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Hey guys I've been playing FOTRS and found a wonderful glitch where multiple vessels are spawning on top of each other. Happened in the Truck Lagoon area near the Dublon base.
https://ibb.co/mUCxso |
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https://i.imgur.com/YSp8VrW.jpg I have found entirely too many suspects, but one sitting low (or high) in the water usually means a bad spawn, either at origination, or when the computer goes to draw it when you get close enough for the render to occur. That could be from another group crossing through them just then, but I'm still looking... btw, was it by itself? - and we'll have to wait and see what someone else says about those dive planes... :salute: Quote:
https://i.imgur.com/mpUoZZG.jpg That's Dublon circled, and there is a dock on the South side, but also an "anchorage just South and West of that... Thanks! :salute: PS: How do you like my duckduckgo "eye" on the duck?... :roll: |
The date is 28 November of 1942 and my sub was just East of Dublons base just after the shallow waters. Picked up several vessels on long range, took the external camera to check and saw the ships like in the screenshot. I did install a fresh copy of SH4 with the mod and I also erased the save file before running the game. Only have one other mod installed and that's a Torpedo mod Critical Hits believe it is called.
UPDATE I managed to reload a save and find the ships spawning again, this time they appeared closer to Dublon docks, they seem to be arranged together again but not quite on top of each other. Date this time is 22 November 1942. https://ibb.co/msyb2o https://preview.ibb.co/dHin8T/glitch2.jpg Also got a map for you know its small but the red dot is where I marked their spawn location. Provided a link if you need a bigger view. https://ibb.co/buciXo https://preview.ibb.co/gJgACo/map.jpg |
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I'm on my next patrol now in a new boat class and I'm getting absolutely swamped by aircraft about 2/3 of the way from Midway to Japan. Like 5 at a time, sustained over hours to the point where I've run out of battery and can't stay on the surface to charge without getting harassed. I haven't had much trouble with aircraft up to this point (the odd H6K etc, easy to avoid) but this is a bit much! I stuck a guy on the AA gun to fend them off, and when he shot one down the message for a ship sinking came up (we hit it, going down, taking on water) instead of something relevant to shooting an aircraft down. I'm away from my PC now but should be able to add detail on date/location/etc tomorrow. From memory the aircraft were mainly Zeroes and Petes. I'll try and remember to see if the dive planes rig out properly on the new boat as well. Edit: I'm in a Gar, date is May 1st 1942, location is 159 40' E 35 58' N, time is 17:11. The plane I shot down was a Zero. The Petes are labelled 'ship based', perhaps I'm near an undetected carrier group which is causing the extreme air cover. |
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FOTRS Ultimate Team,
I too have noticed that the gauges in the control room, conning tower and the bridge have been frozen except at the beginning before saving. I received a new boat after the porpoise class, a tambor class boat. After leaving Pearl Harbor, all the gauges worked to whatever the settings on the task bar were. After saving, I now noticed that they are frozen. I went back to the first save after receiving the current the boat and loaded the save. Where the gauges were working, after loading the save, they are frozen. I hope this adds another cue as to why this is happening. |
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Before we start looking down a rabbit whole that turns up the same thing for you, I'd suggest you check what you're doing, or how you've installed your game, or how you use the "Save" feature? We can't look over players shoulders and see what they do; where they install the game; what other things they do to the game to make it as it is? We make it so we can play it on our computers, and only hope the public can do the same. If the problem is with "saving" a game, I can only give you this advice.....use the following as a guide, "Tips for stable gameplay" from my "Windows10; Large Address Aware; SH4 Install" thread. Sorry if this is a lot to read/follow, but the information has been proven to be accurate and has been compiled from several different sources over the years with the game's players. The game has ALWAYS had issues with "save's", that's something we can't fix....we just work with it. |
When the latest version came out, I deactivated all mods, compared game files to the generated snapshot of games files when I loaded the copy of SH4 when it was new. One hundred sixteen changes to files when the comparison was done. I deleted the old Documents/SH4 folder. I decided to start out fresh by loading new copy of vanilla SH4. I done the comparison of the new files after re-booting my computer. Downloaded the version, but as it was downloading something didn't seem right because it stop downloading for a few moments. Not risking any chances of problems, deleted the copy and downloaded again. Place copy of new version in the SH4's mod folder and when finished, activated the mod.
Yes Sir, I have been following the 'Command Room Dial' issue. As before, installed in C:\Ubisoft\SH4. Just one thing sir and I won't comment on this issue again. I noticed that the dials freeze when the game is saved and loaded later. Starting over. I will re-install Sh4, I deleted the old Documents/SH4 folder and download a new copy of version 0.71. |
Larrywb57, can you start another career in a Tambor, and see what it does after a Save, please?... :salute:
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I do have the suspects for that ship narrowed down a bit more, but nothing definite, which is usual for this. The game will just mess up on some things at certain times, and sometimes all we can do is pretend that the ship has already been hit by a torpedo, and has redistributed its 'ballast'... High winds will sometimes do it also... :salute: Quote:
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Will do, but a later time. Honey do list calling.
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One way to check your download has downloaded correctly, is to download WinMD5free from here and install as normal and compare the checksum value matches the sequence in the post linked here |
... and Stig783, we definitely found the issue at Truk. :oops: - someone forgot to 'cap' the spawn on those two 'groups', so it (the spawn algorithm) was running every 24 hours... :roll: - I'd like to say it was Bob Schmidt that did it, but I'd be lying... It was his brother Pete :yeah: :har: - well, his name starts with a "p" and ends with an "e"... :roll: ...
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I've just checked and the diving planes deploy correctly when I give the dive order on the Gar. |
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