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Yes I did. Testing with the testmission: The Sonarguy is not able to detect the freighter by himself. If I raise the scope, short time later, he is also be able to hear the contact. :ping: |
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when ill go for the first time to mission the crew doesnt say anything but after ill log out to main menu and go back to mission the crew members will start to say "ship spoted bla bla bla"
i try it only with 1 mod NewUIs_TDC_6_9_0_ByTheDarkWraith and each time when i log for the first time in game the soundman doesnt say anything and afert ill log out to main menu and log back to mission will start to talk say "ship spoted bla bla" |
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Load - reload ... same with my configuration .... :rotfl2: |
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I think it's important, anyway. Hope it helps. D40 :salute: PS; I wonder if I really ever tryed to load reload on purpose....?! |
Well if it's just a load reload problem....it's not such a big deal, right? As long as the patch works in the end :)
I would love to test it except my computer is a bit messed up so I am waiting to do a format and then a 100% clean install of everything for the new and improved sh5 experience wohoo :D |
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one sec same effects ... load - reload and SonarBenni doesn't make a secret of locating contacts, he reports what he finds |
I think I have found something...
During my test mission the target gets to hydro range and draws a hydro line. Hydro does not call out. I turn my boat to face him (deaf area) and the contact line fades away. I turn side on again and he calles out. This is all at a range of 30 to 25 km away. So - it is not a save load issue (although that can fix it, but not a fix that will let real nav work), but an issue when the contact first loads. When the same contact is then (after loading) re-found, the trigger to call out then works. If you then do this fade target (deaf zone) for a second or third time, hydro does not call out again when target is re-found |
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D40:hmmm: |
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Benno assleep??
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If so, will it revert again?? |
New version of crew wake_up patch coming. I figured out how to overcome the load, reload bug regarding crew :D
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Well I got the sonarman to wake-up without having to load, reload :D Man he was on the ball! Soon as the ASW test mission started he was calling out the contact that was near. He failed to call out the long range contacts when they came into range though so I'm looking into why now...
The great thing was when the contact went into the sub's dead area he lost contact as expected. When it came out of the dead area he was all over it reporting new contact again! The \data\Cfg\Contacts.cfg file will have a big impact on this re-acquiring from dead area. |
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D40 (gotta' go, be back shortly) :salute: |
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