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Different sub sim warfare game.
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Welcome, there's no need for special invitations on this thread. :yeah: Just speak your mind... Quote:
Personally, I strongly believe that the market misses a classic modern sub simulator right now and this is what we are proposing. Beyond that barrier, I like your thoughts and ideas and thanks for giving your time on expressing them because you never know what the future brings. :Kaleun_Cheers: |
Things are moving forward to our development and the team allowed me to give you this little gift. :D
MNW... https://media.discordapp.net/attachm...917&height=516 ...vs Reality https://media.discordapp.net/attachm...723&height=516 |
Oh yes!
Will it be another external 3d view, or our old favorite "cockpit view" submarine game? Will it support VR? |
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No external 3d views, this is a real simulator. You will be a able to see outside from periscopes(optronic masts) or from the watch. We have the knowledge and our game engine can support VR but we do not think it is a good feature gameplay wise for the genre except on some very specific situations maybe. For the time being the answer is negative. |
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Thank you very much. Count me in! |
The pics and render looks amazing! good job guys!
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How are you guys going to implement the sonar modeling?
Have you thought about using new technologies like ray tracing? http://liu.diva-portal.org/smash/get...FULLTEXT01.pdf Or perhaps open source underwater acoustics models. I remember studying a paper on this a few years ago. Edit: https://oalib-acoustics.org/Rays/USM...frontpage.html |
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https://www.youtube.com/watch?v=9HIyW4PC8vo |
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This is under consideration with the idea that the external view of the opponent will only show the predicted position and not the real one... and that on lower realism setting. Quote:
Thank you very much! Quote:
As we have stated in the past, sound propagation is one of the most demanding features on this project. We've seen this library that is using one ray-tracing algorithm and although it is written in C++, we have serious doubts about it's performance since in our situation we are dealing with many real-time factors. For the same matter we are investigating two roads one of the two is ray-tracing but powered by the GPU. But please keep in mind that the point on a good simulator is an authentic feeling and result and not just an interesting technology behind it. We walk carefully on this matter. Quote:
Of course we have watched all of his videos, he is doing a very interesting job and when things will become a little more clear on how this project will actually progress we are aiming to get in contact with him. :up: |
This needs clarification, I'm thinking in terms of what you would see in Dangerous Waters or DCS. It's more of a cinemagraphic context.similar to what we see in the Silent Hunter series not the Tactical in cold Waters.People like to admire their own ship or look at the enemy vessel.I think you understand what I'm talking about.A weapon to target view is the money shot in sim's as well.The external view in Cold Waters is greatly appreciated for ambiance(I use the muddy water mod so its not a tactical crutch)
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Well we have some features regarding the ambience and movie like tecno-thriller feeling that trust me it will make you very happy :) And I am not talking about the screenshots that follow. They are just a small development gift. Reality... https://media.discordapp.net/attachm...758&height=502 ... MNW https://media.discordapp.net/attachm...892&height=502 |
Terrific!!!, what are you using UNREAL ENGINE 4? Unity?
I prefer UE4, the new contract is better than the old one, you start to pay only 5% when reach 1 million USD sold. :Kaleun_Cheers: |
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Thanks :) This project is not built collectively on one framework(game engine) and that happens on purpose. Various frameworks are used for different purposes (rendering, networking, physics, UI etc.) The current version is using unity for real-time rendering but that is a subject that might change in the versions to come. Yes I agree, the new UE4 terms seem better than the old one. Quote:
Many external views with realtime action sequences are going to be used. How about that? https://media.discordapp.net/attachm...916&height=516 https://www.subsim.com/radioroom/dat...+7+5b7v7v/2Q==https://media.discordapp.net/attachm...914&height=516 |
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Thank you for posting it here! Isn't this awesome? So excited for it! :up:
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:Kaleun_Salute::Kaleun_Cheers::Kaleun_Applaud: PS please support macOS too and maybe even screens (map?) on a network connected iPad! |
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They are definitely going to try for MacOS support and are planning for station displays on mobile devices and a web app! |
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