![]() |
Cool stuff guys
would love to see what the explosion looks like http://www.youtube.com/watch?v=mTkjo...eature=related |
On sukhoi.ru found a map of hostilities in September 1939 to May 1940. If interested, I will translate a legend.
http://www.sukhoi.ru/forum/attachmen...4&d=1309740967 |
The map confirm what we already have in Total Germany, even the minefields. Thanks.
Right now Im very upset and frustrated. The mod is very unstable and Im unable to trace down the source of the problems. What is bother me most is that this campaign is already a soup of mods. A little bit from here, a little bit from there.. I added too much things that was not created and tested by me. So the mode became a monster and out of control. So there is not much option I have. One is to release it as it is, unstable and unusable.. maybe somebody will find a way to fix it, or... jumping back 2 months and doing everything in my way without merging it with other mods. That means without Terrain_harbour_flags_Mod. The reason is that THF added a lot of traffic and convoys and when the game start, there are millions of ships sailing out from ports all over the world in the same time, its enough if one of these ships have a broken path and the game start shaking. I also want a fps friendly and stable campaign, but what we have now its a huge resource sucker, unstable disaster. And this should not happen. I love the passion and fun Josef von Posoritz have with Open Horizon and he is not using a state of the art machine. Everybody should be able to play this campaign, not only those using the NASA servers. So here is me scraping everything and starting Open Horizons II. This time I will test every move I do and making sure this mod is fps friendly and stable as a rock. |
Quote:
|
Its either going to be a process of trial and error or using some intelligent trap. The first stage is to try and re-create the conditions which cause the problem are you able to do that i.e. can you force or reliably cause the instability you mention?
Either way you should open it to a wider audience to get some help... obviously it shouldn't be added to the MO pack as is. ...and go and do something you enjoy for a bit if its upsetting you, sometimes the best idea's come from a fresh look at things or when you least expect it. :sunny: |
Quote:
The version we had last week was stable. Add the that the fixes TDW made and I had no problems at all. The changes you made in the last few week are what has messed it up. We need to go back to last weeks version. I would suggest you sit back and think about what you are saying here as I for one do NOT intend to scrap all the work I have done. We have back ups for all our work and if you are giving up you should hand this over to me and I will finish it. |
Um, I love that you guys are so passionate about your work, it's part of why I love this Community, but maybe this particular argument should be had via Private Messaging.
|
Trevally, Im scraping the traffic part, not the campaign structure and objectives. There is nothing wrong with that and everything you did will be still there. And as The General said, we can talk this in private.
|
This is a little weird, sunddenly this great and most expected mod is in standby and with problems. What is going on guys?
|
Its not in standby, Im working like a mad on it and we start to test it today. To much to explain, less time to do it.
But the new version its shaping up fast and now its working very good and runs smooth as butter, its a very fps friendly campaign. Everybody should be able to play it once its done. |
Quote:
|
Please do TDW. I really dont have time to chat much, I just work like a mad on the campaign and send out the results for testing. Important is that your last update on enviro units and ships works great, the fps is greatly improved now. The game is very stable now, Im really pleased by the results so far.
A new version of IRAI would be good, even a test one for those who are testing the new campaign. Im using test v32 and Im not happy with the planes and how they react. They wont break formation when spotting an enemy if they are follow a waypoint. Also, the planes are a big resource suckers now, I had to completely remove the air raids over the ports.. but I dont think this is related to IRAI. |
Quote:
Please send me the new test version when it's done :DL! I tried TDW's fixes but had still problems in the Kiev port. FPS was pretty low and some troubles with the zombie ships. When I loaded the game some zombie ships were much too low in water. When I tried later again, they floated ok... I did some modifications to bouys (new paint job) and reduced the bell sounds. I'll tweak them a bit more and send them to you Zedi! |
Quote:
Regarding the ships, found the new passenger ship sailing without texture, was completely black. |
Quote:
|
All times are GMT -5. The time now is 10:04 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.