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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Weather-guesser 05-28-08 06:45 PM

Yeah baby! Yeah! :rock:

RFB Team 05-28-08 07:16 PM

First thread updated
 
New file is up! Check the first post. Also note we have reinstated the link for the 1.4 version. As is stated in the first post, DO NOT post questions about 1.4 in this thread. We put the link back up as a courtesy to those still using 1.4, but we are no longer conducting development work on SH4 V1.4.

Schultzy 05-28-08 07:27 PM

thank you team, d/ling now

TopcatWA 05-28-08 07:50 PM

Thanks RFB Team for all the hard work. Much appreciated.:up: :up: :up:

RFB Team 05-29-08 12:37 AM

Hope you guys all like it. We have even more good stuff in store for the next release (1.51? not sure what it will be called, yet). We'll just say for right now that a key member of NYGM has joined the team. :up:

czACha 05-29-08 10:31 AM

Deck gun
 
Thank you for your hard work RFB TEAM.
Can you help me with some factors about shells effectiveness in you mode?
3,5" = ?
4,5"=?
5,2"=?

sunbeam_cz 05-29-08 11:50 AM

Quote:

Originally Posted by RFB Team
Quote:

Originally Posted by sunbeam_cz
no APs? OK?? didnt know that... so can I expect them later in game or never??
one more Q:can you tell me HOW can I sink small merchant ships,freighters,trawelers without using torps?
I tried to shoot at their decks with HE but their crew always deal with a fire easily..

No, you will always have HE loaded in your guns (for American boats; some German guns have AP).

You need to aim at the waterline to sink ships with the deck gun.


aim with HE at the waterline?? whats the point of that??
I mean why I shouldnīt aim at hull too?? is there any difference between waterline and hull armor scale??
I donīt think so.
I know that you are trying to be historically accurate as much as possible,but you canīt beat the game code which doesnīt count with HE penetration.
anyone knows that HE fired from 75mm gun can penetrate min 30mm of 90 degrees slope armor!! (you know something about subs and I about tanks :D)
try to think about it.
I think its pitty to disable it,because holes made by AP looks simply wonderfull!!:yep:

Fincuan 05-29-08 01:18 PM

Quote:

Originally Posted by sunbeam_cz
aim with HE at the waterline?? whats the point of that??
I mean why I shouldnīt aim at hull too?? is there any difference between waterline and hull armor scale??

It's very simple: In the stock game ships have so little hitpoints that it's easy to destroy them by shooting all over the place. Unfortunately real ships don't have hitpoints, nor do SH4 ships when using NSM. In NSM they have 20000 hitpoints, while one hit with 5 inch HE ammo takes away maybe 20-30. If you wan't to sink anything you must do it either by flooding or a critical hit(try to hit the keel with a deckgun), and to achieve flooding you must make holes at or below the waterline.

ustahl 05-29-08 01:23 PM

Quote:

Originally Posted by sunbeam_cz
aim with HE at the waterline?? whats the point of that??

This has been discussed almost since the beginning of SH4, and IIRC the explanation is that the ships sink as a result of water filling vital compartments through the holes created in the hull. If the hole is above the waterline no water streams in. With luck you might hit some volatile (cargo) compartment, causing a bigger explosion, which in turn causes hull ruptures for the water to pour in.
To summarize: you must make sure the ship gets filled with enough water in order to sink it. That's possible only at (or below) the waterline.

sunbeam_cz 05-29-08 02:04 PM

Quote:

Originally Posted by Fincuan
Quote:

Originally Posted by sunbeam_cz
aim with HE at the waterline?? whats the point of that??
I mean why I shouldnīt aim at hull too?? is there any difference between waterline and hull armor scale??

It's very simple: In the stock game ships have so little hitpoints that it's easy to destroy them by shooting all over the place. Unfortunately real ships don't have hitpoints, nor do SH4 ships when using NSM. In NSM they have 20000 hitpoints, while one hit with 5 inch HE ammo takes away maybe 20-30. If you wan't to sink anything you must do it either by flooding or a critical hit(try to hit the keel with a deckgun), and to achieve flooding you must make holes at or below the waterline.

thx for explanation!!
BUT can you tell me how can I achieve flooding using HE and firing below waterline if shell doesnt penetrate shipīs armor?? or does it? I tried it there miliontimes and not even a scratch on boatīs hull.(using NSM 4 and PE3)
if yes,why it doesnt penetrate shipīs hull above waterline??:damn:

anyway thx for support sailors:ping::ping::ping:

Fincuan 05-29-08 02:13 PM

Quote:

Originally Posted by sunbeam_cz
can you tell me how can I achieve flooding using HE and firing below waterline if shell doesnt penetrate shipīs armor?

