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Elder-Pirate:
I don't think you have a problem. Looks like that's deapest depth SH goes. Not a problem since you'll crush 1/6th of the way there. -Pv- |
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Here are a few...
Deck Gun Range is metric... tut tut Volumetic Fog will make men on watch transparent, this is easier to spot on Gato and Balao, post 43...(fixed by disabling environmental effects) Wrong Career End "screens" eg, you drown in your sub at a depth of 1000ft and you are taken away by the MPs or forced into early retirement... tut tut... you should be just DEAD!!!! Lazy devs.. Loads more to come.... tut tut... Here's another... Quick Mission: Against All Odds contains Japanese ships that are completely black and lack textures... Fixed by adding Fisgboat, fishingboat2 and PCtrawler to Japan Roster.. tut tut lazy devs... |
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UM |
Hey guys dunno if this has been reported yet just finished my first patrol(finally) got a complete fresh install of windows with nothign else apart form my internet software and sh3 and gwx and sh4. So heading into pearl harbour abut 30 miles of the entrance to pearl and pooof CTD any one else having this prob? oh and no other programs running in background.:down:
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I don't know if this has been mentioned or not, but the stadimeter seems to give bad readings:
http://www.subsim.com/radioroom/show...499#post471499 http://www.subsim.com/radioroom/showthread.php?t=109709 http://www.subsim.com/radioroom/showthread.php?t=109739 http://www.subsim.com/radioroom/showthread.php?t=109732 Also, you cannot change the sonar volume at the sonar station.(you should be able to) |
Fubuki class destroyer has the wrong torpedo mounts.
In SH4 it has the twin torpedo mounts used in the earlier DDs instead of the triple 61 cm "long lance" Type 91 mounts it had |
The depth issue is due to ubi's last-minute conversion from metric to imperial. Remember when SHIII would say "depth under keel is over 1000m?" Well, 1000m is 3281 feet, hence the depth under keel is "over 3281 feet." Also, this shows itself in odd areas like the most unusual depths being read out as you dive, rather than even numbers. 98 feet? Ok. I'd love to see the patch address this.
Martin |
Oh, my other bug to report is to confirm the watch-patrol of doom syndrome. After getting attacked and damaged, anyone placed on watch will slowly die over time.
Martin |
Zooming into to the map too close results in loosing the land features for me. Ships, city names and the bases still apear fine, just no longer have any shore line. Paticularly a problem when trying to sink the Yamato in Hiroshima harbor, can't zoom in enough to plot a course and frequently run aground.
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Viewing angle of the 5 inch gun is crazy... it is one of the later upgrades (1945) for the Balao class and you sit "upside down in it" yeah right...!!!
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BTW what kind of computer specs are you running ? Seems that you are doing way better than most. And you are a SH IV Dev right ?? |
I reckon the savegame bug should be added to the list. It is talked about in this thread: http://www.subsim.com/radioroom/show...=109293&page=2
It is so far the only true gamebreaking bug I have found since you cannot continue your career once it occurs. Serious bummer. |
Here is the sideways (it goes upside down too if you rotate it) view from the 5 inch 25 cal deck gun... ridiculous.. Also as you can see in this shot, when the shell hits the water, you get an upside down splash.... fantastic eh?
http://img258.imageshack.us/img258/2...4203wj7.th.jpg What else... Er here is the translucent crewman on watch... I think he needs to eat more as he dont look too well... http://img104.imageshack.us/img104/6...8796bc4.th.jpg Nice, SH4 is a real knockout... Im off to find yet more bugs though I doubt they will be fixed... |
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