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Yes.
So instead of placeing a particle generator in the sim or val? Place a simple dummy node. Use the ObjectCtrlsRef to link it to another effect or whatever. So for Cons that have no wave effects? Place a few nodes, connect them to the pre-built Con wave effects found in the BAZA_FX.dat with ObjectCtrlsRef and your done. So infact, take your smoke mod as an example. Place a node where you want the smoke to emit. Build one dat with the smoke effect. Do the ObjectCtrlsRef in the sim or where ever you want. Job over! |
^^Geniuses at play :)
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Boys and their toys. :O:
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Hi W_clear, I just popped in to say hi and have tried the new version to see the white caps at 5m waves. The water colour/reflection on the waves and the white caps are a huge improvement! the mod is looking better than ever ! nice :yeah:
/K2 |
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But the white caps aren't more white,I dont find ways to adjust its。 Distressed +ing:damn:,Hope that one day there inspiration will patronize me I think the adjustment is the sun of success,:) |
With this mod I get ghost crew at dawn like the ghost crew in SH4 and not only the crew is semi-transparent, the whole sub and surface ships also.
Speaking of unrealistic exaggerated colors of the water at all, seems as if the modder would have never seen the North Atlantic in nature.:down: |
So .. donīt use this mod. And your problem ends.
But you had to come here and disturb Mr. W_Clear :down: Letīs see what you can mod for us man. (sorry for my bad english, but we spanish get angry too :shifty:) I ENJOY THIS ABSOLUTELY FREE ENVIRONMENT MODIFICATION. :yeah: keep up with the good job W_Clear |
Yeah, on that note, I just want to say, thanks for all your hard work W_clear. This is definitely a must have mod.:yeah:
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I found a problem: the weather changes so fast,Do you think? |
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Well that does seem to be a problem... Weather states tend to snap in almost instantly, there is no real transition. :hmmm:
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It would be a very nice effect to see a fog bank off in the distance and run to it for cover if needed. Though, it may cause a big FPS hit rendering distant weather effects.
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