than half of them are complaints about our mod, which by the way we made ad honorem and sacrificing our personal time, without any obligation to anyone, and despite of that we try to help anybody which has a problem with it and to improve it to the best of our capabilities, so you can understand why the posts you're making without ANY provocation from our part is getting to our nerves.

cant agree more, good point ref :yep:

mkubani 05-17-06 03:24 AM

Grey wolves guys,

just want to say how much I appreciate your mod (GW 1.1 here). Had a very nice patrol in my VIIB.

Ended up with only one stern torpedo when I came across a British largo cargo. The last shot was a dud. I checked my DG ammo and I had 125 shells left. So I figured what a hell I am going to give it a try (since I heard in GW 1.0 it was not possible to sink larger ships with the DG). So I did surface and hit the ship in stern aiming under water. My first goal was to either disable the rudder (so the ship stops zig zagging) or damage the screws, so it would stop running away. Actually I achieved both. After maybe 20 shells in the stern the ship stopped. Then I continued punching the stern and middle section of the ship (all under water line). I intentionally left the bow intact to observe the flooding in the rest of the ship. I was down to 55 shells when she gave up and went under. Due to flooding in stern and middle sections only, she went down with her bow in a perfect vertical position. :) I could have saved more shells if I stopped shooting, but and waited for the flooding a bit more, but I didn't.

Anyway GW team, thanks for an enjoyable experience!!! I found it very realistic. The DG is definitely much much better than in the stock SH 3. And I do appreciate a bit increased punch of the gun in GW 1.1 than in GW 1.0. :up:

Scorpius 05-17-06 04:09 AM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Scorpius
"buglist" is a generic name for something that needs to be fixed. So this is my buglist.

If what you're trying to do is to annoy all the members of the team you only missed two, if you don't like the mod nobody is forcing you to do it, if you want to modify it to siut your personal preferences do it, but don't keep calling bugs things that are of personal taste, and while we are on the subject using our team signature is very bad taste.
I've checked your posts and more than half of them are complaints about our mod, which by the way we made ad honorem and sacrificing our personal time, without any obligation to anyone, and despite of that we try to help anybody which has a problem with it and to improve it to the best of our capabilities, so you can understand why the posts you're making without ANY provocation from our part is getting to our nerves.

Ref

Calm down there mate. No need to start flaming me over it. I was just responding to what was asked of me. Go back a bit and see.

And using the GW signature, i beleive, is a form of flattery. That is all it was meant to be. So basically, despite the things i personally dont like, i am supporting the mod - hoping to see more of it. Maybe one day, perhaps v2.0, i will have the whole mod enabled. So therefore my signature will help spread the word about the mod and hopefully encourage its development.

If you ask lehmann, you will find that i actually offered to help by whatever means i am able to.

Your just seeing things from a wrong angle. Take a step back and reread my posts. Im sure you will understand.

But really, you read 50 odd posts from one person? What the hell for? Surely you have better things to do than wasting your time doing that.

Scorpius 05-17-06 04:46 AM

1. I didnt mean it that way. Just that the skins look as if the sub is always striaght out of being built. Perhaps a weathered skin?
2. That is a bug. Hence a buglist. I added this so that maybe in a future version it gets fixed. I have typos all the time. I even go back to my posts and edit them so that it has good spelling and grammar. That is what this point is about.
3. It just looks blurred to me and i have everything on max.
4. Well, i dont know exactly what they are saying without loading up das boot but when you hit something 3 times every couple minutes, and get a cheer for each one... its just silly.
5. Just remember the outcry when we found out we couldnt use the deck gun if it was slightly rough seas. SOOO many people tried to change that. Instead of totally nerfing it, tone it down a BIT.
6. That is a suggestion because its hard to read the dials.

to your suggestions:
1. I already have. Remember, this is a suggestions list.
2. After some playing today and yesterday, i think i actually agree.
3. Done that one too.
4. There are many to choose from.

"cant agree more, good point ref"

Personally, he is making a mountain out of a mole hill. Give it a rest mate. Calm down. Its only a game and yes its only a mod. If your after 100% public opinion, your taking the wrong direction. Nothing you do will change that. Surely you must realise that.

Wulfmann 05-17-06 11:34 AM

I must say Harvey (Scorpius’ name when he gets in your head, LOL) I don't feel calling preferences a bug and badging your sig with Greywolves as anything but disrespectful. Although I don't feel that is your intention it is how and outside perceives it.

As one who had to build up a decent game with much trial and error Greywolves is, IMO, the best freeware mod done in SH3, by far. While I took bits and pieces of RUB and others to build my old version with GW I was able to add the whole thing and then change those things that were more to my preference. They were not bugs (even if they bug you that don’t make them something that does not work, just not what you or maybe I do not prefer)

I have certainly changed things in GW to suit me, but maybe what I like would be a bug as well to someone else.

Well, perhaps being half Scarron you can’t help it and just need to change a cooling rod!!! (I have been watching season 4 this past week again!! I have the entire series on AVI).

It seems that you have been asked to not represent the GW team in your sig. Is that too much for them to ask??
I remember some Christian band yell out they were just doing their part to help make the Lord famous! Yeh, on one ever heard of Jesus before their little band!
I think GW is its own add.

BTW, I don’t disagree with any of your game opinions except that they are your opinions and not bugs.

Just an outside the GW observation

Wulfmann

ref 05-17-06 11:44 AM

Quote:

Originally Posted by Wulfmann
I must say Harvey (Scorpius’ name when he gets in your head, LOL)

:rotfl: :rotfl: :rotfl: :rotfl:

He may continue posting what he want's, after all this is an open forum.
As for the signature pic, my concern is about people thinking he's part of GW, he's allready made posts in 'sensitive' threads, and we don't won't anyone to think they are official GW posts.

Ref

Ripper 05-17-06 03:43 PM

How do the convoy occurances in GW compare to that in RuB145 ? When I had RuB installed, I was hitting a convoy or 2 every mission. When I installed the Harbour Traffic mod for RuB I couldn't find convoys anywhere. So then I reinstalled SH3 and installed GW and I haven't hit a convoy yet in 3 missions (early '41 usually in the DHxx grids where the convoy routes intersect), although I've gotten a report of a convoy up in AMxx.

Also, there's a massive frame rate hit in port now, which I assume is due to new hi-res textures for the buildings ( and possibly other elements). Where do I find these building textures? I don't see them in the textures folder.

Scorpius 05-17-06 06:02 PM

Quote:

Originally Posted by ref
Quote:

Originally Posted by Wulfmann
I must say Harvey (Scorpius’ name when he gets in your head, LOL)

:rotfl: :rotfl: :rotfl: :rotfl:

He may continue posting what he want's, after all this is an open forum.
As for the signature pic, my concern is about people thinking he's part of GW, he's allready made posts in 'sensitive' threads, and we don't won't anyone to think they are official GW posts.

Ref

If that is what you are worried about, i will change it right now. If you had of just asked me to either change it or alter it, i would have gladly done so on the spot.

And i dont get this Harvey business.

Anyway i have another suggestion for inclusion. The compass dial mod that is an off screen big big version of the compass dial for precise movements. If i can find which one it is i will post some information about it.

Here:
http://img131.imageshack.us/img131/6...asinban7kb.png


All times are GMT -5. The time now is 10:50 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.