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-   -   If Sonalysts made a new game... (https://www.subsim.com/radioroom/showthread.php?t=177995)

Takeda Shingen 01-10-11 11:28 AM

Quote:

Originally Posted by goldorak (Post 1570765)
Putting the pieces together its quite obvious that SCS is planning a new game based on some navy sponsored project. The same as DW was.
Wether its going to be a successor to DW, or a totally new thing who knows.
I just hope they make it compatibile with xp and they throw out the window the 10-15 year old graphics engine since at this point its really anachronistic, and maybe concentrate only on 2d stations. 2d art can be very compelling, moreso with the right enviroment (audio, etc...).

Don't jinx.

tommo8993 01-10-11 11:31 AM

now its down as subsim news.... does neal stevens know something we dont?

Takeda Shingen 01-10-11 11:33 AM

Quote:

Originally Posted by tommo8993 (Post 1571186)
now its down as subsim news.... does neal stevens know something we dont?

Always. Neal always knows something that we don't. That's why he's the man.

goldorak 01-10-11 01:03 PM

Quote:

Originally Posted by Takeda Shingen (Post 1571180)
Don't jinx.

What does this mean ? :06: You think I'm on the wrong track ?
Consider this, before the new section was made visible, we had someone from SCS asking informally what we would like to see in a hypothetical new game.
Then we have the news that SCS has received 17 million dollars for a new software project, and finally we have the new section (albeit closed for the moment). Putting 2+2 together makes 4.
Who knows, maybe SCS will go the SH 5 route with a game thats 100% arcade, no more flank speed thank you very much but super speed and other things like that. No more sonar, but an underwater radar as you see in crimson tide. :har:
Its either this or an announcement that they've closed shop, sold all assets to Ubisoft and a new SH 6 The Cold War is coming for the ps 3 and xbox 360. :rotfl2:

fitzcarraldo 01-10-11 01:24 PM

Quote:

Originally Posted by fusoya77 (Post 1553636)
Sorry I didn't explain why I am asking a question that was already asked. I am still getting use to what I can and can't say on these forums.

Frying Tiger and I were talking about what a new game would be like and I thought it would be more like DW. Also I wanted all the recent suggestions in one spot.

My speculation is for commercial and non-commercial purposes any new game would have to be modern. I would love to do WW2 but its not dual purpose. I am not ruling anything out because we could do purely commercial games (I hope we do).

Now that my reason for posting is done these suggestions are great! I grew up playing PC games and love moddablility. I was just a kid when I made some Duke Nukem 3d levels. I love games that came with level builders, sdks, etc. So I would love the next game to support mods. As for the doctrine files, those are written in a pseudo language, if the game was to support modding I would love for it to implement a script language like Lua for more powerful doctrines/modding. This also seems to be the trend in video games.

DW has such old graphics; I would love a new game XP/Vista/Win7 compatible, all new graphics engine. FC style players commanding DW players in the same persistent server is a great idea also

Yes! My idea is about a modern nuke sub game, with more "simulation". A DW with improved graphics and possibility of modding is a great project!

Regards.

Fitzcarraldo :salute:

jdkbph 01-10-11 01:29 PM

Wants:
Take the MPS Red Storm Rising story line concept (WWIII during the 80's and 90's), add a war game-esque dynamic campaign engine, then drop it all into an updated Sub Command type SS/SSN simulator.

I actually prefer the high detail 2D controls and displays with all the switches, knobs, dials and buttons.

Eye candy is good - I love the ability to pan around my own boat form the outside, see the sights, watch as the torpedo or missile impacts the target - but not at the expense of any of the above.

Don't wants:
Don't need or want 3D controls, interiors or the ability to walk around inside the boat. Don't want to socialize with crew. Don't need multiplayer.

Oh, and just as an aside.... eSims can ask - and get - $125 a pop for their hi fidelity tank sim SBPro SE. No reason to think your target audience would not be willing to go that far and further for an equivalent sub sim.

JD

ASWnut101 01-10-11 01:48 PM

Read (notably the last sentence): http://www.defpro.com/news/details/2...b3c9e29b28effc


:D

Takeda Shingen 01-10-11 01:51 PM

Quote:

Originally Posted by goldorak (Post 1571275)
What does this mean ? :06: You think I'm on the wrong track ?
Consider this, before the new section was made visible, we had someone from SCS asking informally what we would like to see in a hypothetical new game.
Then we have the news that SCS has received 17 million dollars for a new software project, and finally we have the new section (albeit closed for the moment). Putting 2+2 together makes 4.
Who knows, maybe SCS will go the SH 5 route with a game thats 100% arcade, no more flank speed thank you very much but super speed and other things like that. No more sonar, but an underwater radar as you see in crimson tide. :har:
Its either this or an announcement that they've closed shop, sold all assets to Ubisoft and a new SH 6 The Cold War is coming for the ps 3 and xbox 360. :rotfl2:

No, no. All it means is that I was being superstitious in saying that if we say it is something that we want, it won't end up being something that we want.

