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Regarding the enemy visual sensor, I have not taken real risks, so I can't say if the merchant crew sensors can spot you easily or not, but I tend to think they are more in the "stupid" side (Which is fine). Once a ship is hit, though, they are quite alert and can spot you surfacing at night at 2-3000 yards where they had not seen you surfaced previously. Their gun accurancy is good with small weapons, not as good with deck guns, which again is a relief and probably quite realistic. Finally, I am shooting ships with salvos of two torpedoes each, always one set for contact, one for magnetic pistol. Contact fuses are quite reliable, magnetic ones are failing around 50%. |
Departing Pearl, mid '42, Tambor. Command room depth gauges do not agree with each other, nor do they agree with the task bar depth reading. Task bar value seems to agree with selected and desired depth.
edit: Also engine tachometers frozen at 150 rpm. |
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That's what I'm testing/working on. Quote:
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Propbeanie - Here's a New One For you!
3 Attachment(s)
As shown in the pics I have hopefully been able to upload, this huge liner came along and fell victim to three (plus one dud) torpedoes. Notice in the first pic the flag is properly placed. In the next two you can see the flag keeps right on trucking along, without the ship! I watched as the ship sank stern first. The flag stopped forward momentum, went high above the bow, and was the last thing to "sink", still way out of position.
Bet you could fix that one! |
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https://imageshack.com/a/img923/3333/61czjM.png |
Have a question :
Could the "Navigation Map Make-Over" Mod (NMMO 2.1) be compatible with FOTRSU? (The purpose of this mod is to make the Navigation Map more useful and informative than the stock version.) Thanks :salute: |
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I'm on it now...:up: |
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Hmmmm. That's strange that they are doing that! Originally, I put my OTC interiors with FOTRS. And yes, you could mouse click the edge of the dials to make a new depth, or rudder change. They were interactive with almost all parts of the interior dials and gauges. I looked yesterday to see what may have been out of place but couldn't find anything too unusual. With the new info you've given me I'll look again, trying to copy your settings? The Tambor uses the Gato interior, which is also used in the Balao. If one is messed up, so should the others. |
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I have now added a damage mode in the .zonl, and cross linked with the .dat. 8 torp impacts and gunnery action she finally goes down.. https://preview.ibb.co/gzhTay/SH4_Im..._22_39_334.png https://preview.ibb.co/fdXGTJ/SH4_Im..._25_16_401.png Now, having done all this, I surfaced my sub to finish of the above with deck guns, but no matter what I did on the order bar, the guns would not populate with gunners. Even with attempting to issue battle stations. I had to manually man the guns and take out the vessel. During my testing, before and after my changes, I seem to have the above shadow... When the unit has been destroyed. I'm going to re-test my mission and get all details together, and then report back on what I find. |
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I have tested 4 time Tambor in patrol and never haved this problem, depht meter working very good, And engine RPM too very good. I think maybe corrupted installation file? I thinked this because yesterday happened strange thing.. In patrol I increased TC all normal Max 2048 impossible more, but suddenly I could go over !! Arrived at 8192 !! as a stock game !! I got out of the game I recharged .. still the same problem TC can go over 2048! I thought about bad installation .. or bad download? .. I probed Re-download Fotrsu 0.71 uninstall, clean registry (ccleaner) and reinstall .. now all work good. I believe sometimes the download can have problems .. (internet problem for example) So is possible to"attach" to the download of FOTRSU a "utility" as it can be (I thinked) md5cecksum .. could be useful? Forgive my English. :salute: |
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