SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

hanx91 03-15-12 11:59 AM

extract this
 
I continue to receive various crc errors Im certain the file isn,t really corrupt, what is it can anyone help? For instance CRC Failed in mmmv0.4AIO\mmmv0.4basemod\data\seaNKMV\NKMV.dat File is broken. Is their something particular about the extractor? Im useing 7zip is it measuring the full file against the data portion I extracted?

pedrobas 03-15-12 12:45 PM

Quote:

Originally Posted by hanx91 (Post 1855578)
I continue to receive various crc errors Im certain the file isn,t really corrupt, what is it can anyone help? For instance CRC Failed in mmmv0.4AIO\mmmv0.4basemod\data\seaNKMV\NKMV.dat File is broken. Is their something particular about the extractor? Im useing 7zip is it measuring the full file against the data portion I extracted?

Look this page, talks about that problem: http://www.subsim.com/radioroom/show...=193225&page=2

The AIO is in parts only to be able to Upload to mediafire (max file size 200 MB),
so the best to do is this:

1- Download all the 5 parts and put then in the Desktop (or whereever you want, but they have to be toghether).

2- unrar only the first part, it will continue automatically with other parts.

3- When finished you will have a folder called "MMM v0.4 AIO" sized nearly 1,9 GB. Inside this folder you have 3: "Documentation", "EXTRAS", "MMM v0.4 Base Mod"

4- Copy "MMM v0.4 Base Mod" inside your MODS folder.

5- Enable it via JSGME.

Hope this helps

vlad29 03-15-12 02:11 PM

Hi Pedrobas!
'Still waiting the full version,
Which brings the game immersion'
Any good news re. 'mtns' merging?

pedrobas 03-15-12 02:14 PM

Quote:

Originally Posted by vlad29 (Post 1855636)
Hi Pedrobas!
'Still waiting the full version,
Which brings the game immersion'
Any good news re. 'mtns' merging?

itīs getting quite better, i hope it will be ready soon (hopefully) :up:

pedrobas 03-15-12 02:18 PM

Any bugs in v0.5, waiting for feedback to release the AIO version ;)

eviljezza 03-15-12 02:45 PM

I've just done a fresh install and patched to 1.20, did the tutorial without any mods and saved in the base.

I use DW .exe patcher and enable the following in JGSME:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
Date & Renown Cost
Manos Scopes-patch for 16x9
My Sub VIIC41 for OHII v1.7 v0.5
NewUIs_TDC_6_9_0_Real_Navigation
No magic skills v1.5 MMM v0.5 compatible
OH II Minefield map for TDWs Ui
Shadow Improvement ModLR
sobers see thru wake fix
TDW_No_Hydrophone_On_Surface_1_1_0


And everytime I try to start a new campaign I get a crash during the loading screen.

pedrobas 03-15-12 04:15 PM

Quote:

Originally Posted by eviljezza (Post 1855647)
I've just done a fresh install and patched to 1.20, did the tutorial without any mods and saved in the base.

I use DW .exe patcher and enable the following in JGSME:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
Date & Renown Cost
Manos Scopes-patch for 16x9
My Sub VIIC41 for OHII v1.7 v0.5
NewUIs_TDC_6_9_0_Real_Navigation
No magic skills v1.5 MMM v0.5 compatible
OH II Minefield map for TDWs Ui
Shadow Improvement ModLR
sobers see thru wake fix
TDW_No_Hydrophone_On_Surface_1_1_0


And everytime I try to start a new campaign I get a crash during the loading screen.

Try without TDW_No_Hydrophone_On_Surface_1_1_0 it overwrites the UBoot_Sensors.sim that comes in p5, that already have the no hydrophone in surface for the KDB hydrophone. And if you want to use the My Sub VIIC41 for OHII v1.7 v0.5 you have to do the tutorial with that enable (I think). For me the best is to enable the mods and start the campaign and skip the tutorial (previously you have changed the CareerHistory.cfg to HasCompletedTutorial=true)

Mailman 03-15-12 04:18 PM

Sorry to ask the obvious, but what do you do with the two downloaded MMMp4 (SDBSM).rar files (200 and 88MB)? Do you select both? Or do you select the first (and have the second in the same file location) before you run WinRar? :hmmm:

bart 03-15-12 04:23 PM

This is my soup

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
Date & No Renown Cost
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
sobers see thru wake fix
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
sobers best ever fog V9 SH5
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler

Still at sea in the Baltic mission, had 1 CTD so far, I was away from the pc when it happened so not sure what was goin on at the time when it happened. But so far it's a lot more stable on my machine than v0.4 was, I had lots of CTD with that, not sure if a file may have been corrupted in that one!!.

