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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

iambecomelife 07-27-09 08:40 PM

To everyone who has msged me - sorry for the delays in getting back but I'm juggling lots of stuff.

WRT the crashing I inspected more files but I haven't yet determined the exact issue. :damn:

Skinwise there has been more work done on the Danes & the Greeks. more news later.

iambecomelife 07-27-09 08:53 PM

Quote:

Originally Posted by Mikhayl (Post 1136674)
Hi IABL, I uploaded the cloned M01B dat/sim/zon/dsd/val here:
http://rapidshare.com/files/25749950...cloned.7z.html

I noticed something else, I use about 50 of your MFM beta ships to test my mod and every ship I saw in game has no reflections or uses other ship reflections (for example a ~100m steamer with a ~150m or so hull reflection).

So far I haven't had much time for it and I only corrected 3 of your older small merchants that I took from NYGM (S01B, S02B & S03B) but if you want I can help you out on those at some point and at the same time check eventual other ID problems or the like.

Another thing though I'm not sure if it's important but I think it could be cause for CTD, when checking reflections in the .dat files I noticed several of your ships use the same labels, from the file they were based upon, for example several ships have labels "NLL_propeller", "NLL_rudder" etc.
Since the game engine does recognize labels in some cases (library stuff etc) maybe it could be a problem. Same as the reflections I only changed the labels for the 3 small NYGM ships so far but this can be done fairly quickly at the same time as the reflections.

Other than that they all look beautiful and those Danish skins are just gorgeous :)


Thanks, the reflection issue has been a longstanding problem. Whenever I corrected the reflections it would completely ruin the ship textures on the hull (hull would be covered with deck textures, for some reason). For the time being I have decided it's better to have inaccurate reflections than to have all of the ship skins messed up.

TBH I doubt the duplicate id's are the problem - from my days cloning ships manually back in 2006-07 I remember that you can have ships share many of their hex ID's without crashing (although some ID's will indeed cause problems).

I suspect that part of the problem with crashes may be the preexisting entries BBW created for my ships in GWX. Could someone please send me a "pure" GWX englishnames.cfg?

Thanks.

rs77 07-30-09 05:28 AM

Quote:

Originally Posted by iambecomelife (Post 1141107)
Thanks, the reflection issue has been a longstanding problem. Whenever I corrected the reflections it would completely ruin the ship textures on the hull (hull would be covered with deck textures, for some reason). For the time being I have decided it's better to have inaccurate reflections than to have all of the ship skins messed up.

hi,

one thing came to my mind as for messed up textures, take a look at this thread and DD's solution, maybe it's the same problem ?
http://www.subsim.com/radioroom/show...isty+periscope

regards

KeybdFlyer 07-30-09 05:05 PM

Just thought I'd add my humble observations - no clue about modding so maybe they're worthless anyway! :)

I've been adding the MFM_Beta ships two at a time in an attempt to isolate the ones causing my CTDs. I'm up to M30A/B and for the M30A, the file M30A.cfg shows:

<in the Unit Class area>
Classname=O02A
Displayname=Ore Carrier 02

<in the Unit 1 area>
Name=Ore Carrier 02

Amending the Classname to M30A and the names to Medium Merchant 30 fixed that up ok, but I have had to remove L02A, M06A and M19B - they cause ctd (for me) - cause unknown (to me! lol)

Sorry I can't be more help, but my skills in this area are non-existant. Hope the info at least narrows your fault-finding a little. The ships, btw, are completely excellent - brilliant work IABL, you deserve a medal. :salute:

nik112 07-31-09 12:33 PM

hi
playing the game with the mod installed i noticed that some ships (such as t02, t04 t08 ore freighter 1&2) remaining at the back of the convoy moving slowly or there are stopped. which way can be fixed that?
cheers:damn:

iambecomelife 07-31-09 07:56 PM

Quote:

Originally Posted by KeybdFlyer (Post 1142504)
Just thought I'd add my humble observations - no clue about modding so maybe they're worthless anyway! :)

I've been adding the MFM_Beta ships two at a time in an attempt to isolate the ones causing my CTDs. I'm up to M30A/B and for the M30A, the file M30A.cfg shows:

<in the Unit Class area>
Classname=O02A
Displayname=Ore Carrier 02

<in the Unit 1 area>
Name=Ore Carrier 02

Amending the Classname to M30A and the names to Medium Merchant 30 fixed that up ok, but I have had to remove L02A, M06A and M19B - they cause ctd (for me) - cause unknown (to me! lol)

Sorry I can't be more help, but my skills in this area are non-existant. Hope the info at least narrows your fault-finding a little. The ships, btw, are completely excellent - brilliant work IABL, you deserve a medal. :salute:

Thank you very much for your help. I will investigate this this evening!

@nik112 - What probably happened is that the ships suffered storm damage. What I recommend is disabling any modifications to the game that increase the default wave size. The MFM ships generally sit lower in the water than most SH3 vessels, so they may incur some damage in heavy seas.

von Kinderei 08-09-09 09:50 AM

Been outta the loop for a time ...

Is this mod avalible now or what and if so where can I pick it up at


Thanks :salute:

Sailor Steve 08-10-09 12:17 PM

A test version was released awhile ago. Some players are using it with no problems, and some are experiencing CTDs.

