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-   -   The Kriegsmarine add on for OM. (https://www.subsim.com/radioroom/showthread.php?t=181851)

jaxa 04-17-11 07:55 AM

I've tried to play SH5 some times, but couldn't find atmosphere similar to SHIII/GWX, even in small part (this game, apart of graphic, is one big mistake for me). On the opposed side SHIII/GWX has, unfortunately, outdated graphic (very important thing in all kinds of simulators). Only choice is, basing on lurker's OM/OMEGU, try to make megamod compared to GWX, but with better graphic. I hope you guys do it as well as you can :up:

drakkhen20 04-17-11 08:01 AM

thnaks guys. i hope we won't disapoint anybody.

iambecomelife 04-17-11 09:56 AM

Quote:

Originally Posted by markdenny (Post 1644791)
Will there be any improvement to the crews uniforms in this new mod/upgrade ie proper wet weather gear/cold weather gear as shirt sleeves in the mid atlantic in winter not very real.All the other upgrades/mods look fantastic cant wait and it would'nt be trashing LURKERS FINE OM/OMEGU just enhansing it.Keep up the good work looking forward to the new VII A. :arrgh!:

This is easy to mod; there are files for selecting crew clothing based on weather and other conditions. I can take care of it.

jaxa 04-17-11 10:26 AM

Nice to see that old guard from SHIII modding community start with making SHIV more playable for Uboot fans :up:

MaddogK 04-17-11 06:30 PM

Quote:

Originally Posted by drakkhen20 (Post 1644711)
Wow, I just got a pm from lurker. he said he has wolfpacks in OM. I dont know what they consist of though. Hhhmmm... Also he feels that we are trashing his work. I dont know what to say to all this. I explained we are not trying to trash it but add to it what some of the community feels that some areas need improvement or fixing. So hopefuly I didn't stir up nothing. Ive been treading through this as politly as possible. We'll wait and see I guess...:nope::damn:

This is why I asked for someone to go thru the campaign files, the OM 7A is an AI boat and I suspect at the heart of any OM Wolfpack action. I'll make adjustments to the playable 7A to ensure it's won't kill the AI boat, but the human playable 7A will have to be written into the OM campaign.

nemo7 04-18-11 12:59 AM

Quote:

Originally Posted by iambecomelife (Post 1644985)
This is easy to mod; there are files for selecting crew clothing based on weather and other conditions. I can take care of it.

Great news matey...:yep:

Wolfstriked 04-18-11 07:17 PM

Something that could use improving in OM.:D

When you press to go to control room you are looking at your bed in the IIB.This makes it feel non-fluid in that your constantly having to turn around everytime you leave the nav map.When your on bridge and you click Rmouse button twice your placed in sub in perfect spot.....you can see the dials,you can click on nav map,you can click on observation scope(maybe change it to attack)and you can click on conning tower to head back up.I do not know if other uboats are like this.....

Madox58 04-18-11 07:48 PM

Quote:

Originally Posted by drakkhen20 (Post 1644711)
Wow, I just got a pm from lurker. he said he has wolfpacks in OM. I dont know what they consist of though. Hhhmmm... Also he feels that we are trashing his work. I dont know what to say to all this. I explained we are not trying to trash it but add to it what some of the community feels that some areas need improvement or fixing. So hopefuly I didn't stir up nothing. Ive been treading through this as politly as possible. We'll wait and see I guess...:nope::damn:

Well I do not see you touching his original works.
You are createing an add-on.
GWX has many people creating add-ons and such and no one is stopping them.
As long as Your not useing his files, And You are overwriting his files with Custom stuff?
You need no permissions.

jaxa 04-19-11 12:30 PM

Privateer is absolutely right, there is no need to wait for permission from lurker to create addon for OM/OMEGU. Lurker has done fantastic job with OM, but he is, IMHO, too jealous about it. He can't prohibit creating addons for OM - more, in my opinion he should be happy that other people use his work as a base, solid base.

BTW, is it chance to make facelifting for TDC instruments? Maybe Karamazov could do it? TDC panels looks like coloured pencils drawings now, is it chance to make them more photorealistic, like in addons for SH5? Recognition manual is the same - looks ugly for me, RM from GWX looks better. Maybe talented modders from GWX team or modders from SHIII & SH5 workshop forums would find time for help with it? Maybe it would be good to announce an appeal at SHIII & SH5 workshop forums with requesting for help?

Wolfstriked 04-19-11 01:19 PM

I also agree that OM could use tweaking.When using the recognition manual it covers the periscope screen,its too bright and the surrounding dials are also too bright so that night attacks in OM seems impossible to me. I do not have OMEGU installed so that may cure it though.

drakkhen20 04-19-11 03:53 PM

@wolfstriked,
no i agree with you. i made a request to darken the background and such and we actually have it where its red nightlighting but it doesn't cycle from day or night. i've been told it is hard coded in the exe file itself which noone can modify because of knowledge and time. but we are working on it and i'm making notes.:salute:

markdenny 04-20-11 03:07 AM

inside the u boat
 
Would it be possible to have the interior of the uboat i.e from the 9d2 project extra compartments ans sleeping crew ? :hmmm:

nemo7 04-20-11 04:59 AM

Quote:

Originally Posted by jaxa (Post 1646656)
Privateer is absolutely right, there is no need to wait for permission from lurker to create addon for OM/OMEGU. Lurker has done fantastic job with OM, but he is, IMHO, too jealous about it. He can't prohibit creating addons for OM - more, in my opinion he should be happy that other people use his work as a base, solid base.

