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@Raptor1
So, do you enjoy it? Have you ever played World in Combat?, If yes, how does it compare to it or Company of Heroes? |
The original WiC was kinda cool, because a lot of the fighting is in South Seattle.:haha: It was pretty funny when I was at Centurylink field, just to the west of there is where the Soviets land in the game.
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Unlikely as it's not a good idea to nuke areas that you will soon be capturing and occupyingand unnecessary because the Russians had plenty of conventional assets to do the job and do it better. After all between them and the Warsaw Pact they had something like 9 Airborne divisions. They would do a much better job of denying nato the use of their airbases while still leaving them usable once the front line passes them. If anyone would use nukes on the first day or two I'd think it would be NATO. The time to use them would be when those Soviet tank and motorized divisions are bottled up in choke points like Fulda. By day 3 or 4 their effectiveness would be greatly reduced. |
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The gameplay itself is similar to World in Conflict but much more realistic. There are no fixed wing aircraft (but there will be in the sequel coming out next year called Airland Battle). Units are unlocked through gaining points through playing either online or singleplayer missions (and you'll want to play the campaign first to unlock the nice stuff) and then you use your unlocked units to build up particular 'decks' of units. For example I have my BAOR deck which is comprised of only British vehicles (with one exception being the HEMETT which I added because there are no Bedfords :wah:). The BAOR deck has the strong but snail like in speed Challenger I, the faster but lighter armoured Chieftains, the mainly useless Rardens (good for scouting and cannon fodder), and the not-too-bad-but-could-be-better Strikers with their Swingfire missiles. You can play against people or do co-op matches with them against the AI. A word of advice in regards to playing with friends against the AI, pack SAM launchers, particularly if you're name is Raptor, because the AI likes to build a swarm of Mi-2 Salamandras which can be pretty devastating if they bounce you early. For some reason in our games 9/10 they head straight for Raptor, still haven't figured out why, which is probably just as well because without the Tracked Rapier British AA cover is pretty poor, relying on chaps with Blowpipes and hoping that the helos are dumb enough to come into range of the autocannons on the Rardens. Cover is fairly basic but effective, you can hide any unit (except helos) in bushes and forests, but vehicles may suffer faults whilst navigating rough terrain such as a gearbox failure or even throwing a track which will mean that they will have to stop to repair it. That doesn't normally take long and it doesn't happen frequently to be anything more than a minor nuisance that makes you consider where you send your units. Cover lowers the enemies ability to hit you accurately while you can hit them, obviously though the longer you fire from the same spot and the closer they get, the more they'll see you and the more accurate their fire gets. Shoot and scoot. In regards to the developers, I can't fault them at all. They have released, to date, four sets of DLC, adding new multiplayer modes, new maps and a new singleplayer campaign, and the whole lot has been absolutely free. In an era when just updating old DLC can result in the whole thing being reshipped and you having to buy it over again (I'm looking at you Train Simulator 2013), that sort of service is a breath of fresh air. You will find some things with it that you don't like, you may come to think that Soviet units are overpowered, or that NATO missiles are too accurate. People have varying ideas of what they expect out of PACT and NATO units, but generally speaking, any faults I've found have been through my own expectations and bad tactics, not reality. IMHO, they've done a good job, it's worth playing, and there's not that many proper Cold War gone Hot games out there that don't wonder into 'Invasion:Amerika' territory but stick to the more likely battlefields of Central Europe, so on that merit alone it's worth looking at. Not that I'm dismissing WiC, it was a great game and a lot of fun to play, but...unlikely in its primary battleground. The New York cinematic was breath-taking in its emotional impact though, and I did love all the CGI vids they released. I keep meaning to reinstall it with the graphics jacked up on this machine, see it in its full glory. :yep: Wonder if there are many playing online still... Anyway, there's a thread over in the General Games forum for W:EE, so check it out: http://www.subsim.com/radioroom/showthread.php?t=192893 :salute: |
Almost a necro tread, :o
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I haven't played World in Conflict in a long time, so I can't directly compare it to Wargame, but the concept is mostly similar, though Wargame is somewhat more realistic in both premise and gameplay. As for Company of Heroes, it has some similarities, but the larger scale, lack of base building, different setting (of course) and other factors make Wargame play quite a bit differently to it. Quote:
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I have the same problem with EndWar. :hmmm: Where can I buy this...Chopper Repellent? :hmm2: :har: |
Google:
<game of choice> cheat codes. I believe chopper repellent is under invisibility... :) |
Wouldn't stinger missles work instead, of course I've never heard of this game so I'm talking out of my butt, they worked well in Afganistan matter of fact it was a game changer..I'd have stingers on both flanks of a column of armor. Gee I wonder where 20,000 Lybian shoulder held ground to air missles went ??????
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