The default NSM HE should penetrate the hull of most if not all merchants, while AP is for warships. In RFB there's only one kind of ammo, and I haven't yet tested its penetration capabilities.

Schultzy 05-29-08 02:30 PM

We'll just say for right now that a key member of NYGM has joined the team

is that a bear sized teaser?? :cool:

looking forward to even better things then... loving the latest release, keep up the great work guys, can't say thank you enough! :up:

dasintra 05-30-08 07:01 AM

Hi,

I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up?
I hope it could be done, because I'm running my rfb from it's very first version. :D

Wilcke 05-30-08 10:32 AM

Quote:

Originally Posted by dasintra
Hi,

I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up?
I hope it could be done, because I'm running my rfb from it's very first version. :D

Just to clarify; when the DD make their runs, there is not depth charge coming off the DD and splashing into the water and sinking and going boom. Correct?

Or, they are not releasing any depth charges at all but still making their runs?

Or are they just ignoring you? No runs no drops.

I am so behind on my testing!:nope:

czACha 05-30-08 11:18 AM

Quote:

Originally Posted by czACha
Thank you for your hard work RFB TEAM.
Can you help me with some factors about shells effectiveness in you mode?
3,5" = ?
4,5"=?
5,2"=?

I would be appreciate for an answer

dasintra 05-30-08 11:47 AM

Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by dasintra
Hi,

I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up?
I hope it could be done, because I'm running my rfb from it's very first version. :D

Just to clarify; when the DD make their runs, there is not depth charge coming off the DD and splashing into the water and sinking and going boom. Correct?

Or, they are not releasing any depth charges at all but still making their runs?

Or are they just ignoring you? No runs no drops.

I am so behind on my testing!:nope:



Escorts make their runs, however they drop any DC's. I've tested this in every possible way - by going at full speed near surface with multiple DD's above.
What is most funny, every escorts seems to have their DC drop animation always "on". Looks ridiculous to me, but "no-DC onboard" is a real trouble here.

DrBeast 05-30-08 12:40 PM

Quote:

Originally Posted by dasintra
Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by dasintra
Hi,

I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up?
I hope it could be done, because I'm running my rfb from it's very first version. :D

Just to clarify; when the DD make their runs, there is not depth charge coming off the DD and splashing into the water and sinking and going boom. Correct?

Or, they are not releasing any depth charges at all but still making their runs?

Or are they just ignoring you? No runs no drops.

I am so behind on my testing!:nope:


Escorts make their runs, however they [don't(?)] drop any DC's. I've tested this in every possible way - by going at full speed near surface with multiple DD's above.
What is most funny, every escorts seems to have their DC drop animation always "on". Looks ridiculous to me, but "no-DC onboard" is a real trouble here.

This reminds me of a bug in an old version of ROW. The culprit then was the guns_radars.sim file.

JackMaga 05-30-08 01:02 PM

Quote:

Originally Posted by dasintra

Escorts make their runs, however they drop any DC's. I've tested this in every possible way - by going at full speed near surface with multiple DD's above.
What is most funny, every escorts seems to have their DC drop animation always "on". Looks ridiculous to me, but "no-DC onboard" is a real trouble here.

I've seen myself the same bug... looks like the DC drop animation is always on.
However some of the destroyers did indeed drop some DC which exploded and damaged my sub.
Hope it helps to clear the picture a little... ;)

BTW: this mod rocks!:up:

akdavis 05-30-08 01:23 PM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by dasintra
Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by dasintra
Hi,

I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up?
I hope it could be done, because I'm running my rfb from it's very first version. :D

Just to clarify; when the DD make their runs, there is not depth charge coming off the DD and splashing into the water and sinking and going boom. Correct?

Or, they are not releasing any depth charges at all but still making their runs?

Or are they just ignoring you? No runs no drops.

I am so behind on my testing!:nope:


Escorts make their runs, however they [don't(?)] drop any DC's. I've tested this in every possible way - by going at full speed near surface with multiple DD's above.
What is most funny, every escorts seems to have their DC drop animation always "on". Looks ridiculous to me, but "no-DC onboard" is a real trouble here.

This reminds me of a bug in an old version of ROW. The culprit then was the guns_radars.sim file.

Well, from what I can see, Japanese DC deployment systems are in a new guns_radars04.dat file that RFB adds, but this has no attendant guns_radars04.sim file, only a .zon, and I can't find another file that it links to for .sim properties.

RFB Team 05-30-08 02:59 PM

Quote:

Originally Posted by dasintra
Hi,

I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up?
I hope it could be done, because I'm running my rfb from it's very first version. :D

Mods enabled, and in what order? Date and location? Target type?


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