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Are there any alternative places that this mod can be downloaded as the link in iambecomelife's first post appears to be invalid?
Thanks. Nemo EDIT: All seems OK now so you can ignore the above post. |
Will the MOD be compatible with "Community units" mod ? Today I play with Community units and when I installed the Beta version the SH3 crashed.
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it will crash even whith out
it dit whith me and i only put the mod on nothing else |
I will try to look at the troublesome ships tomorrow and post an update(s) later.
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atlast got it to run what a great mod :yeah:
only it ctd if i use a skin mod ore emblem pack so u maybe want to try to fix this have tride sevrel skins and emblem packs thanks for the great mod i hope the small crafts will be comming soon |
I just checked those merchant ships' files. I didn't find any text errors so it may be a cloning issue; I will reclone them and investigate.
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Minor Update: I'm back in the saddle, skinning ships for the Danish merchant marine. :arrgh!: Most of their companies were pretty obscure but I have some valuable sources for paint schemes...
One of the updates in the final version will be the inclusion of "Belligerent Neutral" merchant ships. These will be ships from neutral countries carrying contraband and/or traveling in Allied convoys. Players will have to use their observation skills to determine if a neutral is genuinely "neutral" or if it's carrying a cargo to the Allies. For instance, if you spot a Swedish freighter loaded with military vehicles on deck heading towards an English port, chances are it's fair game. |
I'm surprised nobody's commented on this yet. Regarding the belligerant neutrals, that is superb. The part of me that wants to do a good job has me making jot notes of what I see on merchant decks of the ships I attack or come near, so I can report that to BdU, where it ideally percolates throughout the entire upper command structure... and eventually, Oberkommando der Wehrmacht and the folks over at Wolf's Lair in Ostprussia learn that a convoy carrying a lot of M4 Shermans or GMC trucks was sighted at XYZ, travelling seven knots, moving on course ABC, and that way they know the folks in Tunisia or North Africa are being reinforced, for example. And on it goes.
Awesome job man, especially if they work properly (no penalties incurred) out of the box. :D |
CTD
Hi IABL
"I will try to look at the troublesome ships tomorrow and post an update(s) later. " I get a lot of ctd. i use a lot of mods and yours its at the bottom. i broke it to pieces and enabling-disabling trying to find which unit its the prob.Later i ll post a pic of the enabled mods. As about specs: i7 2.4 ghz nvidia gtx 250 ram 4gb cheers |
Quote:
I checked some cargo ship files to try to determine the CTD's cause but still no luck. I continuing with the neutral skins - some examples are below. Most funnel colors were taken from one of the "Talbot-Booth" merchant ID handbooks, printed in 1942 as a guide for Royal Navy personnel (and merchant junkies, I suppose...) http://i33.photobucket.com/albums/d5...itled-4-19.jpg http://i33.photobucket.com/albums/d5...itled-5-15.jpg http://i33.photobucket.com/albums/d5...itled-6-14.jpg http://i33.photobucket.com/albums/d5...itled-7-12.jpg http://i33.photobucket.com/albums/d5...itled-8-14.jpg http://i33.photobucket.com/albums/d5...itled-9-13.jpg |
Those screen shots are so gorgeous they ought to be three-page foldouts!
Name: Ingrid Kohlhauler Birthdate: 3-12-1937 Measurements: 150-45-18 Sign: Pisces Turn-ons: Heavy loads, travelling with friends. Turn-offs: U-boats, sinking, barnacles. I never realized I was getting so wrapped up in this game. :doh: |
odd probelem ctd at 3rd patrol previous, 2 patrols no probelems
the errorsignature states AppName sh3.exe AppVer 1.4.0.1 ModName kernel.dll ModVer 0.0.0.0. Offset 0001a323 help please these mods are instald MFM-Beta-4.1 GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - No Medals on Crew Visible U-Marker Hitman Optics for GWX3 v.1 No Morse code Marhk's Super Smoke v1 OLC's Modified Searchlight Beams for GWX3 Torpedo damage Final ver2.0 GWX - Contact Color LifeBoats&Debris_v4 |
Iambecomelife: They look awesomely good to me.
You got a PM :salute: |
hi
same prob here.i have install the mod last, installed in parts (part1=merchants part 2=tankers part 3= all the others) but the damn ctd .....:har::timeout: any help would be appreciated. cheers |
...
I have a mini MFM with the next ships:
AK03A, L01B, L02B, M01B, M10B (which one modified after the release by Mykhayl), M11B, M17B, M18B, RP01A, T07B, T14B and T17A. I have a lot of mods including all VonDos ships plus some ships from Community Units mod which I merged into GWX - St Naz and Schluese and other units v4 mod. I haven't CTD but I have looked longtime for that balance... Indeed, MFM is always a beta version... Hope this can help Cheers |
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