Anyway....so far so good with v0.5....I'll continue testing tomorrow :salute:

pedrobas 03-15-12 04:25 PM

Quote:

Originally Posted by Mailman (Post 1855696)
Sorry to ask the obvious, but what do you do with the two downloaded MMMp4 (SDBSM).rar files (200 and 88MB)? Do you select both? Or do you select the first (and have the second in the same file location) before you run WinRar? :hmmm:

1- Download the 2 parts and put then in the Desktop (or whereever you want, but they have to be toghether).

2- unrar only the first part, it will continue automatically with the second part.

bart 03-15-12 04:25 PM

Quote:

Originally Posted by Mailman (Post 1855696)
Sorry to ask the obvious, but what do you do with the two downloaded MMMp4 (SDBSM).rar files (200 and 88MB)? Do you select both? Or do you select the first (and have the second in the same file location) before you run WinRar? :hmmm:

I unziped the first one, part 1, and the second unzipped automatically.

MoldyTyler 03-16-12 12:21 AM

Generic Mod Enabler - v2.6.0.157
[T:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
OH II Minefield map for TDWs Ui
My Sub VIIC41 for OHII v1.7 v0.5


I'm really sorry to post again, but I've been trying with no avail to get this game to work.

I've tried huge amounts of mods, I've reinstalled it multiple times, it's @ patch 1.2, and once I get passed the 20 minute long loading screens, I end up getting an unplayable game with multiple dialogue windows open with some silly lag that barely lets me move my mouse, or I can't talk to the sub upgrade person, restart, then crash, or it lets me go with no lag and all is good then the maps are all screwed up, etc.

I tried both versions .4 and .5 of this mod and something is keeping them from working. I opened the game after mod 1 and then mods 1-2 etc, and it still just crashes as soon as I attempt to move my sub or even move my person. I know it can't be this mod messing up, because everyone else is having a nice time with it.

Any help is hugely apreciated

Mailman 03-16-12 01:02 AM

Quote:

Originally Posted by pedrobas (Post 1855704)
1- Download the 2 parts and put then in the Desktop (or whereever you want, but they have to be toghether).

2- unrar only the first part, it will continue automatically with the second part.

Thanks :yeah:

pedrobas 03-16-12 01:37 AM

Quote:

Originally Posted by MoldyTyler (Post 1855858)
Generic Mod Enabler - v2.6.0.157
[T:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
OH II Minefield map for TDWs Ui
My Sub VIIC41 for OHII v1.7 v0.5


I'm really sorry to post again, but I've been trying with no avail to get this game to work.

I've tried huge amounts of mods, I've reinstalled it multiple times, it's @ patch 1.2, and once I get passed the 20 minute long loading screens, I end up getting an unplayable game with multiple dialogue windows open with some silly lag that barely lets me move my mouse, or I can't talk to the sub upgrade person, restart, then crash, or it lets me go with no lag and all is good then the maps are all screwed up, etc.

I tried both versions .4 and .5 of this mod and something is keeping them from working. I opened the game after mod 1 and then mods 1-2 etc, and it still just crashes as soon as I attempt to move my sub or even move my person. I know it can't be this mod messing up, because everyone else is having a nice time with it.

Any help is hugely apreciated

What are your system specs?
Did you edit TDW options file manually?
Loading time with v0.5 is just the same than with OHII, there arenīt any more new ships added than those from OHII.

Silent Steel 03-16-12 03:31 AM

@ MoldyTyler & Pedrobas
 
@ MoldyTyler;
I think you should follow the procedure described in post #602 above.

@ Pedrobas;
Is this correct? Even for MMM in parts?
I haven't tried the v0.5 in parts yet but I think this is correct. Or? :hmmm:


All times are GMT -5. The time now is 07:02 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.