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TDW,
Just read your first post again. You say to install FX before your NewUI mod. Is that still correct? A lot of people on the forums are saying that has changed and that FX should be AFTER UImod. What's the verdict? If I'm running NewUI, UHS, FX, IRAI ... what is the install order? And if I install the UHS fix after the main FX mod is that basically the same as having UHS activated? Thanks. |
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NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_16_ByTheDarkWraith FX_Update_0_0_16_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith |
Many thxs for the new version v16.
Whats going on when a WII-airplane hit by bullets/flak-guns: http://www.youtube.com/watch?v=SGOHj4nVvZc (look at 3:00m for example) http://www.youtube.com/watch?v=MD5WTJYvqaI (look at 5:24m for example) That are 2 of approximately 1 million youtube-clips of WII-aircraft clips. Search for "IL2 battle of britain" in Youtube (newest and more accurate flightsimulation than "IL2 cliffs over dover"). A bullet hit causes an aircraft-on-board system damage/failure. If critical parts are damaged an small explosion could be true. The visual effect from outside would be a smoke-trail and debris. |
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http://www.youtube.com/watch?v=TWu-rCqSk70 Link in v17 we will have the debris bigger (metal and wood parts) |
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I have difficulties with http://www.youtube.com/watch?v=Er9csC7x4rI at 9:00 min. I think a plane normaly shows first a smoke trail than a huge fire-ball explosion. This could happen but its rather unlikely. And if in reality a plane goes down in the water(!) there is only a water-column/splash with no fire-explosion. http://www.youtube.com/watch?v=2DAsrbtR4wY ( a classics) http://www.youtube.com/watch?v=m2BSfgnCU2Q (another one) Thats what i think ;) |
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If it is possible I would like to see the flags of sinking ships removed. I don't know if you can change the game engine in that behaviour, but if you could achieve something similar to the U-Boat flags for sinking ships would be great.
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I really like what you have done with this MOD.:rock:
I love the oil slicks and fire damage over time. I shelled an Old Steamer(War Supplies) and caught the Engine room on fire. I went to periscope depth and followed it for about 45 minutes. The entire boat was a blaze and sank after about 1+ hour from internal explosions. QUESTION: Would it be possible to add "isBlocking" controller to the Oil Slicks to block surface light so we can see the Oil Slick while submerged.:06: |
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What are everyone's thoughts on the new damage/flooding model for the merchants and escorts? I'll be basing the capitol ships damage/flooding model off of them. EDIT: just sank some ships and noticed the flags are still visible underwater. I'll try to hide them when they are underwater now. |
Ship's flags will no longer be seen underwater starting in v0.0.17:
http://www.subsim.com/radioroom/pict...pictureid=3860 |
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