Delareon 01-10-11 01:56 PM

If Sonalysts made a new game... maybe we get an mysterious placeholder in the forums and Neal let us wait and wait and wait until he shows us that this was just a joke? ;)

-GrayOwl- 01-10-11 02:17 PM

How much time is possible it will be bought empty promise or unrealizable dreams?

SCS - dead. :lost:

Three guys from SCS could not make decent game. :down: :rotfl2:

And never can make it further.

This conversation proceeds many years.

However even of a normal patch was not issued.

It speaks that SCS is dead. Is really dead.

In time - to collect money on obelus for SCS [Sonalysts]. :rotfl2:

They are more - not developers of games.

Regards.

NOTE: Even mine the grandfather is younger, them software... o-xo xo...

dd149 01-10-11 03:47 PM

Sonalysts behaviour
 
If SCS would be able to show some respect to the community wh has bought their games, they should show it by releasing the "outdated" source code for the community to remove the bugs, but maybe they intend to sell it one more time with cosmetic improvements (but original bugs still included as a bonus...:har:). Pity, with the very active community, I am pretty sure that the interim result would be great and open the slot for a better new game:damn:.

fredm2002 01-10-11 04:34 PM

Burke/LCS/Viriginia SSN
 
I would like to see a highly detailed simulation that will immerse the player into scenerios that mimic real-world hot spots; North Korea, Iran, China, Central America.

Also allow the player to relive the Cold War with a Red Storm Rising type missions.

I would want campaigns that depending on you did, adapt to the actions of the player.

A manual that is 500+ pages thick so I can read about the intricate details of commanding a ship of this level.

Graphics that are state of the art, and will push the limits of today's technology. One that will require and be written for multi-core cpus and be 64 bit to work with more than 2-3 gb of RAM.

I would pay top $$$ for a game like this.

Takeda Shingen 01-10-11 05:25 PM

Quote:

Originally Posted by dd149 (Post 1571424)
If SCS would be able to show some respect to the community wh has bought their games, they should show it by releasing the "outdated" source code for the community to remove the bugs, but maybe they intend to sell it one more time with cosmetic improvements (but original bugs still included as a bonus...:har:). Pity, with the very active community, I am pretty sure that the interim result would be great and open the slot for a better new game:damn:.

I don't know where you have been, but the SCS devs have been on this forum, with this comminity ever since the release of 688(i). Frying Tiger has been here to field questions and give advice, despite the fact that the company has not been involved in the consumer market since that time. Fusoya, a new dev, has come on to this board to interact with this community in the past few months. Back when they were under the Janes label, Kim Castro and company were very receptive to the needs of the consumer, and SubSim, specifically. If anything, I think that they have bent over backward to provide this community with respect. SCS is a class act.

Their code is their code, and they can release or retain it as they see fit.

tommo8993 01-10-11 05:27 PM

Quote:

Originally Posted by ASWnut101 (Post 1571320)
Read (notably the last sentence): http://www.defpro.com/news/details/2...b3c9e29b28effc


:D


i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander?

Rip 01-10-11 06:02 PM

Quote:

Originally Posted by tommo8993 (Post 1571492)
i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander?


Well if you are going to employ a carrier battle group you will need Chinese submarines to pop up in the middle of the formation. :hmmm:

Takeda Shingen 01-10-11 06:04 PM

Quote:

Originally Posted by tommo8993 (Post 1571492)
i think hes onto something, tactics simulator? fleet command 2? carrier battlegroup commander? surface action group commander?

Hoping for a sub simulator, but I'd be down with any of that too. :up:

tommo8993 01-10-11 06:31 PM

i'd personally prefer fleet command 2 (better graphics) but i'd still buy any of the games i suggested.

Castout 01-10-11 08:18 PM

Quote:

Originally Posted by Pisces (Post 1571151)
Better yet, let them license an off-the-shelf one (instead of self-developed) and focus on the core simulation. More time for patches. ;)

Agree. :DL

JamesT73J 01-11-11 05:54 AM

I'd like to see the same engineering-led approach that works well with 688i and SC. DW got spread a little thin for my liking.

I'd like to stick with the mission approach: DC's are incredibly difficult to do right. That one product has even approached this in the last thirteen years - and still is far from perfect - is warning enough.

Open and extendable architecture is a great asset these days. The engine should offer all parameters for output and allow manipulation via plugins, likewise the interface should be extendable by plugins.

Charging wise, but the game module and platforms (from Sonalysts) would be paid for / subscription. Perhaps a Sonalysts marketplace with freeware & payware additions from the community / third party?

tonibamestre 01-11-11 10:10 AM

Yeah!! Third party developers could implement new Naval designs,stealh technology and new detection-weapon systems, all these to bring to seas a wide range of multinational platforms.


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