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-   -   [REL] CSP Magui Interface for SH5 (https://www.subsim.com/radioroom/showthread.php?t=181370)

DrJones 04-03-11 03:21 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1635025)
Would be please possible to add "open/close torpedo tubes"-control e. g. here?
http://s1.postimage.org/30rsxglj8/SH...6_18_55_36.jpg



Without opening it would be not possible to fire a torpedo;)

Yeah...they are still implemtented but not visible in the screen shot i made. it's a control wich will slide in.

there is a switch to open them. there is a lamp wich indicates if open or not and there is a counter made by digits showing the loading status of the tubes

And yes...it is not possible to fire a torpedo with closed doors. You have to open them first.

Regards

DrJones

Sepp von Ch. 04-03-11 04:16 PM

Beautiful!:sunny:

Stevepine 04-05-11 05:48 AM

Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....:salute:

TheBeast 04-05-11 03:08 PM

Quote:

Originally Posted by Stevepine (Post 1636217)
Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....:salute:

A Start Mission button on same screen would be nice as well.:cool:

Stormfly 04-05-11 04:04 PM

Quote:

Originally Posted by DrJones (Post 1635099)
Yeah...they are still implemtented but not visible in the screen shot i made. it's a control wich will slide in.

there is a switch to open them. there is a lamp wich indicates if open or not and there is a counter made by digits showing the loading status of the tubes

And yes...it is not possible to fire a torpedo with closed doors. You have to open them first.

Regards

DrJones

lamps and buttons... i like that, how far are the sound triggers away ? :O:

DrJones 04-05-11 05:14 PM

Quote:

Originally Posted by Stormfly (Post 1636580)
lamps and buttons... i like that, how far are the sound triggers away ? :O:

I Think we should meet at team speak to talk about it...and then tell me what exactly what youn like to have...

Regards

DrJones

AVGWarhawk 04-05-11 06:52 PM

I like this UI a lot. Looking forward to using it! :yeah:

DrJones 04-06-11 06:00 AM

Quote:

Originally Posted by Stevepine (Post 1636217)
Just a side issue really... but one that really made a huge difference for me... was when TDW added a " Skip " button to the world map before a mission so that you didnt have to hear the campaign talk again and again. Would be an awesome feature to add to your UI if you can....:salute:

Good Idea

This is a feature which will be added when i've got time to figure out

Regards

DrJones

Sepp von Ch. 04-06-11 06:08 AM

I do not think so. This is unnecessary. Campaign missions are on the map. I would rather a simple but realistic interface.
Just my 5 cents Kameraden.

TheBeast 04-09-11 09:43 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1636961)
I do not think so. This is unnecessary. Campaign missions are on the map. I would rather a simple but realistic interface.
Just my 5 cents Kameraden.

Why not add menu option item to creat dynamic list of available missions not already completed that you can choose from. That way you skip the Map all together. The question is, how to generate/pull the list of missions for the current campain that are not complete yet and have those list automatically as selction options?

The benifit is that the Map would still be an option for those that want it. Then add skip key there as well.

DrJones 04-09-11 02:39 PM

Quote:

Originally Posted by TheBeast (Post 1639135)
Why not add menu option item to creat dynamic list of available missions not already completed that you can choose from. That way you skip the Map all together. The question is, how to generate/pull the list of missions for the current campain that are not complete yet and have those list automatically as selction options?

The benifit is that the Map would still be an option for those that want it. Then add skip key there as well.

Every idea is welcome !!!! It's just a question on time to build it in.

Still try to get in some ideas in, that i've talked about with stormfly.

I've still got not have much time the next week and i have to figure out a lot on my own...

hope i get the persicopeview finished for testing the next two weeks.

but time should not be the problem i think, when this one will be perfekt ;)

Regards

DrJones

DrJones 04-09-11 02:57 PM

What about this....just found it and it may suitable as a new Page to have a whole TDC :cool:

http://www.mediafire.com/imgbnc.php/...958860cf6g.jpg

Stormfly 04-09-11 04:44 PM

good idea, i want to have this back ! :up:

Sepp von Ch. 04-10-11 12:21 AM

Yes, very good idea, i like it!

vanjast 04-10-11 03:54 AM

Excuse the ignorance.. What does CSP MaGUI stand for...??

I know GUI = Graphical user interface... but the rest has me befuddled!!

TheBeast 04-10-11 10:01 AM

I really like the idea of seeing entire TDC.

At the same time I also like your last mock-up. Hard to beat this look.
http://www.mediafire.com/imgbnc.php/...fad15e4c6g.jpg

Will the intigrated levels (Fuel, Battery, Compressed Air, Co2) be added.

DrJones 04-10-11 11:41 AM

Quote:

Originally Posted by TheBeast (Post 1639677)
I really like the idea of seeing entire TDC.

At the same time I also like your last mock-up. Hard to beat this look.
http://www.mediafire.com/imgbnc.php/...fad15e4c6g.jpg

Will the intigrated levels (Fuel, Battery, Compressed Air, Co2) be added.

Thank you very much that you remind me on that.

You remember the dials Makman used in his Interface???

This will be the 4 Dials that will apear when you scroll your mouse over the togglemode button for silent running in the left side of the console.

Is one of the many points to hook up

Regards

DrJones

TheBeast 04-10-11 12:22 PM

Just below the TAI-MAP there are 4 buttons. Are those controlls for verticle tubes to launch mines from VIIC/41?

brett25 04-10-11 12:33 PM

this has to be the best single develoment for SH5 I have seen yet, no offense to the many amazing mods and modders. Makman is a genius for designing this GUI and DR Jones you are a technical maestro for adapting and implementing this. Hats off to both of you:salute:

oh and of course reaper too:rock:

DrJones 04-10-11 01:08 PM

Quote:

Originally Posted by TheBeast (Post 1639767)
Just below the TAI-MAP there are 4 buttons. Are those controlls for verticle tubes to launch mines from VIIC/41?

The 1st of the left is to call the Dials.
The 2nd of the left is to call the Big Compass
the 3rd of the left is to call the Options Menu...

Regards

DrJones


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