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Oh, OK, then. Very good effect indeed :up:. It got me very :hmmm: at first :D. After I had evaded the group my radar detected planes in the area, and one of them made a couple of searches in the area where I had attacked. No visual contact, but I suspect those were the floatplanes of the Chitoses, since no Japanese airbase symbol was anywhere near. |
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option questions
if you have answered these before, my apologies.
1. there are options from like 1943 until the end of the war in which a player can select a topside weapons option to slave both AA weapons and the deck gun. was there a reason for not having the same options for the single 40 mm or dual 40 mm? 2. i am not sure if the radar detection device is worth the trouble it causes while tracking an enemy. how can a player de-install that option? dragging the option out of the sub does not work. :Kaleun_Salute: |
Help
I downloaded the mod and My game keeps crashing every time I try to start a patrol. How do I fix this?
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Regards. Fitzcarraldo :Kaleun_Salute: |
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The radar detection is a major PIA, skipping Colonel and being promoted directly to general in v1.8 about 5 minutes after you have it onboard... You can try removing people from the stations on the boat, but I don't remember which. It does take a while for the reports to stop though, and if you forget to put people back in place, you'll next hear a "We're under attack sir!" "We're taking damage sir!" "We have heavy flooding sir!", etc... Next release does have an on/off solution for better approaching home ports... top secret hush-hush kinda stuff though... :new: :salute: PS: you could try submerging the boat to turn the APR-1 "off"... |
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:yeah: |
cachalot profile
PB,
which graphics are used by SH4 when one uses the Free Camera key (F12)? i just started a Cachalot career and at the start of the mission i pressed F12 to get a look at her and...CTD. very consistent. i figured it was a graphic thing because i have just completed a Balao career without an issue. although, this is an Ubi developed game, so it may not be graphic, it could be anything. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU V1.8\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak 200 Nihon Kaigun v1.3_FotRSU 300 Nippon_Maru_v1.9b_FotRSU 301_MoreDifficultAI00 310 Combined Roster 399_NoScrollNavMap 410_Strategic_Map_Symbols 500 Jimimadrid Sailors for FotRSU 550 Jimimadrid SubManagement 600 - 3000 Yard Bearing Tool (1920x) 610 Webster's 300' Underwater Visability for v1.5 999 Flotillas Fix for Argo&Nautilus |
Well, I don't know what you're getting, but in my v1.8, I am getting:
December 1941 from the bridge: https://i.imgur.com/45KMW4E.jpg December 1941: https://i.imgur.com/KzUI8J5.jpg January 1942: https://i.imgur.com/mS1gy5v.jpg Spring 1942: https://i.imgur.com/cyPqoLf.jpg Summer 1942: https://i.imgur.com/w65ZT2n.jpg Fall 1942: https://i.imgur.com/vPZIF11.jpg There are no starts for the Cachalot after Fall 1942, though the boat goes into 1943, but then "dead-ends", and the player is transferred to a new boat... Of note is the aft mounted gun, and the J hydrophone head entirely too early... I think we have those issues resolved in the next version, but it has been a few weeks since I was in the files... been doing other things, and just had cataract surgery on both eyes... what a difference THAT makes - wowsers! I can see again!!! Anyway, don't know about your Flotillas fix, nor about whether Jimi Madrid's Sub Management does OK with FotRSU... :salute: |
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now that we have embarked on the next mission, i see that jimi's mods made changes to crew faces and HUD dials but i still do not understand why it affected the free camera. weird. |
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