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Hooraah, yeahh, yeeehaa. Now, you do realize that bunch of criticism is the reason you are getting better graphics, better plots, better engines, better effects, better ... whatever. If people thought like you, then the rest of US would be playing the same thing over and over, just paying more everytime, adjusted for inflation. NO offence, just trying to make it sound as simple as possible. Next time you want to slag off people criticizing things. There was nothing unreasanable said as well. :up: |
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Pushing for improvements in subsims is a good thing. There is nothing wrong with it. I'm sure you agree, criticism should be positive, fair, and in perspective. :yep: |
Well said Neal. After thousands of posts in here, the devs know what we want. Let's let them know we'll reward their efforts with sales and thank them for the thoughtful features they have agreed to include and improving many of the features often complained about in SH3. You needn't worry backing off on the constant griping about what you didn't like in SH3 will leave you with an inferior sim. Based on what I've seen in the past, these guys will give us all their time and budget will allow and aggressively patch what's broken at release.
1) You will not get a perfect game. 2) You will not get all the features everyone has asked for. 3) You will get a playing experience no other game will offer at the time. 4) It will likely be priced competitively with other war sims. 5) It will run on hardware manufactured within the last couple of years. 6) It will set a new gaming standard new games will have to match. Despite all the complaining about what's wrong with SH3 I still bought it, and I still play it. I'll do the same with the next one. It took 10 years to get Falcon4 whipped into shape. I played it the whole time. -Pv- |
Ten years to whip falcon4 into shape hey . In ten years we should be looking forward to SH10 :lol:
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:DExcellent reading and information! It seems that they will touch base with most of all the requests that have been posted! I realize that some requests must be left on "shore" as there is only so much space to use the create a sim such as SH4, however I am disapointed/concerned that there will only be compartments within the sub as in SH3. They feel that the compartments that the Captain needs to be in control of, during the attack, are most important. I must agree, however if my memory serves me correctly SH3 has very little in the way of Conning Tower graphics with no men included. If any place in a US boat held the center "heart beat" of the sub during attack, where the Captain stood and with his team took the neccessary actions to the fireing point, was in the conning tower with the control room following orders he "sends down". I hope that that is taken under consideration!
Otherwise full speed ahead!!!!:D Happy Hunting! :ping: |
Codefool, don't feel bad, there are many in the same boat as you, tho some don't want to admit it. My computer took a hard hit from SF. And then there are some that never had problems so they say. I just hope they never do... then they won't have to hear "You were warned by us that did have problems but wouldn't listen to us. Now the last laugh is on you".
Yes, StarForce will not be in the new Ubi games/sims, as said by Ubi. But from what I've been told by those that do know, the new copy protection being used is just as bad if not worse than SF. And it could even be SF under a new name. There are people looking into that right now. |
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I agree totally, push for improvements, but do it with a smile and some style. |
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It applies to singing, drawing, dancing, athletics, instrumen-playing, school-work, scenario editing for games, whatever you can think of. Destructive critisism [cough]Primitive Cave-men judge panel in Idol[cough] more often than not improve anything, it just discourages. So a post phrased like "OMG Ubi$soft!!111 H0w culd u!!11 Dizz game r gonna b3 teh sux0rz!!:damn:!!" is far less effective than "with all due respect, I don't really like the idea of that because...". |
I can't believe no one asked the visual range question...
I CAN'T BELIEVE IT! Sure hope they give us realistic view distance, not this 8000 m POS that SH3 launched with. Otherwise, so excited to see that SHIV is on the way for real now. Im gettin giddy! Perhaps it will be a different experience when you lurk about near island chains waiting to pick off japanese trooper ships, or help invasion forces. Maybe run screen for a carrier fleet ^_^ |
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Not much need for wolfpacks in the Pacific anyways. Japanese convoys weren't as large as the Allied convoys. Most usually between 5 and 9 merchants being normal, with or without escorts.
