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Very nice. The Seahorse SS-304 is one of my favorite submarines. The book "Maru Killer" by Dave Bauslog is excellent, it is about the Seahorse and her WW II patrols. Far as your fuel issue, should be no problem in TMO. In TMO, all subs carry the amount of fuel they would have with ballast tanks converted (as real subs did) to carry fuel, you have some very long sea legs. Standard speed (brings up 15.5 knots) is what I travel to and from most patrol areas typically eats about about 20-25 percent of fuel. I then cruise at around 10-11 knots (2/3) in patrol area unless need to speed up for whatever reason. Typically run fuel down to 25 to 30 percent, enough to get me back to base or at least Midway, Exmouth Gulf etc to fuel en route home, depends on location, distance. Under the navigation tools on the tool bar there is a :Maxiumum range at current speed" button, your navigator will tell you, as well as a "rang range to course end" and :time to end course. Play with the speeds and see what works best for your current situation. The original TMO manual which is included in my Update documentation folder, explains this well., consult it. I do not have it front of me but from memory... |
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Best regards. Fitzcarraldo :salute: |
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Follow up: I would try it first with the native TMO environment, then try it with your preferred, so can notice the difference. If would like can upload the darker nights mod, can see how it works with your environmental mod. |
Re: Tale of... 2 Gato folders.... curiouser & curiouser
Ahoy, Bubblehead1980... :Kaleun_Cheers:
Had a few & decided to do a bit of poking about in the main, 1st folder that is called for to be installed... TMO 2.5_UpdatedBH Revised Final On My end, I renamed it to: 1- Trigger Maru Overhauled v2.5, adding the fact that it is TMO, overhauled.. & adding the 1-, to indicate while staring at JSGME, that it's 1st in the line up to be activated, just My own clarities sake... :yep: Any who... :hmmm: on to the meat of the subject. Whilst poking about, taking a look see, under the hood, so to speak.. I noticed something a bit... peculiar. Sees that there are 2.... Uno... Dos... folders for the following U.S. sub : Data/Interior tagged, as follows: NNS_GAto NSS_Gato :o :hmmm: :doh: :hmmm: :timeout: So, that leads to My query... is that supposed to be that way, or not.... :hmmm: :hmmm: :hmmm: Standing by, awaiting orders... :shucks: M. M. :Kaleun_Salute: |
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That is strange. I just pulled up the Data/Interior/NSS_Gato (in my update mod) and there is only one there for Gato, same with the sub folder which contains the NSS_Gato.sim etc. NSS_GAto (with the capital A) does not look correct Not sure how that made it there, not present on my end. |
Re: Tale of Two (2) Gato files... part deux...
Forgot to add this when I posted to begin with... My apologies...
http://snipboard.io/Qf6p7i.jpg M. M. :Kaleun_Salute: |
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Yes, that is not correct and not present in the mod I have in front of me, which I ran a patrol last night, sans a CTD because forgot to activate LAA(I forgot to mention LAA in readme , figured it was a given but will revise.) Make sure you have the "TriggerMaru_Overhaul_2-5_UpdateBH_Revised Final"(as it is titled) version of the mod, link is in the subsim downloads section. The other day, in relatively short order, I uploaded three versions..original (which had an error causing some people to have issues starting a career), then I mistakenly uploaded an unfinished/text version of the mod (why I labled it as I did to avoid confusion) and then the final version. Disregard the other versions, only want the revised final version. |
& that is from the last downloaded zip, that I grabbed... that you uploaded... by the way.
I circular filed the previous 2 that I grabbed... & that is looking at the main Data/Interior folder... post edit : Thought of something.... & think I found where the... issue stems... After reading your reply post... I dug a bit more... further into things... In the main unzipped folder... there is, as you pointed out... no... I repeat.. no 2 Gato folders.... upon seeing that, I pulled up My stock copy of SH4... (which is a copy from Steam, by the way... :yep:) &.... lo & behold... found that for some odd reason, that, contains, the aforementioned 2 Gato folders... the whyfore's & how comes... come to mind. :roll: I shall, take a look at a Ubishaf.. urhm... Ubisoft copy that I also have & see if that occurs as well in that copy or not... & shall report back on what I find out... M. M. :Kaleun_Salute: |
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Sounds like a steam related issue perhaps. My copy of SH 4 is a disc and the second folder is not present on my end in the mod nor the original SH 4 install. |
Re: Tale of Two (2) Gato files... part trois...
