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Okay..
I think we have totally misunderstanding now :D.. language barrier or so :shifty:.. I have already told you about this issue - Quote:
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just tested in campaign.
My U-boat was equipped with two identical twin 20 mm Flak 38 guns (stock ammo_storage setting: 480 rounds). Each of them had, as expected, 480 shells available. Total 20mm ammo loadout was thus 960 shells, though the game is not showing it: loadouts for each single gun are not cumulated in a common store. This implies that if a gun runs out of ammo, it cannot be reloaded with the remaining shells of similar guns eventually fitted onboard. :-? I am sorry, but you were wrog :) |
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:O::D |
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Out of jokes, I think you Russians got special "abstrac logic" qualities. This is why you excel in mathematics, informatics, chess, etc. :yep: |
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just tested it again.. my failure.. but why? there was some reason why I decided so.. I will going to find it again.. :timeout: well, if we will exclude your reason.. :haha: Quote:
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And I don't think that the above applies just to russians :) It depends on a person, not on a nationality. |
When i worked on my sobers bad weather deck gun V5 SH5 mod i just looked at the object/guns . I didnt realise there were obj_Turret in the submarine sim file as well .
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It can happen when dealing with many things at once :up: but let's discuss my original question now: :03: http://www.subsim.com/radioroom/show...&postcount=594 after a second thought, I am propending for giving each 20mm gun slightly diffrent outfits, depending on when it will become available (only HE shells for early outfit, a 25-75% mix of AP and HE shells for later guns). What do you think? Quote:
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that obj_turret controller is linked to the deck gun bone. Most of the properties set in it, are also set (or could have been set) with the normal obj_gun controller. Probably it adds some restrictions relative to the U-boat type the gun is fitted on. Another idea that came to my mind is that one of the two controllers is applied to AI crew, and the other to the player :hmm2: |
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what guns are you planning to equip with AP shells? my (in my edited EUF) dates for guns availability are: 20mm C30 - 01.09.39 37mm C30 - 01.09.39 20mm C30-2 - 01.01.40 20mm C38 - 01.06.40 20mm C38 Shield - 01.03.41 20mm Vierling - 10.12.41 37mm M42 - 01.06.42 |
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20mm Flak C30 (20mm_C30): 1934 20mm Flak C30 twin (20mm_C38_Twin): 1939 20mm Flak C38 (20mm_C30_2): 1940 37mm Flak C30 (37mmM): 1940 20mm Flak C38 quad (Vierling): 1941 20mm Flak C38 twin (20mm_C38_Twin_Shield): 1944 37mm Flak M42 (37mmSA): 1944 37mm Flak M42 twin (37mmTSA)*: 1944 * when/if fixed (I couldn't find evidence that it was uses aboard U-boat though) As you can see, the above dates are relative to the gun conversions I have suggested a while ago. ;) What do you think |
There is not available 20mm C30 twin in the game.. only 20mm C30 single improved (20mm C30-2 in my list)..
EDIT: Sorry, I was inattentive as always :) As for guns available from 1944.. what do you think, how many players are really 'seeing' year 1944 in this game? |
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...but for hasty players and for testing purposes we can release an "all at once" patch, using the same trick as EUF, a sort of "silentotto" for equipment :03: Do you agree? EDIT: also stick in mind that the years suggested below are not carved in the stone. If we get better information, we can eventually anticipate some of them, corresponding to periods that the gun was being tested. But as a general rule, I wouldn't use totally invented dates just for pleasing the casual player :) |
Forgot to report that yesterday or the day before yesterday, I have noticed that the 'barrel' field in the group 'Fire', the same as trav/elev tolerance, (wpn_Cannon controller) is empty.
Probably irrelevant, but I am curious to know what woul happen if we fill in the field with the name of the barrel subset :hmm2: |
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