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-   -   Working on a new submarine sim: Sub Commander - advice needed! (https://www.subsim.com/radioroom/showthread.php?t=202304)

TheGeoff 06-26-16 06:42 AM

Hey everyone - apologies for the huge delay between updates. A few people have been asking whether development has been discontinued recently and rather than drawing it out even further, I have decided to release what I have created so far and leave the other changes for future updates.

As the size of the game code grows, it becomes more difficult to maintain and add new features without introducing new bugs. So as usual, please let me know if you come across any problems!

Version 0.28
Download here:
http://bit.do/subcommander_028

Changes:
  • Added new lists of crew and ship names for Spain, Argentina, Brazil, Chile, Colombia, Cuba, Peru and Venezuela, kindly provided by Giorgio V. Previously, all of these nations used the same short list of Spanish-sounding names - the new ones are far more appropriate.
  • Fixed many small bug fixes in ship pathfinding and combat AI.
    Completely overhauled torpedo guidance systems and targeting logic.
  • Torpedoes in the game now have much more realistic performance and limitations. Getting used to the new torpedo system might take a while - torpedoes now have an adjustable arming distance and search pattern. Once the torpedo is armed it will lock on to any ship - friend or foe - detected by the guidance system. More details are included on pages 12-14 of the tutorial linked in the first post of this thread.
  • Added switches to the Weapons Systems Control Panel for torpedo search pattern and sensor type, as well as a dial for adjusting the torpedo arming distance.
  • Nations can now change diplomatic relations independent of the player, so new wars will break out and new alliances will be formed as the game progresses. The stability of the world can be set in gameoptions.ini (higher numbers mean fewer diplomatic changes).
  • Submarine crush depth is now randomised to be within +-15% of the specified depth. So you can never be quite sure how deep the submarine can dive safely.
  • Added new (experimental) real-time mode by popular demand. Very experimental at this point - please report bugs as you find them.
  • Fixed bug preventing objects surrounded by other machinery from being accessed by crew (eg. coolant pumps on Typhoon class).
  • Added OpenGL Y offset to gameoptions.ini to fix minor display issues in Windows 10
  • Replaced torpedo graphic with bitmap to ensure it is displayed correctly on all systems. Also provides slight performace boost.

Enjoy :salute:

JerikTelorian 06-27-16 02:04 PM

Hey Geoff, thanks much for the update. It's looking slick!

EDIT: I don't think this was a bug, actually. I jumped the gun!

I like the nice touches, like radio messages informing you of the world situation and authorizing shipping strikes. Adds some excitement to the hunt.

It would be nice, though, if we could filter out the diplomatic messages so that we don't lose the mission ones. The sheer volume of messages makes it hard to keep track of things.

Will ASW planes continue bombing you forever? One started on me off the coast of Florida and kept going for some time. I bottomed out in the shallows there and just kept being pummeled for 20+ minutes. It might be nice if ASW planes had limited ordinance and would eventually give up to go do something else.

niemand303 07-13-16 06:42 AM

Thanks for the update! It looks awesome.

TheGeoff 07-30-16 07:22 PM

Quote:

Originally Posted by JerikTelorian (Post 2414835)
Hey Geoff, thanks much for the update. It's looking slick!

EDIT: I don't think this was a bug, actually. I jumped the gun!

I like the nice touches, like radio messages informing you of the world situation and authorizing shipping strikes. Adds some excitement to the hunt.

It would be nice, though, if we could filter out the diplomatic messages so that we don't lose the mission ones. The sheer volume of messages makes it hard to keep track of things.

Will ASW planes continue bombing you forever? One started on me off the coast of Florida and kept going for some time. I bottomed out in the shallows there and just kept being pummeled for 20+ minutes. It might be nice if ASW planes had limited ordinance and would eventually give up to go do something else.

Yeah, I'm starting to think a radio message filter will be necessary - especially when more types of radio messages are added (intel reports, warnings about incoming hostile ships / aircraft, etc). I'll do some experiments and see what works best.

Aircraft currently have unlimited ammunition and fuel so yes, they will continue to bomb you forever at the moment. This should be fairly simple to change so I'll aim to put it in the next update.

tuzz 08-03-16 05:35 PM

You could give the current mission its own spot on the screen, or have it always be at the top of the radio messages. Though filtering would also be awesome.

TheGeoff 10-30-16 03:41 AM

Sorry about the lack of updates recently. I've been exploring the possibilities of bringing a heavily modified version of Sub Commander to Android and iOS - still long way to go, but it's looking promising so far!

succerpunch 10-30-16 03:56 AM

Sweeet Lord!!!!

Buddyboy100 12-01-16 06:04 AM

I just downloaded this game yesterday and it is amazing!

I may have found a bug though. On the gamesetting config file I noticed there was a full screen option. Not having very good eyesight and having trouble seeing the game on a 1080p screen I turned it on. When I started the game again, it appeared to have kept the same resolution and size and just opened in the top left of my screen. I am not sure if this is a bug or not.

If not, have you considered adding a custom resolution support or an other equivalent?

Of course this game is still amazing, and I will probably continue to play it no matter what. I am only wondering if there would be more full screen support coming soon.

Thank you for continuing work on this project and I look forward to future updates!
:salute:

Redwake 12-01-16 06:17 AM

Sweet jebus

JuanLiquid 12-07-16 12:21 PM

Now that my SH3 is crashing in my Windows 8.1 :( I'm trying alternatives and I found THIS.

I love FLT, I love UBOOTs... so perfect! It would be interesting if you could select wwii scenarios and actually having some impact in the war (not sure if you may have any impact right now).

Please, continue your work, I think there may be a lot of nice ideas to do an epic game, like FTL.

PS. I'm a skilled C++ coder if you need some help.

Aktungbby 12-07-16 01:56 PM

Welcome aboard!
 
JuanLiquid!:Kaleun_Salute:

NightFromTheWest12 12-07-16 03:05 PM

Maybe also make it so you can control other boats. Such as, destroyers, battleships, torpedo boats. Just might add a bit of flavor.

Jimbuna 12-08-16 08:32 AM

Welcome to SubSim Juan :Kaleun_Salute:

Tango589 12-25-16 01:16 PM

Hi Geoff, after coming back to SubCommander after a long absence, things are looking excellent so far!

A quick question, what is the max range for a torpedo? Also, do enemy destroyers etc have anti-torpedo capabilities I should be aware of?

TheGeoff 12-29-16 01:36 AM

Quote:

Originally Posted by Tango589 (Post 2454248)
Hi Geoff, after coming back to SubCommander after a long absence, things are looking excellent so far!

A quick question, what is the max range for a torpedo? Also, do enemy destroyers etc have anti-torpedo capabilities I should be aware of?

Hey Tango,

Torpedoes have a range of 25 nautical miles (approximately the effective range of a Mk. 48 torpedo in real life). For reference, each 'square' of the world map has a side length of 13.3 nautical miles. There are no anti torpedo countermeasures at the moment, AI ships will try to evade the torpedo but that's it.


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