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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC 'Gold' MkIId (https://www.subsim.com/radioroom/showthread.php?t=147667)

crisi 07-20-10 08:10 AM

Hy,

it's possible to use the mods:
1. GWX_DFa-Flag&Pens_2010
2. Rbs1_SH4_Effects_GWX_30_71
3. DD_OH_V3.09_20091209162038
now or in future?

I'm using "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" with "ACM Reloaded for OLC 'Gold' MkII". The mod "Rbs1_SH4_Effects_GWX_30_71" will overrite a lot of dat files like "Zones.cfg, library\Materials.dat and particles.dat".
Same like GWX_DFa-Flag&Pens_2010 with a lot of other files.

onelifecrisis 07-20-10 09:42 AM

Quote:

Originally Posted by crisi (Post 1449005)
Hy,

it's possible to use the mods:
1. GWX_DFa-Flag&Pens_2010
2. Rbs1_SH4_Effects_GWX_30_71
3. DD_OH_V3.09_20091209162038
now or in future?

I'm using "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" with "ACM Reloaded for OLC 'Gold' MkII". The mod "Rbs1_SH4_Effects_GWX_30_71" will overrite a lot of dat files like "Zones.cfg, library\Materials.dat and particles.dat".
Same like GWX_DFa-Flag&Pens_2010 with a lot of other files.

Last I heard DD's OH mod was compatible with OLC Gold, but I don't know if anyone made it compatible with ACM. You should really ask in DD's thread.

Flags & Pens, I don't know, but it will probably be okay.

SH4 effects, again I don't know. RB made it into much more than an effects mod, so it "touched" all sorts of things, and then he left it unfinished. I think some other modder(s) carried on with it after that but I've no idea what the final state of it was, or how compatible it is, or whether it will break things.

tomfon 07-20-10 02:48 PM

Quote:

Originally Posted by onelifecrisis (Post 1449061)
Last I heard DD's OH mod was compatible with OLC Gold, but I don't know if anyone made it compatible with ACM.

ACM is compatible with FMs ''Interiors'' mod. Karamazov has already taken care of this matter. This means that DD's ''Open Hatch'' mod can be used along with ''Interiors'' mod, OLC's mod (options 2 or 4) and ACM. I'm using all this mods and the game runs fine. Last, i'm mot 100% sure but i think that Karamazov's compatibility patch for the ''Interiors'' mod can be used with DD's ''Open Hatch'' mod. I tried this once but i don't remember the outcome. Certanly, i didn't get a CTD.

If anyone is interested please have a look at the following thread for the proper actvation order of the mods. DD's ''readme'' file is very informative too. It is included in FM's ''Interiors'' mod. If someone wants to play the game with the ''ACM'' mod and DD's ''Open Hach'' mod only i think he should read that file too to get the whole picture. I'll post my mods list too just to prove that using all this mods in conjuction is doable. I'll do this after 2 1/2 hours,approximately.:D

Oh, here is the thread i was talking about: http://www.subsim.com/radioroom/showthread.php?t=155366

P.S. I know that my reply is not a direct answer to crisi's question and OLC's answer too but that's what i can think of. I know nothing about the compatibility of the other mods crisi's is asking about.

tomfon 07-20-10 05:22 PM

OLC Gold MkIIc - option 4
OLC Gold MKIId
ACM Reloaded for OLC Gold MKII
DD's Open hatch
FM's New Interior
ACM-Compatibility patch for FM's mod

beckorinho 07-24-10 02:38 AM

Hi buddies,

could someone please upload the OLC-Gold-MkIId-Update, the filefront link on the first page gives me "file not found" error.

Thanks,
beckorinho

Plissken_04 07-24-10 04:44 AM

Quote:

Originally Posted by beckorinho (Post 1452032)
Hi buddies,

could someone please upload the OLC-Gold-MkIId-Update, the filefront link on the first page gives me "file not found" error.

Thanks,
beckorinho


You can download it here

ftp://maikhaas.dyndns.org/Volume_1/S...ONELIFECRISIS/


So Long

Maik

beckorinho 07-24-10 07:09 AM

Maby thanks, Plissken.

I owe you one!

Plissken_04 07-24-10 09:36 AM

Quote:

Originally Posted by beckorinho (Post 1452123)
Maby thanks, Plissken.

I owe you one!


No Problem :up:

Dave 07-26-10 01:50 AM

I have downloaded the mod. ready to install. I already have SH3 commander installed. Do i remove the existing, or do i just activate the mod. via JSGME( depending on which part i require0. If i need to install SH3 Commander, which directory do i install to.

Thanks

PS thanks for your hard work

Dave:)

ryanwigginton 07-28-10 02:17 AM

This mod/thread deserves a sticky along side GWX. Surprised to see it still drifting up and down the forum board.

onelifecrisis 07-28-10 04:39 AM

Quote:

Originally Posted by ryanwigginton (Post 1454684)
This mod/thread deserves a sticky along side GWX. Surprised to see it still drifting up and down the forum board.

It used to be stickied. I asked a mod to un-sticky it. It worked - since then I've had a lot less idiotic questions. It seems that, as a general rule, people can't be arsed to go to the second/third/fourth page of the forum to post inanities!

I know, I'm an arsehole.

@Dave
IIRC there is a document included in the download that explains how to install the mod.

Royale-Adio 07-28-10 01:40 PM

I cannot magnify the attack periscope with this mod. Also, there is no icons for ships or my sub on the map. Is this normal?

Oh and yes, I read the first post and the readme included in the mod.

sharkbit 07-28-10 05:51 PM

Quote:

Originally Posted by Royale-Adio (Post 1455010)
I cannot magnify the attack periscope with this mod. Also, there is no icons for ships or my sub on the map. Is this normal?

Yes to both.
IIRC OLC had to disable the scope magnification to get some environmental stuff to work correctly and the icons only appear when you're zoomed way out I believe.
Details are buried somewhere in this thread.

:)

Badger Finn 07-29-10 01:19 AM

Quote:

Originally Posted by Royale-Adio (Post 1455010)
I cannot magnify the attack periscope with this mod. Also, there is no icons for ships or my sub on the map. Is this normal?

Oh and yes, I read the first post and the readme included in the mod.

sharkbit is correct

Yes thats the nature of the mod it changes wave behaviour when looking through the scope etc and the horizon is tweaked plus altering map features

Works well and Ive enjoyed this mod from day one with no problems!

Royale-Adio 07-29-10 01:32 AM

Is there a tutorial for using the AOBF but for this version of it ONLY?


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