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Both RUb and SH3 Commander correct the rank labels for English language players using German ranks (the v1.4b patch fixes the German ranks for German players). SH3 Commander includes more accurate player rank labels for US and UK players, but due to the rigid 3-3-3 rank approach of SH3, the comparison against the lowest three rank levels is not quite right. But it's about the best possible. |
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I've updated the r2.4 change list - two new features added today.
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I'm most grateful for being allowed such amazing improvements all for free. :up:
Looks like you pretty much are implementing every thing I dreamed of. How could I be anything but bloody pleased? My hands thank you too - no more need to rename crews so massively after a death - I have Repetitive strain injury in the hands! About putting stuff in 'my documents' - I prefer to keep that to personal files, not game saves. Though other games are in there already anyway... |
I encourage/ask if you include my skin updates, including the passenger liners. :|\
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1. how about including setkeys (or something like that, or a light version of setkeys) in the next release
2. Is there any way to let us pick our torpedo loadout using sh3 commander. Like when you start from a base that isnt home base and you cant pick you loadout. maybe sh3 commander can do that before sh3 launches. |
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Yes, for instance I plan to make an early war skin releases for the capital ships, some time at some stage... :doh: Damn, so little time. :)
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OK. Release 2.4 should be available ~ first week of January. The coding's done, just now finalising new mod inclusions. Curiously, has anyone here created their own "add-ons" for SH3Cmdr? ie, language packs, added fatigue models, historically accurate ship or crew names, file tweaks, etc etc. If so, pls let me know - some may be worthy inclusions or at least "SH3 Commander add-ons"!
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Here's an example of the Type VIIC in basic.cfg:
[SUBMARINE_AMMO3]; VIIC Type=1 Version=1 ForeTubes=4 AftTubes=1 ForeResIntern=4 ForeResExtern=1 ForeResExtra=2 AftResIntern=1 AftResExtern=1 ShellSlots=12 NbYears=7 Renown=4 SNK_MASK=NSS_Uboattype7_SNK_mask Year0=1939 <== you would have to make adjustments to the certain years ForeTube00=2 ForeTube01=2 ForeTube02=0 ForeTube03=0 ForeResIntern00=2 ForeResIntern01=2 ForeResIntern02=2 ForeResIntern03=2 ForeResExtern00=2 ForeResExtra00=0 ForeResExtra01=0 AftTubes00=2 AftResIntern00=2 AftResExtern00=2 Z01_00=5 ; VIIC/1 M01_00=1 <== deck gun, -1 means no deck gun A01_00=8 SuperCharger_00=-1 Snorkel_00=-1 Batteries_00=1265 AftBatteries_00=1265 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 <== self explanitory RadarWarningReceiver_00=-1 <== self explanitory Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=3000 |
Ohhhh, you want to remove it from a current boat?? Even simpler... :up:
Open this file: My Documents\SH3\data\cfg\Careers\*Your name*\Careers_0.cfg The career # in the bottom of the file is always the most current one. For instance, look at this one: [CAREER 004] CareerNumber=0 Patrols=0 TonnageSunk=0.000000 MerchantTotalTonnage=0.000000 WarshipsTotalTonnage=0.000000 ShipsSunkNb=0 MerchantTotalShipsSunk=0 WarshipsTotalShipsSunk=0 PatrolCraftSunk=0 CorvetteSunk=0 FrigateSunk=0 DestroyerEscortSunk=0 DestroyerSunk=0 MineSweeperSunk=0 LightCruiserSunk=0 HeavyCruiserSunk=0 EscortCarrierSunk=0 AircraftCarrierSunk=0 BattleCruiserSunk=0 BattleShipSunk=0 MineLayingShipSunk=0 AuxiliaryCruiserSunk=0 PlanesDownNb=0 NbFlot=1 PlayerName=Rudolf Berke PlayerRank=10 StartMonth=0 StartDay=0 StartYear=0 CrtMonth=0 CrtDay=0 CrtYear=0 CrtFlotilla=-1 CrtBase=757 CrtPort=-1 PortName=La Spezia DeparturePointLong=2065057.000000 DeparturePointLat=4857121.000000 DeparturePointHeading=180.000000 Flotilla0=0 NbPatrolsInFlotilla0=0 StartYearInFlotilla0=0 StartMonthInFlotilla0=0 StartDayInFlotilla0=0 E01=NULL E02=NULL OffDead=0 PODead=0 SeamenDead=0 SubType=-1 SubVersion=-1 Z01=4 M01=1 <== make it a -1 to get rid of the deckgun A01=7 A02=7 S01=-100 S02=-100 S03=-100 SuperChargerUpg=-1 BatteriesUpg=1265 HydrophoneUpg=1270 SonarUpg=-1 RadarUpg=-1 RadarWarningReceiverUpg=-1 Decoy_LauncherUpg=-1 SnorkelUpg=-1 SonarCoatingsUpg=-1 RadarCoatingsUpg=-1 