I can understand the hardcore simmer's disappointment though, as they are a historical reality, and they give the escorts someone else to shoot at, or at least divide the escorts attention. Sh III would benefit from them as the later convoys can have up to 7 escorts, and having 5 u-boats attacking a convoy can break up the escorts so they can't target just one boat. Which can increase your survivability. |
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WOLFPACK's
Is the lest of it! This just means "in other words" NO A.I. Subs...PERIOD!!!! It's just you verse the world again. :roll: and I've read of U.S. subs being stalked and sinking Japanese subs...... just one more threat to have to watch out for. I could really care less about operating in a wolfpack. But responding to an area patrolled by another sub who has spotted a convoy would be nice, especially if you weren't the only operational sub in the whole U.S. fleet. Also, it would be nice to have to aid or search for a damaged/ assumed lost U.S. sub once in a while, especially if you weren't the only operational sub in the whole U.S. fleet. LACK OF A.I. SUBS This also probably means that the Dev's won't bother spending the time to model A.I. torpedo's for any of the surface vessels and aircraft, ala SHIII all over again,....a real shame for a Pacific Theater Sub Sim. Who cares about air to air battles if none of the aircraft can carry/drop torpedos! You all really need to open your eyes and look at the bigger picture once in a while. :damn: |
The total encounters with Japanese subs, when set against the total number of hours of all boats on all patrols, was so insignificant that this is really being pedantic, IMO.
As for other vehicles using torps, care factor for me = 0, for the same reason as that above. Point is to simulate US submarine ops, the overwhelming majority of which consisted of operating singly in assigned patrol areas (typically large) until time expired, torps expended or sub destroyed. I'll keep saying it over and over - get all the things which matter with respect to a sub's operations and that is what will make the difference. A good example is AAA - you're a nut if you use it unless absolutely forced to do so. US subs had good air search radar and submerged as soon as they had a contact, as they weren't there to kill aircraft. Very sensible. In fact, many subs spent the majority (if not the whole) of daylight hours submerged - they could still detect ships and wouldn't be spotted from the air except through extraordinarily poor luck. Radar, radio, periscopes (including restricted use in poor light - US subs were virtually blind through their scopes at night unless there was strong moonlight, and again just before dawn), sonar, engine/endurance factors, escort performance and weapons/systems, convoy composition and behaviour, realistic air patrols etc etc are what matter to me. Everything else is a very distant 2nd. |
Im with steeltrap. This aint Grand Theft: Torpedo with a sandbox world. Focus on the submarine and its foes. Make the gameplay dynamic of the submarine hunt, the stalk, the attack, the kill and the evasion work. The rest is just filler.
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No, wolfpacks does not exclude the possibility of AI subs per definition, but I agree with the others that the chances of running into another sub in real life was very slim.
Better to focus on the things that did really happen and model that perfectly. |
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As far as chances of running into another sub in real life - the USS Batfish ran into three of them in one patrol in '43 and sank them all. Again this did not happen with any regularity for sure - but you could and so it should be a possibility at the min. Not an actual patrol objective though. Fact is boats coming from the Electric Boat Company on the east coast would probably have more a chance of running into a U-Boat then running into a Japanese boat while on patrol in the Pacific. If time/space permits then let both issues be a possibility of a patrol. Happy Hunting :ping: |
"Games Convention Leipzig 06-no promotion for the game yet"
Ze Onkel Neal had asked me to talk to ubisoft representatives at the Games Convention in Leipzig (23.08-27.08.06) to see if I could squeeze out some more news and info on SH4. Unfortunately, I have practically no news for the SH4 enthusiasts. Reason: All that happened at the Games Convention was the statement to the press that SHIV will be released. There was no SH4 stand at the gamers centers, no members of the SH4 developers team had come to Leipzig, they did not even have a press kit yet. So I basically said "hello" to ubisoft from subsim. The ubisoft contact person for SH4 at least could tell me, that the official sh4 page will go online soon, probably already in September and that it is planned to soon release a list of the subs that will be playable in the game, as an appetizer so to speak. Oh, and the ubisoft guys follow the discussions on subsim, of course. So say:"Cheese:D", everybody. That's all. The most urgent questions concerning SH4 have been answered in the interview anyway, which you can find at the beginning of this thread. -End of transmission- |
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