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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Madox58 02-25-08 05:20 PM

They are still a work in progress.
These are placers as I do the animations.
I've got several good closeups of the doors in 3 different positions
and the tube exits.
:up:
http://i108.photobucket.com/albums/n.../tubedoors.jpg

If you look close at the pictures above notice the door latch?
I'll re-do the outter tube door animations so this latch is functional also.

The sound file for the tube doors will need changed also by the way.
The doors were cranked open by hand.

Madox58 02-25-08 10:08 PM

Now,
Does this look better for the torp door?
http://i108.photobucket.com/albums/n...oot_T_Door.jpg

Mush Martin 02-25-08 10:12 PM

The hydraulicalleee thingee part of the boat part of the hinge?
at the top there>:hmm:

Madox58 02-25-08 10:18 PM

The gear box "Thingy" will be attached to the hull.
These wear hand cranked open by a long shaft.
And if you ask me to do an animation of the guy cranking
the crank?
I'll call Achmed!!!!!
:rotfl:

Boris 02-26-08 05:17 AM

@ Privateer...

you're sure doing a thorough job of it, great work! :up::rock:
Lookin real good.

Madox58 02-26-08 05:12 PM

Thanks Boris

It's a very cool mod that many talented people are assisting with.
I'm more then happy to offer what I can to further it.

Besides, those doors not working just bug the bejesus outta me!!
:rotfl:

And since I've already done some work with this type of animation,
it's an easy enuff task.

And just to get you thinking.........
How about a smoke generator?
;)

Mush Martin 02-26-08 05:14 PM

Quote:

Originally Posted by privateer
The gear box "Thingy" will be attached to the hull.
These wear hand cranked open by a long shaft.
And if you ask me to do an animation of the guy cranking
the crank?
I'll call Achmed!!!!!
:rotfl:

Oh come on make a "Cranky Newman" you can do it I just know
you can. :|\\

Madox58 02-26-08 05:19 PM

http://i108.photobucket.com/albums/n.../torpcrank.jpg

I'm not gonna tell you how or why it happened but........
I once had a guy on the deck of a ship......
Ummm........
Let's say, abuseing himself.
:rotfl:

Mush Martin 02-26-08 08:11 PM

You and your hobbies :nope:

Madox58 02-26-08 08:31 PM

:rotfl:
Ok.
I'll tell you the story.
As I was working with different animations,
(talking to Ref and DivingDuck the whole time)
I tried a few things.
Next thing I know?
This guy is just "doing" his thing on deck!!
:o :nope:
Needless to say you WON'T see that in GWX!!!
:rotfl:
But from every "WTF?" you learn!
View Ref's Whales.
And DivingDuck has something special in 2.1 also!
As do I.

This mod is something that all of us want.
I do not care if I'm given credit one way or the other.
That is my last concern.
I am assisting because I can and
because I'm tired of the SH4 people saying how great it is
that they share but we, at SH3 don't.

Go back to the release of SH3 and see the share guys.
It is ALL there!
Where does everyone think I learned?
There was no great God that came down and slapped me on the head!
(But there are the visits from those Greys late at nite!)
:lol:

Mush Martin 02-26-08 09:27 PM

Ah up from the ashes.... up from the ashes...grow the roses of success.
:cool:

sandbag69 02-27-08 04:22 AM

Thanks for this great Mod!

in my opinion it is the most exciting addition to SH3 ever.

Any idea of when the full version will be released.

Keep up the great work.

ReallyDedPoet 02-27-08 08:53 AM

Quote:

Originally Posted by privateer
I'm tired of the SH4 people saying how great it is
that they share but we, at SH3 don't.

Some folks at SH4 may feel this way, but certainly not all. With time attitudes have gotten better, there will still be those posts ( in both forums ) that make you shake your head :doh::yep:, but it is improving.

At the end of the day we are fortunate to have two great games to mod and sim in :up:


RDP

mkubani 02-27-08 12:03 PM

Hello S-Boot guys,This looks like a fantastic mod! Unfortunately I haven't had a chance to try it yet, so I apologize for my ignorance if the following question has been addressed already. I got one question: Did you guys find a workaround for more user friendly control of the S-Boot compared to the U-Boot? Since S-Boot is much faster than the U-Boot, I guess it would be great if the steering and throttle could be controlled via Arrow keys instead of the dials mouse clicking. You know like Left Arrow key to steer to the left and Right Arrow key to steer to the right. Up and Down Arrow keys would simulate the throttle movement. More importantly, I imagine the control response of a S-Boot to should be almost instant without any delay (not like for current SH3 U-Boot when it takes about 3-4 seconds to change the control settings, simulating the response delay between the captain and his crew).

Boris 02-27-08 12:11 PM

Quote:

Originally Posted by mkubani
Hello S-Boot guys,This looks like a fantastic mod! Unfortunately I haven't had a chance to try it yet, so I apologize for my ignorance if the following question has been addressed already. I got one question: Did you guys find a workaround for more user friendly control of the S-Boot compared to the U-Boot? Since S-Boot is much faster than the U-Boot, I guess it would be great if the steering and throttle could be controlled via Arrow keys instead of the dials mouse clicking. You know like Left Arrow key to steer to the left and Right Arrow key to steer to the right. Up and Down Arrow keys would simulate the throttle movement. More importantly, I imagine the control response of a S-Boot to should be almost instant without any delay (not like for current SH3 U-Boot when it takes about 3-4 seconds to change the control settings, simulating the response delay between the captain and his crew).

This is problematic as the arrow keys are already mapped to the camera controls... and it would not be that much easier, as a direct control could not be achieved through this. You'd just be giving the orders to change the throttle speed and put the rudder hard port or hard starboard through the arrow keys.
But maybe something could be done about the delay... maybe somehow getting rid of the "Jawohl Herr Kaleun" confirmations for these commands? No idea if this is achievable though. I'm no expert on this.


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