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-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

MONOLITH 04-30-08 05:51 PM

Quote:

Originally Posted by kriller2
BTW a small patch will be posted later today, there was a problem with the debris mod so that you would never see the lifeboats with people on board, but it's fixed and now you will both see the new debris when a ship is sunk AND the original life boats, thanks to Rubini for working on this mod for SH4 :yep:

Hey kriller...this is still in the works, yes?

funkster319 04-30-08 05:56 PM

Quote:

Originally Posted by kriller2
27/04/2008 v3

Now includes ROW special effects in three versions for better smoke and fire and oil leaks. (look in the options folder, special effects are not compatible with TM !) this mod includes new depth charge effects, shell hit effects, oil leaks and smoke, explosions on the sub before game.

What does this mean exactly ? ? What won't work with TM? Sepcial Fx's for Stock 2?

So if I use TM , I just install, PE 3 #1, Caustics #3?

kriller2 04-30-08 05:57 PM

@Monolith Yes but it turned out that we now have lifeboats sailing around without crew onboard! :o

MONOLITH 04-30-08 06:44 PM

For the record, I think the new debris stuff is so awesome, I could even live without the men in lifeboats. The bodies in the water are great. :up:

kriller2 04-30-08 06:48 PM

Sub reflections working with the conning tower:

http://img210.imageshack.us/img210/3...ectionsxl4.jpg

DrBeast 04-30-08 06:52 PM

Dunno what's more amazing in that pic, kriller2, the sub's reflection or the reflection of the clouds! Damn, I can't wait to get back and try out PE3 (though, I have to admit, Corfu is VERY beautiful and I'm having a blast!) :up:

Doolittle81 04-30-08 06:53 PM

I hate to be a complainer...but...I just can't figure out what is wrong with my SH4 1.5 'setup' and PE3...(and earlier PE2). I've tried many scores of different settings (In-Game graphic options, nHancer Graphics card, etc)and various MOD loadings to no avail...As I described in my earlier post:
Quote:

Originally Posted by Doolittle81
It is with HUGE regret that I must now report that I also have the Crash to Black Screen of Death at the first explosion, even just the first minor shell hit on my Sub from a DD...(and even though I am only in periscope view, not external view of an actual explosion...which somehow leads me to think it is NOT a graphics issue at all). I had this prob some time ago shortly after installing SH4 1.5 and thought after much experimentation that I'd cured it by installing the Nvidia 174.93 drivers. However, I realize now that I was not observant or scientifically precise in my research methodology. I had also been playing around trying out W_Clear's Environment MOD at the same time....and had replaced PE2 with the Environ MOD, after which I no longer had the Crash to BSOD.

I now conclude that I cannot run PE3 (nor the earlier PE 2) with SH4 1.5. I tried PE3 with all in-game graphics Options ON, and also with Each and all of PP and Envronment FX and Volumetric Fog turned OFF, singly and/or enmasse. Always the Crash to BSOD. BUT, when I re-enable Environ4.3 instead of PE3, everything runs just fine with all Graphics Options ON.


As I said, I very much regret not being able to use PE3 with SH4 1.5. Not a MODder myself, but isn't there some way to discover what files differ between the W_Clear Environment MOD and PE3...to help determine what might be causing the supposed extra strain on 8800GTX 768MB cards (seemingly the only card effected) or any other cause of the BSOD only with PE3 plus SH4 1.5, not with Environ 4.3??....and again it is only a problem with with PE3 (or PE2) plus 1.5, as there is absolutely no problem with PE2 or PE3 enabled with SH4 1.4.

PE3 and all its options and with all in-game graphic options maxed out, works just lovely with SH4 1.4.

Go figure. It's way over my head to decipher
.


I have now tried running SH4 1.5 with JUST PE3 enabled, alone, with absolutely NO other MODs. I still get the BSOD every time, even when I deselect all the In-Game Graphics Options.

However, I can run SH4 1.4 with PE3 enabled along with an insane number of other assorted MODs, such as my current JSGME list below, and SH4 1.4 runs perfectly, even with all In-Game Graphic Options ON/max'ed out.
SMALLER SEABED ROCKS
GirlInEveryPort
Rel_Gramaphone
Warships retextured_install1_3
Dave Tribute Mod
Aleutian_Patrols
Period and In-Game Loading Screens
National Flags
FooFighters High Res skins with black and gray
RSRDC_V350_for_V14
RSRDC_V350_Patch1
NSM4 light
ROW Sound Effect v_9
ASW_6.0_RSRDC_V350_BETA
Hamilton Chrono Night Attack
MINI_Chrono14
PoulEnglishSpeech
ROW PE3 Install #1
ROW PE3 Special effects for NSM4 Light #2c
ROW PE3 Submarine bubles and caustics and roll pitch #3
ROW PE3 diverateRC2 mod by Swdw
ROW NEW SeaFoam from Jaketoox
ROW Realistic Camera with sway vs_2d
Smaller Underwater Marker
black smoke2
2RTR US Periscope v1.1
LeoVampV HUD


Logic leads me to conclude that this cannot be a Driver issue...since the only variable parameter is whether I am running 1.4 or 1.5.
Anyone have any idea what is different in SH4 1.5 which would cause it to crash when PE3 (or 2) is enabled? I'll not want to be limited to using W_Clear's environment MOD (though that does have some nice features to it).

Or, is it possible for PE3 to be released in packages as was ROW, so that the components can be enabled separately which might help identify what is causing the problem. As noted in some earlier posts, I am not the only one experiencing the BSOD when trying to use PE3. It's all very odd.

