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there are multiple version of ISP make sure you install the correct one for the mods your running.
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What class of sub are you in? |
here is my mod list:
TriggerMaru_Overhaul_2-5 TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502 1.5_OTC_Metric Tools Fixed Zero Bomb Load RSRDC Fixed_CD_sonar_RSRDC is it ok?I have got some ctds when load a save game,i dont know why... |
It looks ok, but I did not test a lot of extra mods when developing the TMO versions. Did you start a new career when you installed these mods? |
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And I'll say thanks again to TorpX for keeping SH4 up to date and relevant and being so responsive on the forums. |
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JT, those last two fix's for RSRDC (Fixed Zero Bomb Load RSRDC; Fixed_CD_sonar_RSRDC) are "fixed" in OTC. They are incorporated in the OTC for RSRDC mod. It wouldn't do to have a compatible mod without fixing what's apparently wrong with the original.
Having CTD's with saves is an on going problem. Especially if you've been changing in and out mods. NEVER replay a saved game point that didn't have your mod list you're currently using. There are some that think replaying the same saved point with different mods (to see what differences there may be) is a good thing. It's not!! Starting over with a whole new career, erasing any prior saved points is always the best idea when shifting out mods. |
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The UPCLocalization and UPCUnitsData files are the culprits for me. When I install ISP without those files (but keeping the UPCCrewData file), I get the notes back. I have the special abilities crewman too (who seem to work, i.e. when the idle fuel guy is in the control room, his propeller is black and when he is in the engine room, it turns green - superficial testing admittedly!) ***(edit: upon further testing, that didn't work out. The idle guy becomes the dive guy and the battery guy becomes the morale guy - at least according to the text window when you hover your cursor.) *** Sub acceleration and turning are definitely modified from stock RFB. I haven't tested any of the ship physics, but assume they are unaffected by these files? Does this make any sense? I'm still trying to figure out why I'm experiencing the loss of notes in the first place. How do you dig in to .tsr / .upc files? (I know I've created .tsr files from using the Sh4MissionEditor.) And I've used Silent 3ditor to dig in to the .dat files, but have no idea how the UPCData files are created or modified. (I'm sure there is a modding guide somewhere that I'm not finding!!!) ISP is awesome! |
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The UPCLocalization file has the text displays, but does not effect operation of equipment. I did change that file to display notes about the special abilities, of course. I don't recall making changes to the UPCUnitsData files. |
The UPC files are the worst ones for causing strange behavior with saved games, and the practice of shifting in and out mods. The reason is they are saved in your "SH4" folder, found within the "Documents" (or "My Documents" for an older OS) folder. The "SH4" folder is NOT to be confused with the main game folder called "Silent Hunter Wolves of the Pacific". The SH4 folder is made automatically the first time you start the game, and remade anytime you delete it from your "Documents" folder. It contains your chosen game options like screen resolution, unit of measurements, manual or auto targeting etc. It also holds all of your automatic and self made saved game information that make up a saved game point.
I'm not saying this is anyone's problem that have been pointed out lately, but.....just for your information.......the saved UPC files in the SH4 folder will cause CTD's due to adding/removing mods, then replaying a saved game point. Any changes made to the saved UPC files are trouble when replaying a saved point. It's the changing of UPC files that have required the known instructions to "add this mod only when your in-port", not during an active patrol. The game automatically set's a new saved game point everytime you enter/leave port. |
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To be clear, I am working with ISP 2.15 for RFB 2.0. I copied the following segments from the RFB_2.0_Patch_23Apr2010 UPCLocalization file and pasted them into the ISP 2.15 UPCLocalization file and voila...all is well. ;UPCUnitsData\UpgradePacks.upc ;UPCUnitsData\Weapons.upc (That was kind of cool.) Quote:
I initially thought this was my problem because I had a few versions on my computer that I hadn't used MultiSH4 with. (I have a USB 3.0, 2TB external drive that I've gone a little crazy with!) Anyway, I cleaned house (including the registry using CCleaner) started with a fresh copy of SH4, used MultiSH4 with fresh downloads of the mods and still had the same problem. This was all to fix a very minor issue, but it was fun and I learned alot. I'm afraid I might have the modding bug now. |
TORPX
If one begged and pleaded could you be talked into making a version of ISP with your latest fixes that would be compatible with the U-Boats and Operation Monsun and Omegu?
I'm wanting to start up another U-Boat campaign but really enjoy using your ISP. I think it would be lovely to use out in the north Atlantic especially if the fog was tweaked a bit for those coastal hazes storms of the North Atlantic. |
Since I've never played the German side of SH4, I don't see myself as the one to take on this task. Besides, there are still things I would like to do for the RFB side of things. |
im using the Tmo version right now out of midway December 41 in a Tambor class i don't have a weather button so have to guess the wind i say maybe 8 knts every once in awhile get knock off course love that makes it a lot better:yeah:
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The disappearing button issue is most likely caused by unloading mods then loading other mods and then saving a game over a save from a past mod list. The best rule for running these mods in my book is that if you want to change mods :
Remove them all Remove the game Reboot Reinstall the game Reboot Install 1.5 Reboot Install JSGME and populate it with your mods Reboot Play game I have never had a corrupt save doing this. Torpx ... I understand what your saying about ISP and OM. You should give the other side a try sometime it is nice starting the war in 1939 with a boat that only has three tubes. A good challenge. I would love to see some major North Atlantic storms. The fog in the mods I am running for OM is tricky. You think you can not be seen but they do see you and chase your hiney down but in some areas your only talking 215 feet in the North sea so it is much more of a challenge than dipping down to 450 in the great depth of the Pacific and hiding from the Japanese. I find those english buggars can be much more persistent than the Japanese at ASW. |
Merc4ulfate, try this. I'm running TMO with RSRDC. I've downloaded and am running Dynamic Enviroment v2.9 for SH5. Also SH5 water for SH4. I'm only using the Main Mod of DynEnv 2.9, but there's 27 Options. I had to cut out the Scene.dat file because the underwater was too murky for me. Also got rid of SEA folder since it was U-Boats only. So far no problems with mod soup. May be worth your while to look into that Mod.
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Sure. |
Diving time
Since the installation of ISP 2.4,i notice that the diving time has been reduced.Is this intentional?
I know that this mechanism has been reworked. |
Reduced compared to what? |
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