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I was trying to rotate A2_FLAK_GUN bone, but I couldn't...:hmm2: EDIT Quote:
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http://s6.postimg.org/l5q96uewd/SH5_...6_17_05_03.jpg This is a new configuration and you can see the issues. I can man all three stations but I still can't operate two forward heavy flaks. I'll see what I can do...:hmmm: Do you want me to upload the files? |
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- Bow gun: there is only one gunner instead of two, and he is sitting on the wrong end of the gun; - Wintergarte gun: there is only one gunner instead of two, and he is manning the gun as if it was a light Flak gun; - Stern gun: as far as I can see from your screenshot, all seems okay. Quote:
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OK, just give me some time...:up: I have to go now, but later this evening I'll upload new files and then we'll see what we can do...:)
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OK, this would be realistic (and very badass ) U-flak configuration, you will agree gap, right?:) It's interesting that in this configuration all flak stations are working fine !? :doh: However, If I add 2x 37mm instead of 2xQuads, then forward two stations will become inoperable (for player)...Strange...:hmmm: Here is the new U-flak mod (complete)... http://www.mediafire.com/download/cd...+U-FlaK+II.rar |
Will this be incoporated into the next version of TWoS?
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While I was waiting for your updates I tweaked a bit the conning tower to accomodate the new gun configuration (if you open the GR2 file you will understand what I am talking about). Talking on it, I am stil undecided wether to remove the flag staff or not... Here are the files: http://www.mediafire.com/download/5y...Turm_Tweaks.7z Quote:
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But, we are on good track... |
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Good news :up:
Using Notepad++ I have searched the data folder for the string "WP_FLAK_GUN", and I found instances of it in the following files: \Scripts\AI\Crew\Crew_Idle_Actions_QR2.aix \Submarine\NSS_Uboat7*\Submarine Parts\Conning_7*.GR2 (this was expected) \Submarine\NSS_Uboat7c41\Submarine Parts\Conning_7c41_*.waypoints.GR2 (this was expected too, but I still don't get why only VIIc41's conning towers have their crew waypoints duplicated in an external GR2 file; makes me wonder whether the duplicated bones are actually used or not) \Submarine\NSS_Uboat7*\waypoint_edges.txt \Submarine\NSS_Uboat7*\waypoint_info.txt Now we need to study those files, but I feel we are a step closer to the solution of the puzzle :sunny: |
sober made a mod for Shaefer for using with VIIA and VIIB's where he moved the bridge crew to different positions.
Peter |
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One more question though...Your tweaked gr2 U-flak tower works great but it has been doubled in size (9MB, was 4MB), was that your intention or maybe not?:hmm2: Also, I'm going to upload latest U-flak version with edited upgrade packs, restricted gun zones ect...You are free to grab it and , if possible, to tweak any spotted issue...:yep: |
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Unlike watch crew, gun crews need to be aligned with their guns, and their animation synchronized with gun's animation. Some of their settings might be different, in any case I would like to see sober's mod. Do you know where I can download it? Quote:
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And here is the new version...
Current issues: Front gun - no visible crew or flipped single light AA gunner when bone is renamed to WP_A02_GUN Central Quad 20mm AA gun - single light AA gunner (I brought that poor guy back to the bridge, just to make some crowd when guns are manned :)) Front gun not operational for player (shielded, 37mm) until it's replaced with quad 20mm trough bunker upgrade. (All other flak stations are OK) And that's about it... http://www.mediafire.com/download/qd...U-FlaK+III.rar Make some tweaks if you can, if not, well , what a hell, we will wait for some better times untill we learn more about the files and dependencies...:) My opinion is that the new boat is a great fun even now, such as it is (until those Spitfires arrive at least :D)... |
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