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-   -   [REL] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=202520)

VacantName 08-10-15 10:35 PM

Hey folks, returning from having not touched SH5 in 18 months or so, cooking up a soup, and wondered if anyone else had experienced a problem with DynEnv 2.9 - Sobers Best Ever Tweaks and Wave Mechanics - Gale (seems to be the same result whether used together or either independently) basically making the surface of the water look like jelly, and if so, is there a known fix for it?

I used this mod happily before when I used to play, and don't recall having this issue previously...

Kalamies 11-14-15 01:31 PM

Why can't i download this mod? It says that the file is in the moderation queue.

gap 11-14-15 01:43 PM

Quote:

Originally Posted by Kalamies (Post 2358392)
Why can't i download this mod? It says that the file is in the moderation queue.

Weird, it seems I have lost my subsim upload privileges. :-?
Can a moderator shed some light on why this is happening :06:

Kalamies 11-14-15 01:45 PM

Quote:

Originally Posted by gap (Post 2358404)
Weird, it seems I have lost my subsim upload privileges. :-?
Can a moderator shed some light on why this is happening :06:

Is it possible for you to give me the link to the download site? Would be highly appreciated!

gap 11-14-15 01:47 PM

Quote:

Originally Posted by Kalamies (Post 2358408)
Is it possible for you to give me the link to the download site? Would be highly appreciated!

Okay, it seems it was a temporary problem. Link fixed: :up:

http://www.subsim.com/radioroom/down...o=file&id=3975

Kalamies 11-14-15 01:48 PM

Quote:

Originally Posted by gap (Post 2358411)
Okay, it seems it was a temporary problem. Link fixed: :up:

http://www.subsim.com/radioroom/down...o=file&id=3975

Thanks!

gap 11-14-15 01:48 PM

Quote:

Originally Posted by Kalamies (Post 2358413)
Thanks!

My pleasure :salute:

Dodo11 12-02-15 09:53 AM

Much Brighter nights :)
 
Ok , so here is my small inconvenient.Im using your mod including Brighter nights , love it.
Thing is im also using another mod "Sweet FX for Sh5" by Sjizzle.Combinedmy game looks very nice , but the nights are still too dark , even if i use the "Brighter nights" addon.
It would be possible to make the nights even more brighter ?Thx for ur mod.

gap 12-02-15 10:30 AM

Quote:

Originally Posted by Dodo11 (Post 2363043)
Ok , so here is my small inconvenient.Im using your mod including Brighter nights , love it.
Thing is im also using another mod "Sweet FX for Sh5" by Sjizzle.Combinedmy game looks very nice , but the nights are still too dark , even if i use the "Brighter nights" addon.
It would be possible to make the nights even more brighter ?Thx for ur mod.

Hi Dodo :salute:

I started using Sweet FX myself and I know what you mean. Touching up all the DynEnv's color values for night sky and water would involve a lot of work.IMO the best approach is adjusting Sweet FX's gamma as, even in broad daylight, shadows tend to be a bit too dark, i.e. dark grey shades are flattened to black. :yep:

Dodo11 12-02-15 11:22 AM

Quote:

Originally Posted by gap (Post 2363051)
Hi Dodo :salute:

I started using Sweet FX myself and I know what you mean. Touching up all the DynEnv's color values for night sky and water would involve a lot of work.IMO the best approach is adjusting Sweet FX's gamma as, even in broad daylight, shadows tend to be a bit too dark, i.e. dark grey shades are flattened to black. :yep:

Thx for the answer , i will see what i can do. :salute:

Sokolov 12-16-15 11:16 AM

Well, Gap, as a answer for your message, i want to say, that using "no murky waters" and shaders from "clear water surface" i got what i wanted to. May be less darker, may be more bluish where sunlight reflecting, but my ex-recop in game i did in Kiel, October, and my visual supervisions mostly was in summer days in Saint-Petersburg, where are the white nights, so may be it's a really real colors. Will play more:salute:

gap 12-16-15 12:10 PM

Quote:

Originally Posted by Sokolov (Post 2366657)
Well, Gap, as a answer for your message, i want to say, that using "no murky waters" and shaders from "clear water surface" i got what i wanted to. May be less darker, may be more bluish where sunlight reflecting, but my ex-recop in game i did in Kiel, October, and my visual supervisions mostly was in summer days in Saint-Petersburg, where are the white nights, so may be it's a really real colors. Will play more:salute:

I am glad you have found a mod combination which is of your taste at last :up:

Let me know if you experience any other problem during your future gaming sessions :salute:

KaleuJona 04-28-16 11:33 AM

Is the Water always so "Grey-ish"? or is it a Problem or Bug or did i miss an Addon?
The Addons i use:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds

Screenshots (near Wilhelmshaven):
http://imageshack.com/a/img923/3050/723Wce.png
http://imageshack.com/a/img922/6418/lT3k3s.png

gap 05-03-16 04:14 PM

@KaleuJona
 
Not always.

The following map, originally posted at post #2 in this thread, shows where greyish-greenish waters are to be found in the SH5-DynEnv world (brown areas on the map):

http://i519.photobucket.com/albums/u...4.jpg~original

As to why we chose this color for some areas, I point you to the aforementioned post. Shouldn't you like the effect, you can always enable one of the "no murky waters" patches on top of DynEnv's main mod or TWoS mega mod :salute:

-29- 05-12-16 11:30 PM

Thank you! gap!


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