So far there has been no official release.

Wulfmann 08-10-09 12:57 PM

I got these ships at the library (I am on dial up:yawn:) and installed them.
I happen to be in Dec 1941 in my current from start of war career and also just finished re-reading the book Operation Drumbeat.
With no disrespect to the GWX team, I have never found early 42 off the US east coast anything like what I have read. I usually get spotted a lot by planes and US DD's which was not likely in Paucheschlag.
I had never in any version of SH3 experienced a real Drumbeat:06:
So, I had two goals in mind. I wanted to see all these great looking ships and I wanted to finally experience what U-123 did under Hardegen for those 2 patrols (19 ships sunk)
But, I was not sure if I was going to over do it so I added a few random ships in the RND.mis file on the US coast but then added many more to the SCR which would be much easier to eliminate later. (Note, don't be a Dummkoph and try this without backing up the originals!:har:)

What a blast.:yeah:

One problem was this DD escorted convoy in January (GWX not mine) sorry, never happened but it allowed me to see some of the new big tankers, very sweet. I will see if I can find that convoy and eliminate it:timeout:

I ran right up to the NY port entrance in a driving rain, sank a small tanker and was driven under by a PT.
I headed south for the Grand Banks area and sank a Clemson DD a little fishing trawler and 5 varied cargo most the new ones installed and they are certainly the finest looking merchants ever added to the game:up:
And in keeping with U-123 i sank another small tanker but did not get credit for it.:wah:
It was so much like the book described I was shocked it worked out on the first attempt:salute:
Only 21K but I have it saved for tonight and hope to get 3-4 more ships before I race home to reload and come back to this very happy time a refreshing change form the intense never catch a breath normal situations I face in the NA and my Type VII (I almost never use a type IXC but the extra range allowed me to get there faster and still operate but, slow diver this barge).

I am not surprised at how nice the ships are just surprised I did a fair edit to the RND file and a huge edit to the SCR and they both work fine.

While I would normally not add ships to the SCR, the window is so small for Pauchenschlag the chances of seeing the same thing each time is very unlikely whereas in most others the routes run a larger length of time.

These great looking ships inspired me to edit the files to get a nice Beating of the Drums and of course, sink the Amerikaneren Schwine!!!


Thanks again for these beautifully done ships, they really took things up a notch:rock:

Wulfmann :shucks:

KeybdFlyer 08-11-09 04:39 AM

I'm getting towards the end of my "two-by-two" additions and came across a couple of tiny glitches with T06A. There seems to be no T06A.cfg in the Data/Roster/American/Sea folder (so I pinched T03A.cfg and changed the names) and inside Data/Sea/T06A there's a T03B_en.log file that I assumed shouldn't be there (so I deleted it, lol). T03A and T06A are now installed and appear to work just fine. Love the work you've put into these ships btw. The detail is exceptional, I sometimes spend 10 or 15 minutes at a time just watching them "sail" along whilst taking screenshots! Many thanks for all the hard work! :salute:

Wulfmann 08-11-09 09:41 AM

I have noticed some heavily armed US tankers in this package.
They have destroyer turrets I believe 5 or 6 of them.

From my reading if there was such a ship it would not have been in use in early 1942 and in fact almost no US flagged ships were armed in early 1942.
Usually only British ships were armed at that point.

Would like to get a reference on a commercial tanker being as heavily armed as a DD.

When I saw this ship I put 4 fish into it, no I chose not to engage on the surface
, why?????:rotfl:

Wulfmann

Wulfmann 08-11-09 09:46 AM

I just had a thought on these fine models that would go one step further in improving all the ships.

Is it possible to make versions of the stock ships to these standards? They would have the exact name and data (speed etc) of the stock models but would actually replace them.

That would mean eventually all ships would be at this much higher level of detail and would automatically appear where the replaced version would have.

Just a suggestion.
With all we are paying you, Iambecomelife, get to it !!
:rotfl:

Wulfmann

nik112 08-12-09 01:28 AM

do you mean something like this?
http://www.subsim.com/radioroom/showthread.php?t=150572

cheers

iambecomelife 08-12-09 02:09 AM

Quote:

Originally Posted by Wulfmann (Post 1148876)
I have noticed some heavily armed US tankers in this package.
They have destroyer turrets I believe 5 or 6 of them.

From my reading if there was such a ship it would not have been in use in early 1942 and in fact almost no US flagged ships were armed in early 1942.
Usually only British ships were armed at that point.

Would like to get a reference on a commercial tanker being as heavily armed as a DD.

When I saw this ship I put 4 fish into it, no I chose not to engage on the surface, why?????:rotfl:

Wulfmann

Those are not commercial tankers - they're fleet oilers, which were armed earlier than conventional ships. Plus they had more weapons & probably better gun crews.

http://www.navy.mil/midway/images/n30121.jpg

Wulfmann 08-12-09 09:58 AM

I was pretty sure you had a good reference.

Problem, IMO, with this ship is they were not standard sail alone or typical convoy oilers they were with a task force.

I know there are game limitations on these, ergo there is no "fleet oiler" class so they have to appear in the generic line up.

I would also guess close to all of these served in the pacific but that is a guess on my part
.

Great model, nice work :up:

Wulfmann


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