ALB=-1 TAR=-1 ForeTubes=4 AftTubes=1 ForeResIntern=4 ForeResExtern=1 ForeResExtra=2 AftResIntern=1 AftResExtern=1 Renown=-522.000000 Finished=false WarOver=false Experience=0.000000 Medal0=-1 Medal1=-1 Medal2=-1 Medal3=-1 Medal4=-1 Medal5=-1 Medal6=-1 Medal7=-1 Medal8=2 Medal9=-1 ForeTube0=2 ForeTube1=2 ForeTube2=0 ForeTube3=0 AftTubes0=2 ForeResIntern0=2 ForeResIntern1=2 ForeResIntern2=2 ForeResIntern3=2 ForeResExtern0=2 ForeResExtra0=0 ForeResExtra1=0 AftResIntern0=2 AftResExtern0=2 AttackPeriscope=0.000000 ObservationPeriscope=0.000000 RadioAntenna=0.000000 RadarAntenna=0.000000 Hydrophone=0.000000 LRRadio=0.000000 Radar=0.000000 MainPump=0.000000 FuelTank=0.000000 StarboardDieselEngine=0.000000 PortDieselEngine=0.000000 StarboardElectricEngine=0.000000 PortElectricEngine=0.000000 Compressor=0.000000 BowTorpedoTubes=0.000000 BowDivePlanes=0.000000 ForwardBatteries=0.000000 AftBatteries=0.000000 SternTorpedoTubes=0.000000 SternDivePlanes=0.000000 RudderFort=0.000000 RudderStarboard=0.000000 PropellerFort=0.000000 PropellerStarboard=0.000000 DeckGun=0.000000 Snorkel=0.000000 FlakGun1=0.000000 FlakGun2=0.000000 FlakGun3=0.000000 ActiveSonar=0.000000 StarboardCreepElectricEngine=0.000000 PortCreepElectricEngine=0.000000 SternTorpedoTubes2=0.000000 SternTorpedoTubes3=0.000000 SternTorpedoTubes4=0.000000 BowTorpedoTubes2=0.000000 BowTorpedoTubes3=0.000000 BowTorpedoTubes4=0.000000 BowTorpedoTubes5=0.000000 BowTorpedoTubes6=0.000000 RadarWarningReceiver=0.000000 Sonar=0.000000 Decoy_Launcher=0.000000 Hydrophones_Receivers=0.000000 |
OK. One would hence expect that if I set these values to -1 in Careers_0.cfg, they will be gone from the next patrol in the current career. I'll try it. Seems easy enough.
Curiously, in Careers_0.cfg, what do the following keys refer to/mean: E02=NULL Z01=3 <conning tower> M01=1 <deck gun> A01=8 <flak gun> A02=-100 <flak gun> S01=-100 <flak gun> S02=-100 <flak gun> S03=-100 <flak gun> ALB=-1 <alberich - educated guess!> TAR=-1 <tarnmatte - educated guess!> <for the below, not so much what the keys mean, but what is the significance of the values? No matter what I set them to, SH3 sets them back to 0> AttackPeriscope=0.000000 ObservationPeriscope=0.000000 RadioAntenna=0.000000 RadarAntenna=0.000000 Hydrophone=0.000000 LRRadio=0.000000 Radar=0.000000 MainPump=0.000000 FuelTank=0.000000 StarboardDieselEngine=0.000000 PortDieselEngine=0.000000 StarboardElectricEngine=0.000000 PortElectricEngine=0.000000 Compressor=0.000000 BowTorpedoTubes=0.000000 BowDivePlanes=0.000000 ForwardBatteries=0.000000 AftBatteries=0.000000 SternTorpedoTubes=0.000000 SternDivePlanes=0.000000 RudderFort=0.000000 RudderStarboard=0.000000 PropellerFort=0.000000 PropellerStarboard=0.000000 DeckGun=0.000000 Snorkel=0.000000 FlakGun1=0.000000 FlakGun2=0.000000 FlakGun3=0.000000 ActiveSonar=0.000000 StarboardCreepElectricEngine=0.000000 PortCreepElectricEngine=0.000000 SternTorpedoTubes2=0.000000 SternTorpedoTubes3=0.000000 SternTorpedoTubes4=0.000000 BowTorpedoTubes2=0.000000 BowTorpedoTubes3=0.000000 BowTorpedoTubes4=0.000000 BowTorpedoTubes5=0.000000 BowTorpedoTubes6=0.000000 RadarWarningReceiver=0.000000 Sonar=0.000000 Decoy_Launcher=0.000000 Hydrophones_Receivers=0.000000 An answer will allow me to determine whether an idea I have is worth pursuing... More importantly, it may also just put the "continuing career with new commander" feature back on the schedule (I don't know whether to laugh or cry about that)! EDIT: I see you responded to my now deleted post ;) |
um...why would you want to remove upgrades...and why would you ever remove the deck gun :hmm:
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And I have no idea what what those numbers mean. |
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This is from Uboat.net "The end of the deck guns After the massive anti-submarine build-up by the allies in 1942 and 1943 the deck guns were removed from almost all the boats in 1943 and 1944. A few commanders were allowed to retain them though, esp. the ones who commanded the boats in the Indian Ocean (the Monsun boats). But, in effect, from 1943 the deck gun was for the most boats a thing of the past." Also a request for an add on to SH3 Commander.. Maybe add Type941's Mega Liner/Transport/Auxillary Cruiser skin pack into the random skins section of SH3 Commander to go with the MVP skins that already exists.Those skins are to georgeous not to have. |
@ Type941: Do you have a direct link to your skin packs?
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