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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   SUBSIM SH4 Patch 1.1 Bug Thread (https://www.subsim.com/radioroom/showthread.php?t=107766)

-Pv- 03-29-07 03:26 AM

Elder-Pirate:

I don't think you have a problem. Looks like that's deapest depth SH goes.
Not a problem since you'll crush 1/6th of the way there.
-Pv-

Oeivind 03-29-07 05:06 AM

Quote:

Originally Posted by DaWizeGuy
Quote:

Originally Posted by anthonye
Quote:

Originally Posted by Kapt'n Nick
I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.

My questions:

Does anybody else notice the same problem....(totally lack of sun glare!!!)

Is it an ATI specific problem...

Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...

My specs:

P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers


Greets and thanks in advance...
http://www.subsim.com/radioroom/smar...ser_online.gif http://www.subsim.com/radioroom/smartdark/edit.gif

Yes I have the same as others mentioned in the "sun Glare" thread with the ati..

Ati 1950 Pro
Latest cat 7.2 drivers

Same problem here:
ATI X1900XTX
Cat 7.3 beta (same witrh Cat 7.2)

I guess Ubisoft decided to shaft us this time :roll:

OK, alot people have confirmed this bug, inlcuding many in the Sunrise/sunset thread. Shouldnt it be listed in the "Confirmed"section in the beginning of this thread?

Jace11 03-29-07 05:32 AM

Here are a few...

Deck Gun Range is metric... tut tut

Volumetic Fog will make men on watch transparent, this is easier to spot on Gato and Balao, post 43...(fixed by disabling environmental effects)

Wrong Career End "screens" eg, you drown in your sub at a depth of 1000ft and you are taken away by the MPs or forced into early retirement... tut tut... you should be just DEAD!!!! Lazy devs..

Loads more to come....

tut tut...

Here's another...

Quick Mission: Against All Odds contains Japanese ships that are completely black and lack textures... Fixed by adding Fisgboat, fishingboat2 and PCtrawler to Japan Roster..

tut tut lazy devs...

uniquemind 03-29-07 06:57 AM

Quote:

Originally Posted by -Pv-
"Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.

This sky looks hideous and if its a bug or glitch then yet again its something else to sort out"

What resolution are you using? Does your graphics card meet the minimums? Do you have the effects turned off?

-Pv-

Yes my graphics card is fine X800 Pro 256MB and my res is 1280x1024, when I played the artillery training the sky was alot better, but in my career game it looked like it does in that screenshot I posted so not sure what else to do.........you were'nt very clear but if you mean environmental effects, yes thats off.....I have adjusted my graphics options till I am blue in the face and nothing has any effect on it whatsoever :-?

UM

leeclose 03-29-07 08:27 AM

Hey guys dunno if this has been reported yet just finished my first patrol(finally) got a complete fresh install of windows with nothign else apart form my internet software and sh3 and gwx and sh4. So heading into pearl harbour abut 30 miles of the entrance to pearl and pooof CTD any one else having this prob? oh and no other programs running in background.:down:

wetwarev7 03-29-07 08:51 AM

I don't know if this has been mentioned or not, but the stadimeter seems to give bad readings:

http://www.subsim.com/radioroom/show...499#post471499

http://www.subsim.com/radioroom/showthread.php?t=109709

http://www.subsim.com/radioroom/showthread.php?t=109739

http://www.subsim.com/radioroom/showthread.php?t=109732

Also, you cannot change the sonar volume at the sonar station.(you should be able to)

AntEater 03-29-07 09:10 AM

Fubuki class destroyer has the wrong torpedo mounts.
In SH4 it has the twin torpedo mounts used in the earlier DDs instead of the triple 61 cm "long lance" Type 91 mounts it had

Dreamer 03-29-07 10:41 AM

The depth issue is due to ubi's last-minute conversion from metric to imperial. Remember when SHIII would say "depth under keel is over 1000m?" Well, 1000m is 3281 feet, hence the depth under keel is "over 3281 feet." Also, this shows itself in odd areas like the most unusual depths being read out as you dive, rather than even numbers. 98 feet? Ok. I'd love to see the patch address this.

Martin

Dreamer 03-29-07 10:43 AM

Oh, my other bug to report is to confirm the watch-patrol of doom syndrome. After getting attacked and damaged, anyone placed on watch will slowly die over time.

Martin

DCFluX 03-29-07 10:44 AM

Zooming into to the map too close results in loosing the land features for me. Ships, city names and the bases still apear fine, just no longer have any shore line. Paticularly a problem when trying to sink the Yamato in Hiroshima harbor, can't zoom in enough to plot a course and frequently run aground.

Jace11 03-29-07 12:41 PM

Viewing angle of the 5 inch gun is crazy... it is one of the later upgrades (1945) for the Balao class and you sit "upside down in it" yeah right...!!!

s2c172 03-29-07 12:43 PM

Quote:

Originally Posted by LukeFF
Collision modeling of the 40mm AA gun is off. The weapon can be fired with no ill effects as shown here:

http://img.photobucket.com/albums/v258/LukeFF/40mm.jpg

There is another problem if that is a 40mm bofor, because it LOOKS like a 20mm Oerlikon :o

Elder-Pirate 03-29-07 12:51 PM

Quote:

Originally Posted by -Pv-
Elder-Pirate:

I don't think you have a problem. Looks like that's deapest depth SH goes.
Not a problem since you'll crush 1/6th of the way there.
-Pv-

Pv, I think your getting a bit confused. :-? I have never had a problem with "over 3,281 feet" as that is equivelent of 1000 meters ( as in one of dreamer's post ) I think your confuseing me with post #574 and I was teaseing about both of you refering to SH lll instead of SH IV. :lol:

BTW what kind of computer specs are you running ? Seems that you are doing way better than most. And you are a SH IV Dev right ??

Harmor 03-29-07 01:21 PM

I reckon the savegame bug should be added to the list. It is talked about in this thread: http://www.subsim.com/radioroom/show...=109293&page=2

It is so far the only true gamebreaking bug I have found since you cannot continue your career once it occurs. Serious bummer.

Jace11 03-29-07 01:31 PM

Here is the sideways (it goes upside down too if you rotate it) view from the 5 inch 25 cal deck gun... ridiculous.. Also as you can see in this shot, when the shell hits the water, you get an upside down splash.... fantastic eh?

http://img258.imageshack.us/img258/2...4203wj7.th.jpg

What else...

Er here is the translucent crewman on watch... I think he needs to eat more as he dont look too well...

http://img104.imageshack.us/img104/6...8796bc4.th.jpg

Nice, SH4 is a real knockout... Im off to find yet more bugs though I doubt they will be fixed...


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