Ok, took a bit of poking about... (somehow I squirreled away that copy in a different folder... :oops: seems I had a couple of SH4 mods stuck in another folder, in that folder I had the Ubi copy tucked off in... still have a lot of work to rebuild My SH mods collection I used to have, before My ext. HD gave up the ghost, no warnings... of impending doom... :doh: :o :wah:) but found the copy I have from Ubi...
& there is only just the 1 Gato folder... NSS_Gato On that note.. have deleted/stricken the extraneous NNS_Gato from My modded SH4 & as well from the Steam copy. I shall go before the navy board for summary 1K lashes with a wet noodle... :oops: M. M. :Kaleun_Salute: |
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Glad you figured it out. :Kaleun_Salute: |
TMO 2.5 update revised README
Everyone,
Did a little revision to the README for the TMO 2.5 Update. Also included the version of EAX Sound sim I use with the mod. https://www.subsim.com/radioroom/dow...o=file&id=5970 |
Have to say, outstanding work Bubblehead. The darker nights are truly a gamechanger. Was just transiting Yakushima strait where a subchaser was patroling at dusk in SIlversides (Jan 43). Waited for darkness and began transit on surface with no issues (had to dive in the end, as she changed course and went static, bringing us too close for surface sneaking. Had to go silent and passed her to starboard at 1500 yds). Really enjoying it
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Thank you, glad are enjoying it. Nice. Always interesting "running the gauntlet" through straits that are patrolled. Wait until they have radar or you are running through something like Lombok Strait or a place cant dive (mines) like La Perouse lol Makes me tense up and I designed the bloody thing( the patrols) :har: Most of them are random enough, they don't act the same twice, keeps it interesting. Curious, what assigned area are you en route to ? |
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After the last DM with ya, I decided to forgo an s class career & instead pushed forward on a career in a Sargo, the Seawolf. (SS-197) Am based out of Manilla, though it is early on in the war, got orders to patrol off the East side of Formosa to do a bit of reconnoitering around Hailein... (think I got that recalled rightly as to the name of the port city there... :hmmm: is in the NE quad of Formosa.) Am about 4 days out of base, headed for My patrol area... & had to do a crash dive to avoid a Betty bomber. Loving the set up...thanks for the hard work & effort you put into it. :up: M. M. :Kaleun_Salute: |
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Oh man did not mean to warn you off the S-Class lol but was just saying its tougher now, they are no longer the tanks (and cant dive as deep as they used to) they used to be in the sim lol. Nice. I just start my second patrol in the mod, with a Salmon Class (USS Seal-183) out of the Asiatic Fleet, first patrol was out of Manila. Supposed to start at Cavite but guess I never added the start there, will change it with the forthcoming patch. Those crash dives when a plane is 5 NM or less, since are without SD radar make for some tender moments eh? Glad you are enjoying the mod. :Kaleun_Salute: |
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Still have the S class career... :shucks: M. M. :Kaleun_Salute: |
Have the awards and medals been corrected?? Not getting a Navy cross for everything??:hmmm:
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The Better Medals Fix for TMO was incorporated into the the update. Awards are better, but are still wonky, one day I want to sit down and really devote time to correcting them. I have an idea after looking at things and talking with others. Bring back to the MOH for really big feats if possible. Navy cross. Substitute many of the lesser medals for submarine combat pins (often more coveted than medals by WW II submariners) for player and his crew members. Will need someone to do the graphics for the pin |
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Got subsequent orders to move to Area 8. Once there was told to find 'em and sink 'em. Thats when I headed through the strait with intentions of trawling off the Kagoshima bay entrance. Few subchasers, a small DE, and an H8K or two out there, but no shipping. Avoided the patrols submerged by day, on the surface at night. One night, thought I was detected at about 7000 yards but outran it, leaving her ziging around searching. Decided to act on my own now, in search of big fish out in Convoy College. Ill be there in a few days game time. Another cool add, actually having Sofu Gan out there is a cool surprise. Felt like i was finding the Dutchman again. |
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