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Beery can you (or anyone else) do SOMETHING about them annoying gunboats that are spawned as harbor defences all over the map? Those are modelled on some obscure Japanese river gunboats, that are:
a) ugly b) unhistoric (used only in China), definitely NOT deep in the Pacific c) harmless I think that Japanese had like less than half a dozen of those anyway. The game should have much MUCH more of Japanese subschasers - in fact patrol craft (PC) - and small minesweepers employed as harbor defences and even as convoy escorts. These were very numerous - in fact it's a pity we don't have more variants but the one for each (PC and MSW) in the game should suffice - and historicaly used in those roles. (Not to mention they look good too.) Pretty please? :D |
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Replyto tedhealy
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II. Thanks for that chapter I printed it out for reference. What gets me is haven those protractors used for plotting upsidedown. North facing South instead of true north. Still could use a good printable tutorial with pictures, that would help. III. Yes it does, ran it lastnight just using bridge compass, that compass could be larger. What I want to do is use the navigation tools to do the plot like the old timers did. Draw the plot out and then follow it. (2) practice surface attacks and submirge Attacks on merchents and warships setting up fire solutions without escorts. The attacks taking place night and day. There must be others out there in scenario/mission editing skills that could do it? ask for a volunteer and have him submit it to Beery for inclusion? this could just be lone freights /warshipsin which HQ directs you to sink during daylight and at night. (4) escort avoidance and attack on small convoy or task force night and day I think with the scenario/mission editor this could be accomplished. Say a small convoy of 6 different merchent ships with two escorts. Taskforce would be 4 escorts and a capitalship, day and night attack. The object in case one sink transport and a tanker, in case two is to sink the capital ship. If ya get sunk , Ya failed and you try again untill ya pass. For Beery thank you for the reply I will try it, Utimate sound Pack. Can you give a listof other mods that conflick with RFB or a list of those that do not? Say again that first sub schoolmission great for a green skipper like me. |
Since the subject is being discussed I thought I'd post a quick note on the air defence tutorial...
In RFB I removed the air defence parts of the tutorial because I didn't see how a WW2-era sub school would set up a firing range with real aircraft. Probably what they would have done would be to have set up wooden targets at a firing range and teach students how to lead the target. Anyway hopefully I'll get some good info from the folks at the USNSS that will help me to bring more realism to this part of the game. |
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http://www.subsim.com/radioroom/show...t=87423&page=9 :rotfl: (scroll down to #167) |
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Didn't have a clue. Check it out bro. :) http://files.filefront.com/SOME_MUSI.../fileinfo.html All arranged and played by ol CptC. Using CUBASE with a lot of samplers and stuff and basically 2 Basses, A Feder Jazz and a Fretless Yamaha. The mixing is maybe not studio quallity but, hey!, its only a PC ;) PS Nice PBass you got there...Vintage? |
Beery Pause command
Beery,
I know ya use the Backspace key ta pause the game but why not use the pause/break key? Far enough from the enter key as to not toacidently fire a fish. |
Merge file tool and debug using three files
Beery and other modders,
Awhile back I tried my hand at some simple mods for Rome:Total War. I found this tool Kdiff3. It allowed me to load to files and it help me compare the differences and merge into one file. As a test I loaded the stock command.cfg filr and RBF version. The diffences real stood out! The diffences are high lighted side byside. Another way to use this tool is to debug a file and find out where the difference are that is causing a conflict. You dohave to keep a back up of originals. This is down because you can load three files. A original, the merged and what was merged. These will show up side by side. the program is free and can can be found here: http://kdiff3.sourceforge.net/ I hope it is useful. |
In RB1.27 the "quick missions " are gone,any way to get them back and still use 1.27??...
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open (with notepad) Jap_HarborTraffic.mis change all: Class=JPGunBoat01 Type=0 and Class=JPGunBoat02 Type=0 and Type=0 to Class=SCSubchaser Type=0 |
Beery, thank you for you great mod.
One quick question: I'm using your mod and when I finish primary objective, I do net get secondary objective. Is that o.k.? |
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