BTW, is it chance to make facelifting for TDC instruments? Maybe Karamazov could do it? TDC panels looks like coloured pencils drawings now, is it chance to make them more photorealistic, like in addons for SH5? Recognition manual is the same - looks ugly for me, RM from GWX looks better. Maybe talented modders from GWX team or modders from SHIII & SH5 workshop forums would find time for help with it? Maybe it would be good to announce an appeal at SHIII & SH5 workshop forums with requesting for help?

TOTALLY AGREE

drakkhen20 04-20-11 02:50 PM

@markdenny,
i've pmed ducimas about using it, but i havent got a response back from him. so i don't really know if he will let us use it or not. it would be a great addition to our mod though.

drakkhen20 04-20-11 02:53 PM

also if we could find someone to redo the GUI we might consider it. i for one don't mind any of the GUIs in OM, there 10 times better than stock sh4. but once we find someone that has that knowledge we'll look into. hitman is doing a new background but thats as far as it goes. i might talk to him about seeing if its possible to convert sh5 GUIs into sh4.

Wolfstriked 04-20-11 07:20 PM

Quote:

Originally Posted by drakkhen20 (Post 1646782)
@wolfstriked,
no i agree with you. i made a request to darken the background and such and we actually have it where its red nightlighting but it doesn't cycle from day or night. i've been told it is hard coded in the exe file itself which noone can modify because of knowledge and time. but we are working on it and i'm making notes.:salute:

Karamazov's TDc.......salute.:salute:

Karamazov stated that you should bump up gamma to be able to see better.I did and I now its pretty good.I lightened it just enough so it looks still very dark but ships can be seen now.Also the big panels on each side of the scope really add to the feel and the kool heading bar with the audible click are sweet!!!!!

Would a slight darkening of the whole image surrounding the scope view and including the TDC panels work better instead of redlight?It would first contrast and make it look brighter outside when viewing in daylight and its kinda realistic considering that sub interiors are not super bright...... and it will cause a bit less annoyance when night viewing.Also the dials themselves are backlit and this could be removed to look like the new SH5 TDC UI by Darkwraight.

http://www.ducimus.net/sh415/ubm/preview_05.jpg

http://img189.imageshack.us/f/sh5img20100531172328.png/

Maybe more realism for sub behavior.The IIB does 10kts on surface and 7kts submerged while the Wiki states 13 and 7kts respectively.They were also nicknamed "dugout canoes" due to their small size and being thrown around out at sea while the larger VIIB in the game seems worse in this regards.And then the diving and surfacing seems off.Especially the surfacing where the sub seems to rise out of the water and then submerge just below water line for a bit and coming back up.This causes you to hit the bridge and get thrown back to the control room when it dips back under.Just ranting here I guess.......maybe Ducimus or the RFB crew could rework the sub behaviors?

Hitman 04-21-11 04:07 AM

Quote:

also if we could find someone to redo the GUI we might consider it. i for one don't mind any of the GUIs in OM, there 10 times better than stock sh4. but once we find someone that has that knowledge we'll look into. hitman is doing a new background but thats as far as it goes. i might talk to him about seeing if its possible to convert sh5 GUIs into sh4.
Karamazovnew is your man, the SH4 menu is quite different from Sh3 and I have never been able to fully understand it. However, Vanjast also mentioned that he had started doing an automated editor that could solve all problems by allowing to reposition items via an interface :up:

jaxa 04-21-11 11:21 AM

Darkwraight GUI from SH5 looks better IMHO than existed one.

I try to familiarise with OM better and play single missions now. I've noticed one graphic bug - when I sail submerged at periscope depth with extended snorkel and periscope there are no waves and foam on surface from these masts. Is it possible to fix it?

PS. Is it chance for adding draggable time/range charts to navigation map? There are very useful for plotting engage course.

iambecomelife 04-23-11 01:44 AM

FYI I am building new cargo ships and deck cargo for the mod. The Merchant Fleet Mod contained ships that were derived from the SH3 Liberty Ship, which was not a very detailed model. These ships are being built from scratch with a higher level of detail in mind. In the end I want to delete all of my ships from OM that date from 2008-2009, because these models have pretty bad proportions & paint schemes.

I hope to have some screenshots later.

drakkhen20 04-23-11 11:00 PM

sounds awsome iambecomelife. cant wait and see. well i've dicussed alittle with Karamazovnew and he nolonger has the game or the files so no updates from him on the GUI but i do have permission to use it and he sees no problems updating if needed. i don't feel that his mod needs to be in our mod because it is already apart of OM unless ofcoarse i can find someone brave and knowledgable to update GUIs then we would include the new updated version. so on that rather large note. We REALLY need someone that knows what to do with GUIs so we can update them.

regards,
drakkhen20:salute:


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