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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

Swat 03-14-12 05:28 PM

Pedrobas: I'm currently running version 0.3 of your mod pack and everything seems to be fine. Only sometimes flags on some ships are not animated (frozen), but I can close my eyes and live with this minor issue. I believe it's not caused by the mod pack itself anyway. I can't upgrade the mod pack at this point, because I'm on patrol so I will be able to do so when I get back to base. Just a question: When I upgrade from 0.3 to higher version should I start new career or will my savegames run normally with newer versions of MMM? Honestly I don't want to loose my saves right now since I've sunk few ships already. Anyway 0.3 is working fine for me, thank you, very good work on this one and keep going.

If anyone knows how to fix those frozen flags please let me know. Thanks in advance.

milky 03-14-12 10:29 PM

Just to confirm , i downloaded the "parts v0.5" file.

I activate the packs P1-5 in order right? 1,2,3,4,5 like that? I am getting conflicts with the each pack on the previous pack before it (overwriting files on the previous pack).

This is normal right?

pedrobas 03-15-12 12:34 AM

Quote:

Originally Posted by milky (Post 1855343)
Just to confirm , i downloaded the "parts v0.5" file.

I activate the packs P1-5 in order right? 1,2,3,4,5 like that? I am getting conflicts with the each pack on the previous pack before it (overwriting files on the previous pack).

This is normal right?

Yes, itīs normal, itīs prepared to overwrite the neccessary files.
in JSGME you will have:

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5

pedrobas 03-15-12 12:39 AM

Quote:

Originally Posted by Swat (Post 1855238)
Pedrobas: I'm currently running version 0.3 of your mod pack and everything seems to be fine. Only sometimes flags on some ships are not animated (frozen), but I can close my eyes and live with this minor issue. I believe it's not caused by the mod pack itself anyway. I can't upgrade the mod pack at this point, because I'm on patrol so I will be able to do so when I get back to base. Just a question: When I upgrade from 0.3 to higher version should I start new career or will my savegames run normally with newer versions of MMM? Honestly I don't want to loose my saves right now since I've sunk few ships already. Anyway 0.3 is working fine for me, thank you, very good work on this one and keep going.

If anyone knows how to fix those frozen flags please let me know. Thanks in advance.

You can try to continue campaign with v0.5, it should work, but with sh5 you never know.

About the frozen flags, itīs a SH5 bug, it happens sometimes. Normally, saving the game, exit game, restart game, load save game, solves the problem, but not always.

pedrobas 03-15-12 12:53 AM

Quote:

Originally Posted by Capt.Warner (Post 1855229)
Hey, I am a bit confused. With the AIO file, do I only have to install part 1 and that's it for the mod? I noticed they were all 200 mb in size and seemed to have the same content when I browsed through them briefly. So you could please tell me if I need to install all the parts included in the aio file? Thanks, also does this include stormy's dbsm?:salute:

The AIO is in parts only to be able to Upload to mediafire (max file size 200 MB),
so the best to do is this:

1- Download all the 5 parts and put then in the Desktop (or whereever you want, but they have to be toghether).

2- unrar only the first part, it will continue automatically with other parts.

3- When finished you will have a folder called "MMM v0.4 AIO" sized nearly 1,9 GB. Inside this folder you have 3: "Documentation", "EXTRAS", "MMM v0.4 Base Mod"

4- Copy "MMM v0.4 Base Mod" inside your MODS folder.

5- Enable it via JSGME.

Hope this helps

Note: yes it includes stormy's dbsm base plus some optionals. Read the "txt" files included, to see what else.

The General 03-15-12 05:00 AM

Pedrobas you're amazing:up:

Can I just ask how you see AI subs in the Campaign? I've never seen one. I have discovered Convoys and sent contact reports, is this when they show up? Do I have to follow the convoy for a day or so?

pedrobas 03-15-12 05:09 AM

Quote:

Originally Posted by The General (Post 1855409)
Pedrobas you're amazing:up:

Can I just ask how you see AI subs in the Campaign? I've never seen one. I have discovered Convoys and sent contact reports, is this when they show up? Do I have to follow the convoy for a day or so?

Best way to see them is to do Campaign "The black pit", there are a very nice wolpacks there. For more info you can ask to Trevally in OHII thread. Iīm all day long trying new things for MMM, always starting new campaign, so donīt really have time to play.:wah:

The General 03-15-12 05:34 AM

Quote:

Originally Posted by pedrobas (Post 1855412)
Best way to see them is to do Campaign "The black pit", there are a very nice wolpacks there. For more info you can ask to Trevally in OHII thread. Iīm all day long trying new things for MMM, always starting new campaign, so donīt really have time to play.:wah:

Thanks. Do they appear due to your contact reports or do they spawn just as part of the Campaign? Do contact reports have any bearing on anything?

pedrobas 03-15-12 06:49 AM

Quote:

Originally Posted by The General (Post 1855417)
Thanks. Do they appear due to your contact reports or do they spawn just as part of the Campaign? Do contact reports have any bearing on anything?

They are part of the campaign, but it seems that contact reports have an effect also, after several hours another subs arrive.

The General 03-15-12 07:04 AM

Quote:

Originally Posted by pedrobas (Post 1855435)
...after several hours, other subs arrive.

Fantastic! This is as it shoud be. Can't wait to give v0.5 a go when I get home. I have been house-sitting for my friends for a week, whilst they were in Rome. You have put out two new versions of MMM in that time! You are working too hard Pedrobas, you are a hero! :salute:

eviljezza 03-15-12 08:12 AM

Agreed. Hes brilliant!

pedrobas 03-15-12 08:46 AM

Quote:

Originally Posted by The General (Post 1855445)
Fantastic! This is as it shoud be. Can't wait to give v0.5 a go when I get home. I have been house-sitting for my friends for a week, whilst they were in Rome. You have put out two new versions of MMM in that time! You are working too hard Pedrobas, you are a hero! :salute:

Quote:

Originally Posted by eviljezza (Post 1855475)
Agreed. Hes brilliant!

Thanks. Please report if everything works ok.:yeah:

eviljezza 03-15-12 08:58 AM

Just installed the mods and starting the game up right now!

eviljezza 03-15-12 10:27 AM

I'm getting a crash when starting a new campaign, I have only parts 1-6 enabled in JGSME.

MoldyTyler 03-15-12 11:55 AM

Generic Mod Enabler - v2.6.0.157
[T:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
Date & No Renown Cost
MMM p6 - Base Mod v0.5
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
My Sub VIIC41 for OHII v1.7 v0.5

Constant CTD's, any ideas?


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