DrBeast 04-30-08 07:01 PM

Quote:

Originally Posted by Doolittle81
Or, is it possible for PE3 to be released in packages as was ROW, so that the components can be enabled separately which might help identify what is causing the problem. As noted in some earlier posts, I am not the only one experiencing the BSOD when trying to use PE3. It's all very odd.

Here's a tip that might help you track down the culprit:
Remove half the components of the mod (i.e. folders from the mod), then enable it and run a test. Don't delete those folders, just move them to, say, your desktop. Keep repeating until you reach the point where you don't get any crashes. When you reach that point, make a JSGME-compatible test mod with the last folder(s) you have moved to the desktop, and enable only that (not the remaining PE3), and start moving separate files out of it until you once again reach the point where you don't get crashes.
I know it sounds tedious (and it can be, especially on slower machines), but this method of deduction is actually pretty decent for troubleshooting.

R Hardman 04-30-08 07:06 PM

Quote:

Originally Posted by Doolittle81
However, I can run SH4 1.4 with PE3 enabled along with an insane number of other assorted MODs, such as my current JSGME list below, and SH4 1.4 runs perfectly, even with all In-Game Graphic Options ON/max'ed out.

A many thanks for answering the question I had quite a few posts ago. :cool:

Doolittle81 04-30-08 09:13 PM

Quote:

Originally Posted by DrBeast
.....
Here's a tip that might help you track down the culprit:
Remove half the components of the mod (i.e. folders from the mod), then enable it and run a test. Don't delete those folders, just move them to, say, your desktop. Keep repeating until you reach the point where you don't get any crashes. When you reach that point, make a JSGME-compatible test mod with the last folder(s) you have moved to the desktop, and enable only that (not the remaining PE3), and start moving separate files out of it until you once again reach the point where you don't get crashes.
I know it sounds tedious (and it can be, especially on slower machines), but this method of deduction is actually pretty decent for troubleshooting.

The 5+ hours I spent today troubleshooting without success was tedious. I have a fast machine, but every BSOD crash requires a re-boot which takes quite a while...and then the loading of SH4 takes a bit (even though faster with 1.5 than with 1.4)...then the loading of a Quick Mission and getting off some torps to cause an explosion...Definitely very Tedious. I'll try to start again tomorrow and follow your approach with selective enabling of PE3 components/folders.

akdavis 04-30-08 10:31 PM

After observing that the Large German Tanker I encountered in Lorient had a nice reflection, I decided to do a little more investigation that might help with improving reflections. Seems that the new ships (or at least some) added in 1.5 have much nicer reflections that more closely match the texture of the ship and extend much further out, although it can be seen that there are still cases of only part of the ship reflecting at certain distances, but not nearly as severe as that seen with many older ships. Here is a comparison with PE3 of the older passenger ship with the new "Old Raked-Bow Split Freighter" (or whatever its name is):

http://img210.imageshack.us/img210/2...parisonbu3.jpg

These ships are side-by-side in the same scene.

kriller2 05-01-08 03:37 AM

Quote:

Originally Posted by Doolittle81
Quote:

Originally Posted by DrBeast
.....
Here's a tip that might help you track down the culprit:
Remove half the components of the mod (i.e. folders from the mod), then enable it and run a test. Don't delete those folders, just move them to, say, your desktop. Keep repeating until you reach the point where you don't get any crashes. When you reach that point, make a JSGME-compatible test mod with the last folder(s) you have moved to the desktop, and enable only that (not the remaining PE3), and start moving separate files out of it until you once again reach the point where you don't get crashes.
I know it sounds tedious (and it can be, especially on slower machines), but this method of deduction is actually pretty decent for troubleshooting.

The 5+ hours I spent today troubleshooting without success was tedious. I have a fast machine, but every BSOD crash requires a re-boot which takes quite a while...and then the loading of SH4 takes a bit (even though faster with 1.5 than with 1.4)...then the loading of a Quick Mission and getting off some torps to cause an explosion...Definitely very Tedious. I'll try to start again tomorrow and follow your approach with selective enabling of PE3 components/folders.

Hi Doolittle,

Im sad to hear you have so many problems with PE3, the only thing I can remember being changed alot is the clouds textures, the ones in PE3 are highres 2048 x 512 pixels, so can I ask you to try install my PE32.1 clouds and see if that helps?

PE2.1 clouds in 512 x 512 pixels,

Hope we can find out what's causing the BSODs.

kriller2 05-01-08 09:09 AM

Patch3.1 release uploading now
 
Hi all,

Here is the feature list, im uploading this now.
  • german u-boats added to the roll pitch and caustics mod.
  • submarines reflection bug fixed so now you will see the texture of the submarine and conning tower reflecting in the water for at longer distance, I still need to work on the ships before the change allso affects all other ship, expect an update soon.
  • Edited the reflections and ocean colours so that they have a much more natural look, with the colours of the reflctions matching the sky better and time of day.
  • Edited the sky slightly to match the above.
  • The bug with the debris mod so that you never see any lifeboats is now corrected, thanks to Rubini.
  • Bug corrected where the foam looked yellow like beer when cloudy.

EDIT: Here it is:
Download PE3_1 patch

Syxx_Killer 05-01-08 10:33 AM

Since I am using TMO 1.5B, the roll, pitch, and caustics mod isn't compatible, right?

kriller2 05-01-08 10:45 AM

Hi SyxxKiller, Im downloading TM b now to see what will conflict with the roll pitch mod.


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