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Can someone please help me and give me a tip on how I can best get the ladder on the other side and turn it by 180 °?
I allready done export of the parts of it and try it with blender and Wings3D but it will not realy work like I will have it. https://www.subsim.com/radioroom/att...1&d=1620240928 With Wings3D I can move the ladder but it doesn't realy work to turn it around, because there is a large time delay between the movement with mouse and the movement on monitor. For me it will be sinmple to do it with Cinema4D but there is a problem with the view. The exported objekt is to small and it is not possible to zoom, because if zoom to a size to work, the objekt goes invisible there. Btw I use version 1.2.3 because I like the food in CR and the ladder in the kitchen. And if possible and I get ter permission from silentmichal I will add food in the kitchen too, because in reality this toilet was mostly used as a storage room. |
Finally an answer!
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Woah sorry for not responding here my friends, I somehow missed all the recent messages :arrgh!: !!
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https://www.subsim.com/radioroom/att...1&d=1620253335 (sorry for the old screenshot, I don't have any newer) Quote:
https://www.youtube.com/watch?v=Iz-Ars-xBDQ I've always used Autodesk 3dsmax for SH5 modding and I've always been happy with it. Quote:
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One additional question about the size of the exported mash/models of SH5 in general. Is the size of the exorts and also imports 1:1 to the size ingame? I have to ask, because I plane to imports my XXI (https://www.subsim.com/radioroom/sho...d.php?t=246379) but I don't now if size is fit. My model have original size but the export of your interior is so small. |
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As I remember, I was never doing any mesh resizing in 3dsmax (in an export --> modify --> import manner). It's unified I believe. If I were to get the sizing correctly, I'd try to export some other model from the game, say Type VIIC/41, and then compare it to XXI model in one scene. This should work just fine! :) |
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That was also my 2nd idea. But asking cannot hurt to avoid work if necessary. ;) |
If you model with Unit scale set to 1 meter?
You need to reduce to a Unit scale of .1 meter. That is what All Silent Hunter from 3 to 5 use. |
That's a solid tip here :) It's definitely going to save some time @GrenSo.
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Now I use blender to modify, because I need for this just small changes.
But how to import or replace the changed mashes in to GR2EditorViewer? BTW: The size difference between my XXI and the VIIb of SH5 is enormous and, if I have calculated correctly, I have to scale with a factor of at least 100 or so. |
I'm finished with my version of your mod in QR2.
https://i.postimg.cc/9fSM4SX0/QR2.jpg https://i.postimg.cc/P5JTm4Rw/QR2-1.jpg In next step I will edit your version 1.2.3 of the CR with fewer boxes and blue colored oxygen bottles. |
My own version of QR2 room is finisched.
https://i.postimg.cc/KvF767Cf/QR2-1.jpg https://i.postimg.cc/tCXPSqVm/QR2-2.jpg https://i.postimg.cc/HxD8Qdgz/QR2-3.jpg |
CR is finisched too:
https://i.postimg.cc/76GTYVWw/2022-06-29-160740.jpg https://i.postimg.cc/mkWhZG9y/2022-06-29-160716.jpg https://i.postimg.cc/90sbQ0pN/2022-06-29-160811.jpg There are only the same bug silentmichal had in version 1.2.3 with the texure of the ladder in CR: https://i.postimg.cc/XNrT4CNL/2022-06-29-160752.jpg Here you can find the download: https://www.subsim.com/radioroom/dow...o=file&id=6171 |
Nice job! It adds a bit more depth to the submarine :Kaleun_Salute:
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Only the thing with the ladder bothers me. But I haven't found a working solution yet. I think the cause is that the ladder map consists of 3 parts (Diffuse Color, Self-Illumination and Bump) and the boxes/crates only 2 parts (Diffuse Color and Self-Illumination). I hope to find a solution for this. :03: Btw: The blue bottle and the dark lower part of the walls are not a part of this mod. |
Hey GrenSo Wazzup.. :D
just tried it I'm on it now....yes there's the scale already but I'll tell you more tonight..if I have time.. :salute: |
Yes, nice work, that historical detail of the ladder, fine - the orange crates, too - but personally, the open toilet door, no, frankly no.
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