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Yeah baby! Yeah! :rock:
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First thread updated
New file is up! Check the first post. Also note we have reinstated the link for the 1.4 version. As is stated in the first post, DO NOT post questions about 1.4 in this thread. We put the link back up as a courtesy to those still using 1.4, but we are no longer conducting development work on SH4 V1.4.
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thank you team, d/ling now
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Thanks RFB Team for all the hard work. Much appreciated.:up: :up: :up:
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Hope you guys all like it. We have even more good stuff in store for the next release (1.51? not sure what it will be called, yet). We'll just say for right now that a key member of NYGM has joined the team. :up:
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Deck gun
Thank you for your hard work RFB TEAM.
Can you help me with some factors about shells effectiveness in you mode? 3,5" = ? 4,5"=? 5,2"=? |
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aim with HE at the waterline?? whats the point of that?? I mean why I shouldnīt aim at hull too?? is there any difference between waterline and hull armor scale?? I donīt think so. I know that you are trying to be historically accurate as much as possible,but you canīt beat the game code which doesnīt count with HE penetration. anyone knows that HE fired from 75mm gun can penetrate min 30mm of 90 degrees slope armor!! (you know something about subs and I about tanks :D) try to think about it. I think its pitty to disable it,because holes made by AP looks simply wonderfull!!:yep: |
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To summarize: you must make sure the ship gets filled with enough water in order to sink it. That's possible only at (or below) the waterline. |
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BUT can you tell me how can I achieve flooding using HE and firing below waterline if shell doesnt penetrate shipīs armor?? or does it? I tried it there miliontimes and not even a scratch on boatīs hull.(using NSM 4 and PE3) if yes,why it doesnt penetrate shipīs hull above waterline??:damn: anyway thx for support sailors:ping::ping::ping: |
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We'll just say for right now that a key member of NYGM has joined the team
is that a bear sized teaser?? :cool: looking forward to even better things then... loving the latest release, keep up the great work guys, can't say thank you enough! :up: |
Hi,
I've encountered really frustrating bug in this version of RFB. I mean totally harmless escorts who don't drop ANY DC. I think that it is linked with animation problem - all crafts drop theirs charges non-stop, however there is no splash and no explosion. Is there any way to fix it up? I hope it could be done, because I'm running my rfb from it's very first version. :D |
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Or, they are not releasing any depth charges at all but still making their runs? Or are they just ignoring you? No runs no drops. I am so behind on my testing!:nope: |
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Escorts make their runs, however they drop any DC's. I've tested this in every possible way - by going at full speed near surface with multiple DD's above. What is most funny, every escorts seems to have their DC drop animation always "on". Looks ridiculous to me, but "no-DC onboard" is a real trouble here. |
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However some of the destroyers did indeed drop some DC which exploded and damaged my sub. Hope it helps to clear the picture a little... ;) BTW: this mod rocks!:up: |
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