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I think this is far fetched and a rude thing to say. All we want is to make this game more of a challenge. And that's simply a thing about taste! It's not like we forcing people to do anything! As for the "...are better than thou!" That's bollocks! This board here is a nice place, full of nice folks! And i rather leave it that way! :shifty: |
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I said my post was not indictive of this thread ( Indictive \In*dic"tive\, a. [L. indictivus. See Indict.] Proclaimed; declared; public. --Kennet.). Meaning, I'm not using this thread as a sole or exclusive example. I also stated that I see stuff like this on other forums. You should visit Ubi-zoo's IL2 forums or watch some of the rivet-counter ravers on civil flight sim forums. |
:doh: Sorry you can't blame a sod like me for not knowing "ALL" of english ever invented!;)
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Speaking of realism nazis... I thought he'd just misspelled "indicative".
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lmfao :rotfl::rotfl:
Nah, just never knew it didn't have that other "I" in it. :up: |
It's easier to be a realism nazi than otherwise. We always have numbers on our side :88)
Otherwise, I think it's hard to avoid this; NYGM really is the die-hard mod in most senses, since all its developers are seasoned simming die-hards. But stop worrying about the humming bird already! I am testing the final version of this mod now, and it's really not a nuisance to any extent. At least in the type II, and I'm sure it's the same for other boats, the sink rate we're talking about is about 0.5m/minute, I think. That means it'll take you a good 3 hours to get to crush depth even on this weak little duck. :hmm: |
Sounds like High TC while waiting for whatever stationary while submerged, and this mod won't mix very well. Not that i partuclarlly have a problem with that, but sometimes the game drags on enough by itself.
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So...
Is the mod implementing atleast a new keyboard shortcut for 1kt? Or do we still have to use Ahead-Slow? |
there are alot of good posts here,
u-bones, ccip, sailor steve, rosencrantz, and observer. i enjoyed reading your posts. all you guys really want to do is to make the game as realistic as it can get, and im with you all the way. you guys breath life into sh3 everyday. the manual i linked too didnt really say anything about keeping depth while motionless, but i think it implied it. observer, if he is not a real submariner, than he fooled me, also implied it. sailor steve basically said the same thing. it seems that the only part of the question that needs to be answered is how long can it hover motionless. and to my friend rosencrantz, how you doing you old sea dog? i hope everything is well. to answer your question, i have been working on that almost daily for the last 23 days, since i docked at kiel from my 2nd patrol in the wpl campaign. ill be going on my 3rd patrol in two real days, and i am going to use what i learned about sound_ranging with passive sonar in that patrol to see if it has merit or not. i think it does, but i want to be sure. i used it once in my second patrol, and i got course , speed, range and bearing on a target over fiftenn km away. the target was about 1km closer than i had ranged it for, but the course and speed was right on. this shocked me, and made me continue to investigate this method. its using sound cones, and sound cone width, because the width is related to range. remember sh2 map with sound contact produced a sound cone? the target position was aways half the range of the sound cone. another way is to compare the sound intensity of the ambient sound of the hydrophones, to the sound intensity of the screws. at long ranges, on a targets main bearing, you hear both screws and ambients. as the range closes between observer and target, ambients remain constant, screws gets louder. eventually screws overpower ambients until ambients cant be heard at all. these are some of the trigger points i have set, trigger points meaning known ranges. the reverse happens on a ship going away. using the volume switch on the hydrophones, sometimes turned up full, other times turned down full, listening for these trigger points. for instance, when the volume switch on the hydrophones is turned up full, at 34 km, you will be able to hear screws. turn the volume switch down full, on the same bearing, and you cannot hear the screws. so now you know your target is between 32 to 34 km away. whwen you begin to hear screws again, the target is ranged at 32 km, a "known trigger point and range". if the screws where still heard after you turned down the volume switch, then the target is closer than 32 km, and will have to be picked up by other trigger points. using the hydrophones with these three methods turn the hydrophones into a reliable measuring instrument for estimating range to target. the only problem i see is how to explain sound. ill see if it works, then worry about explanations later. |
Greyrider wrote:
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Conn - Sonar: It's nice to hear about you and your research again, Big Ear! Really interesting to read and the latest results you have got... Have to say, A Good Shot, my friend! :yep: A month ago I was coming back to Kiel with U22 we picked up one Sierra at Kattegat while on trim dive. It was out of sight, so I carried on the basic plotting. By hearing I assumed the target can't be closer than 15000 and after I looked the intelligency stuff I was pretty sure it was a frachter making 7 knots, course 250 about, range 16000. With no eels I didn't bother to get any closer to it, so can't be sure. But I can see you have worked really hard with the range estimations, the basic problem with passive system. I haven't botherd, especially after I have started to use 16kms visual range mod with RuB/NYGM. I should, it's not a long time when on the Sea of Norway I tried to catch a target couple times after a quick TMA - with no results. The weather was bloody awfull, heavy seas with fog and so and the visibility anything from 4000 down to zero. So I'm looking forward what you are gonna find! :up: And: I'm fine thanks! Hope you are doing well too! Greetings, -RC- |
You mean I've been wasting battery power all this time going in circles!
I never stopped the boat for much time except to try and throw off the escorts while submerged. I thought the boat would lose trim. |
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