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Thanks and good work on the continued bug-squashing, looking forward to v0.21.
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I gotta say, this Mod increased the pucker factor of my patrols by at least 7 :haha:
Currently entering the Celtic Sea from the direction of Brest. Had a few Sunderlands fly overhead doing reconnaissance (they didnt attack) and now, two hours after they've passed overhead I have a HK group of on Destroyer (Iroquois?) and three Frigates/Corvettes trailing along. They've just passed 90 degrees to starboard and are awfully close. Goddam if Bernard decides to cut one of his smelly loud ones loose.. they're so close now it seems like they know exactly where I am.. Phew, just passed to my stern, gonna wait here at 100 Meters and wait another hour to see if they come back this way.. Congratulations TDW! You've given me my first heard pounding due to escorts appearing :D Cheers, Krauter |
activate mods in Silent hunter 5
The activated mod cause serious error in the game, ejm: compression of time if you activate the game is broken and returns to windows. It has been proven by my using the game with mods enabled and without mods.
It has nothing to do with this mod TDW, but somehow activating a mod in the game causing this critical error when activating compression of time. Thanks to all |
If I may ask you TheDarkWraith, it would be nice, if you manage to solve the hydrophone on surface problem, because my sonarman still reports contacts on surface and I have to use another mod, which rewrites your file.
And the other one: Still discussed maintaining depth. I would like to have boat behaving more similar to SH3/4, if it is possible. But maybe this is not a problem of this mod. |
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Just means his game is either unstable or a crack
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If the merchant convoy has escorts (but the group is being led by a merchant) then that merchant leader will assign the escorts duties to go hunt the contact. Any battleships or carriers with the merchant group are told to stay with the group. |
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And one thing that might be interesting: how about letting the convoy scatter when one of the following is true: - no more escorts around and an enemy is in range or was in range in the last 20 minutes - escorts around but at least three torpedos struck at least 2 convoy members - multiple enemy contacts are (known to be) in the vicinity I have no idea if anything of the above is doable, but it might be interesting (at least at a later stage of the mod). |
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My system is Windows 7 all updated drivers. |
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Wrote tactics for the AI ships against airplanes. Here is a shot from the Pedestal single mission. The taskforce is just unloading on the aircraft :D:
http://www.subsim.com/radioroom/pict...pictureid=2954 |
That pilot better hit his target the first time... I doubt he'll be coming back around for another pass. :DL
Can't wait for the release. :salute: |
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