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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

TheDarkWraith 03-28-11 01:41 PM

Quote:

Originally Posted by Dignan (Post 1629763)
Sounds nice.

So if we are using FX v1.6 we can assume it includes BRF?

The capitol ships part has BARF parts in it. The rest is entirely new damage/flooding model. In essence it does not include BRF (just a very small part of it currently)

Dignan 03-28-11 01:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1629767)
The capitol ships part has BARF parts in it. The rest is entirely new damage/flooding model. In essence it does not include BRF (just a very small part of it currently)

Gotcha, so either BRF models or your own, newer flooding models. Sounds good.

TheDarkWraith 03-28-11 01:46 PM

Quote:

Originally Posted by Dignan (Post 1629770)
Gotcha, so either BRF models or your own, newer flooding models. Sounds good.

the new damage/flooding model coupled with damage from fires makes it very interesting now. Torpedo placement and deck gun shell placement is paramount if you want a ship to succumb to it's own flooding. :up:

Sepp von Ch. 03-28-11 01:48 PM

Thank you TDW! Another great progress. I am very curious! Just how fast the ship will sink. Until now sunk very quickly (with BRF too). Videos and captains memory reveal that the ship sank a long time ...

TheDarkWraith 03-28-11 01:50 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1629775)
Thank you TDW! Another great progress. I am very curious! Just how fast the ship will sink. Until now sunk very quickly (with BRF too). Videos and captains memory reveal that the ship sank a long time ...

anywhere from 1-2+ hours but it really depends on shot placement/fire damage from resulting impact damage of shell/torpedo. If the ship doesn't sink it will be listing very heavily (side/side and/or front/back)

Dignan 03-28-11 01:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1629777)
anywhere from 1-2+ hours but it really depends on shot placement/fire damage from resulting impact damage of shell/torpedo. If the ship doesn't sink it will be listing very heavily (side/side and/or front/back)

Will there be an option for a "flooding model lite" for those of us who don't want to wait two game hours for a ship to sink?

TheDarkWraith 03-28-11 01:58 PM

Quote:

Originally Posted by Dignan (Post 1629782)
Will there be an option for a "flooding model lite" for those of us who don't want to wait two game hours for a ship to sink?

use your deck gun to increase flooding in the compartments or fire another torpedo into it :up:

Sepp von Ch. 03-28-11 02:08 PM

Thank you very much TDW!:shucks: It sounds very promising! I can not wait!

BowfinSS287 03-28-11 02:59 PM

so we do not install BRF mod after FX 0.16.....correct?

will FX 0.17 have it all working?

TheDarkWraith 03-28-11 03:01 PM

Quote:

Originally Posted by BowfinSS287 (Post 1629842)
so we do not install BRF mod after FX 0.16.....correct?

will FX 0.17 have it all working?

do not install BRF anymore. FX Update is all you need.

I hope to have capitol ships complete in v0.17 :up:

stoianm 03-28-11 03:46 PM

Airplane debris after they explode in air: Link FIX v16

regards

SashaKA001 03-28-11 04:03 PM

in these modes there are changes, they can be set or not?:hmmm:
because there is a conflict with FX Update:o
Depth_Keeping_Problem_TheDarkWraith
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith


Quote:

"NSS_Uboat7a.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7a.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7a.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
"NSS_Uboat7b.cfg" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7b.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7b.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7b.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
"NSS_Uboat7b.zon" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7c.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7c.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7c.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
"NSS_Uboat7C41.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7C41.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7C41.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".

TheDarkWraith 03-28-11 04:04 PM

Quote:

Originally Posted by stoianm (Post 1629877)
Airplane debris after they explode in air: Link FIX v16

regards

do we need more debris for airplanes? Maybe some bigger metal pieces and some broken wood and such :hmmm:

stoianm 03-28-11 04:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1629896)
do we need more debris for airplanes? Maybe some bigger metal pieces and some broken wood and such :hmmm:

yes... i think they are to small... maybe bigger metal pices and broken wood will be more eye candy:DL... anyway like now it is awsoem.. and they stiil fall in the ocean... i saw one but i had not the chance to film the action

NONONO 03-28-11 04:32 PM

Quote:

Originally Posted by TheDarkWraith (Post 1629843)
do not install BRF anymore. FX Update is all you need.

I hope to have capitol ships complete in v0.17 .Capitol ships (Carriers, Battleships, and Cruisers) damage/flooding model isn't complete yet. I hope to have it complete in v0.0.17

Is very good news,we wait for updating.:yeah:


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