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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

Captain Nemo 07-02-09 05:03 AM

Are there any alternative places that this mod can be downloaded as the link in iambecomelife's first post appears to be invalid?

Thanks.

Nemo

EDIT: All seems OK now so you can ignore the above post.

PL_Cmd_Jacek 07-05-09 08:12 AM

Will the MOD be compatible with "Community units" mod ? Today I play with Community units and when I installed the Beta version the SH3 crashed.

ozzysoldier 07-05-09 05:18 PM

it will crash even whith out
it dit whith me and i only put the mod on nothing else

iambecomelife 07-11-09 08:26 PM

I will try to look at the troublesome ships tomorrow and post an update(s) later.

ozzysoldier 07-13-09 11:24 AM

atlast got it to run what a great mod :yeah:

only it ctd if i use a skin mod ore emblem pack

so u maybe want to try to fix this

have tride sevrel skins and emblem packs

thanks for the great mod i hope the small crafts will be comming soon

iambecomelife 07-13-09 12:40 PM

I just checked those merchant ships' files. I didn't find any text errors so it may be a cloning issue; I will reclone them and investigate.

iambecomelife 07-13-09 02:03 PM

Minor Update: I'm back in the saddle, skinning ships for the Danish merchant marine. :arrgh!: Most of their companies were pretty obscure but I have some valuable sources for paint schemes...

One of the updates in the final version will be the inclusion of "Belligerent Neutral" merchant ships. These will be ships from neutral countries carrying contraband and/or traveling in Allied convoys. Players will have to use their observation skills to determine if a neutral is genuinely "neutral" or if it's carrying a cargo to the Allies. For instance, if you spot a Swedish freighter loaded with military vehicles on deck heading towards an English port, chances are it's fair game.

PavelKirilovich 07-14-09 06:33 PM

I'm surprised nobody's commented on this yet. Regarding the belligerant neutrals, that is superb. The part of me that wants to do a good job has me making jot notes of what I see on merchant decks of the ships I attack or come near, so I can report that to BdU, where it ideally percolates throughout the entire upper command structure... and eventually, Oberkommando der Wehrmacht and the folks over at Wolf's Lair in Ostprussia learn that a convoy carrying a lot of M4 Shermans or GMC trucks was sighted at XYZ, travelling seven knots, moving on course ABC, and that way they know the folks in Tunisia or North Africa are being reinforced, for example. And on it goes.

Awesome job man, especially if they work properly (no penalties incurred) out of the box. :D

nik112 07-15-09 02:09 AM

CTD
 
Hi IABL

"I will try to look at the troublesome ships tomorrow and post an update(s) later. "

I get a lot of ctd. i use a lot of mods and yours its at the bottom. i broke it to pieces and enabling-disabling trying to find which unit its the prob.Later i ll post a pic of the enabled mods. As about specs:

i7 2.4 ghz
nvidia gtx 250
ram 4gb

cheers

iambecomelife 07-18-09 05:55 PM

Quote:

Originally Posted by Mikhayl (Post 1134424)
Hi, I don't know if it's because of some particular ships installed (other than yours) or if it does that out of the box, but there seems to be an ID problem with the M01B. It appeared with a weird texturing, white stripes out of places etc. I uninstalled it, remapped the IDs, reinstalled and now the textures are OK.

Could you please send me the link to the updated file? Thanks!

I checked some cargo ship files to try to determine the CTD's cause but still no luck. I continuing with the neutral skins - some examples are below. Most funnel colors were taken from one of the "Talbot-Booth" merchant ID handbooks, printed in 1942 as a guide for Royal Navy personnel (and merchant junkies, I suppose...)

http://i33.photobucket.com/albums/d5...itled-4-19.jpg

http://i33.photobucket.com/albums/d5...itled-5-15.jpg

http://i33.photobucket.com/albums/d5...itled-6-14.jpg

http://i33.photobucket.com/albums/d5...itled-7-12.jpg

http://i33.photobucket.com/albums/d5...itled-8-14.jpg

http://i33.photobucket.com/albums/d5...itled-9-13.jpg

Graf Paper 07-19-09 04:54 AM

Those screen shots are so gorgeous they ought to be three-page foldouts!

Name: Ingrid Kohlhauler
Birthdate: 3-12-1937
Measurements: 150-45-18
Sign: Pisces
Turn-ons: Heavy loads, travelling with friends.
Turn-offs: U-boats, sinking, barnacles.


I never realized I was getting so wrapped up in this game. :doh:

ozzysoldier 07-19-09 05:04 AM

odd probelem ctd at 3rd patrol previous, 2 patrols no probelems

the errorsignature states

AppName sh3.exe AppVer 1.4.0.1 ModName kernel.dll ModVer 0.0.0.0.
Offset 0001a323

help please these mods are instald

MFM-Beta-4.1
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
Visible U-Marker
Hitman Optics for GWX3 v.1
No Morse code
Marhk's Super Smoke v1
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
GWX - Contact Color
LifeBoats&Debris_v4

Nictalope 07-19-09 08:17 PM

Iambecomelife: They look awesomely good to me.
You got a PM :salute:

nik112 07-22-09 02:42 PM

hi
same prob here.i have install the mod last, installed in parts (part1=merchants part 2=tankers part 3= all the others) but the damn ctd .....:har::timeout:
any help would be appreciated.

cheers

Lopo 07-22-09 03:04 PM

...
 
I have a mini MFM with the next ships:
AK03A, L01B, L02B, M01B, M10B (which one modified after the release by Mykhayl), M11B, M17B, M18B, RP01A, T07B, T14B and T17A.
I have a lot of mods including all VonDos ships plus some ships from Community Units mod which I merged into GWX - St Naz and Schluese and other units v4 mod. I haven't CTD but I have looked longtime for that balance...
Indeed, MFM is always a beta version...

Hope this can help
Cheers


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