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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

FUBAR295 02-25-21 01:59 PM

Quote:

Originally Posted by phooey (Post 2732520)
Thanks FUBAR295. You're a big help. :Kaleun_Salute:

:Kaleun_Thumbs_Up:

Belmondo 02-26-21 01:14 PM

Quote:

Originally Posted by Anvar1061 (Post 2731029)

Hello, I would like to paint my ship. In what file can I do this. I play on German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) and TKSS18 German U-Boats Compilation mods

Anvar1061 02-26-21 02:42 PM

Quote:

Originally Posted by Belmondo (Post 2732738)
Hello, I would like to paint my ship. In what file can I do this. I play on German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) and TKSS18 German U-Boats Compilation mods

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
#1 "U-Boat Skins" MODS

Belmondo 02-26-21 03:41 PM

Quote:

Originally Posted by Anvar1061 (Post 2732763)

Thanks, but JSGME doesn't work for me, I had to change files ok

Anvar1061 02-27-21 02:59 AM

Quote:

Originally Posted by Belmondo (Post 2732771)
Thanks, but JSGME doesn't work for me, I had to change files ok

Never, you hear, NEVER do that! The problem is not with JSGME, but with who doesn't know how to use it.

Belmondo 02-27-21 07:02 AM

Quote:

Originally Posted by Anvar1061 (Post 2732842)
Never, you hear, NEVER do that! The problem is not with JSGME, but with who doesn't know how to use it.

Ok I'm making copies of the mods I use

3catcircus 02-27-21 09:34 AM

Quote:

Originally Posted by Anvar1061 (Post 2732842)
Never, you hear, NEVER do that! The problem is not with JSGME, but with who doesn't know how to use it.

This. I don't understand people who say "it doesn't work."

Install JSGME into your main SH3 folder for whichever megamod install.

Create a "Mods" folder and place mods there.

***READ*** the installation instructions for the mod you want to install and understand that some of them have nested directories that need to be properly placed in the mods folder.

***UNDERSTAND*** the SH3 directory structure to know how the mod will be impacting the times in the SH3 folder when activated.

Activate using JSGME. ***BE PATIENT*** - some mods can take 10 minutes or longer to be activated due to the quantity of files being backed up and replaced.

Belmondo 03-01-21 05:42 AM

1 Attachment(s)
Quote:

Originally Posted by 3catcircus (Post 2732891)
This. I don't understand people who say "it doesn't work."

Install JSGME into your main SH3 folder for whichever megamod install.

Create a "Mods" folder and place mods there.

***READ*** the installation instructions for the mod you want to install and understand that some of them have nested directories that need to be properly placed in the mods folder.

***UNDERSTAND*** the SH3 directory structure to know how the mod will be impacting the times in the SH3 folder when activated.

Activate using JSGME. ***BE PATIENT*** - some mods can take 10 minutes or longer to be activated due to the quantity of files being backed up and replaced.

I have everything done as you wrote and it doesn't work

3catcircus 03-01-21 06:39 AM

Quote:

Originally Posted by Belmondo (Post 2733276)
I have everything done as you wrote and it doesn't work

Your screen shot is too small to read. Also having a screen shot of your sh3 install folder would help in troubleshooting.

Belmondo 03-01-21 09:22 AM

1 Attachment(s)
Quote:

Originally Posted by 3catcircus (Post 2733278)
Your screen shot is too small to read. Also having a screen shot of your sh3 install folder would help in troubleshooting.

Ok everything works, I just had to swap the order of the TKSS and German U-boat mods. Thanks-This is my car after modernization

Belmondo 03-03-21 06:15 AM

Quote:

Originally Posted by Ahnenerbe (Post 2220407)
Thanks mates, I hope that has something for everyone right in the Compilation.
Fitzcarraldo, not your case a u-boat 977? > U-977




Sincerely Ahnenerbe!!

Hello, do you have any clean files for submarine camouflage? If so, I would have a request to share if possible, thanks in advance.

U301 03-11-21 03:17 PM

Is this mod compatible with NYGM?
Thanks in advance.
KUrtz

John Pancoast 03-11-21 04:08 PM

Quote:

Originally Posted by U301 (Post 2735533)
Is this mod compatible with NYGM?
Thanks in advance.
KUrtz

Yes, though not plug and play.

U301 03-11-21 05:12 PM

Quote:

Originally Posted by John Pancoast (Post 2735540)
Yes, though not plug and play.

I have to make some adjustments?
KUrtz

John Pancoast 03-11-21 05:43 PM

Quote:

Originally Posted by U301 (Post 2735552)
I have to make some adjustments?
KUrtz

I only installed it to look at it a bit awhile back but look at the files and you'll see some that will conflict with some NYGM ones. I.e., commands, menu.ini, etc.
Pretty much have to make adjustments for this mod to work with anything.
Any mod can usually be made to work with anything. Just might take some editing, etc.


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