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@Tordo:
Thank you for your "editor.txt". I did indeed see your adding from the Zwaardvis added at the beginning of editor.txt. But did you notice that the Zwaardvis is already mentioned almost at the end of that line? Anyway, it all doesn't matter anymore: I found another way to get the Zwaardvis in all the MISSIONS! Therefore: In any case: thank you for your attention and effort! :Kaleun_Salute: Remains: Adding the Zwaardvis to the Campaigns! I see that there is also the Swordfish added in the "Unit Reference". But you can't choose the boat in the campaigns. That's why I think the Swaardvis will show up in the Russian campaign as "Enemy Ship". But I'm not sure because I haven't played the Russian campaign. Still, I'd like to be able to choose the Zwaardvis in NATO campaigns! Do you have any idea? |
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@Tordo:
You didn't answered me about my question started with: "REMAINS" :D |
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1.I took the liberty of modifying your favorite submarine,very poorly armed in origin. Adding a main type of torpedo (heavy torpedo of Italian origin A184) and adding a basic anti-aircraft defense by means of the known (and successfully tested in combat)missile Blowpipe.(So...backup the "rnn_84_ssk_zwaardvis.txt" in the vessels folder & replace it with the file I modify) 2.To add it to campaign 001 you must follow the path:StreamingAssets....dotmod.....folder campaign....folder campaign001...summary.txt (backup & replace it with the file I modify)....good luck & good hunt.....Cheers! |
Navy Drones
Gyrodyne QH-50 DASH
DASH was a major part of the United States Navy's Fleet Rehabilitation and Modernization (FRAM) program of the late 1950s. FRAM was started because the Soviet Union was building submarines faster than the US could build anti-submarine frigates. Instead of building frigates, the FRAM upgrade series allowed the US to rapidly update by converting older ships that were less useful in modern naval combat. The navy could upgrade the sonar on World War II-era destroyers but needed a stand-off weapon to attack at the perimeter of the sonar's range. The old destroyers had little room for add-ons such as a full flight deck. The original DASH concept was a light drone helicopter that could release a nuclear depth charge or torpedoes. The aircraft was considered expendable. The manned Gyrodyne Rotorcycle program of the mid-1950s provided prototype work for the DASH, and ultimately the Rotorcycle was modified to produce the initial drone version, the DSN-1/QH-50A The DSN-1 was powered by a Porsche YO-95-6 72 hp piston engine and carried one Mark 43 homing torpedo. The next developmental version was the DSN-2/QH-50B that was powered by two Porsche YO-95-6 engines and also carried a single Mk 43. Serial production of the DASH began with the third version, the DSN-3/QH-50C, in which a 255 hp (190 kW) Boeing T50-4 turboshaft engine replaced the piston engine and the payload was increased to two Mark 44 torpedoes. Later On this was Changed to one single Mark 46 Torpedo A total of 378 QH-50Cs were produced before production ended in January 1966. This Drone has Been Added To DotMod To add extra anti-submarine capability's for vessels that cannot operate full sized Helicopters. p.s this is new so bear with us as we add it. Steel Shark |
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@ Tordo, about "Zwaardvis":
Thank You very much for your effort! Now I understand fully how to implement a Zwaardvis to The Campaigns. Thanks to you, it wasn`t too hard! :Kaleun_Cheers: |
Today is the release day for the new update. So excited. Hopefully the update will be out by the time I get home.
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Number zeropointfour !
Can't waite, but I have to...:O:
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I am also eagerly awaiting for this release. :up:
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the new release is on Github for download...I know what I am doing when I get home......
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v0.4a-1 Release
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Oh wow.......just looking at the new subs added! :up:
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Do I have to sign into github to download? Not finding a link, just the pdf file.
Nevermind. I had to open up the "Assets" tab towards the bottom. Looking forward to the latest updates. Thanks team! |
Love the incorporated new HUD, though not so much the helo control.
I also love the added helo support. Is there a dipping sonar capability or maybe planned in a future update? Is there a reason you couldn't incorporate the helo controls in the updated HUD? Nixie controls, thank you for that as well. Perhaps I should have asked for the readme file, if one is available and questionably probably not really needed, but it may have help to address the questions above. Thanks Dotmod team! This just gets better and better with each release. PS, so the new ships added are not necessarily player controlled, correct? I would love to have tried a Spruance or Sumner with the DASH helo. :Kaleun_Cheers: :Kaleun_Applaud: |
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