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Raptor1 11-30-10 04:51 PM

Are you sure it's not still somewhere along the route?

Spike88 11-30-10 04:51 PM

Quote:

Originally Posted by Dowly (Post 1544422)
Nah, nothing in message logs. Wouldn't be such a problem, but my last save is from like 4 hours a go. :damn:

The one thing I've learned from X3 is save often. Even if stations are out of your way.

I used to take missions via comms without docking. Until I died several times in said missions. Learned my lesson.

Dowly 11-30-10 04:53 PM

Quote:

Originally Posted by Raptor1 (Post 1544423)
Are you sure it's not still somewhere along the route?

Aye, back-tracked back to Cloudbase South east from where I hired him and no sign and like I said, not showing in the property window either as it normally does.

Spike88 11-30-10 05:41 PM

Was wondering why the aim thingy on enemy and friendly ships was flashing, did a search and I found out that Fight Command Software Mk1 or 2 adds auto-aim to the ships, and that I had turned said Auto-aim on. It definitely helps snuff out quicker ships.

Decided to put a little video up to demonstrate the difference between how I used to take out ships, and how I now take out ships.

http://www.youtube.com/watch?v=N5YA4HUvjis&hd=1

Would have demonstrated on an M5 but it was too busy chasing an Terran Civilian ship, and there was no way I could catch up. :haha:

Arclight 12-01-10 02:57 AM

Hired ships don't show up for me either, but they shouldn't just cancal their job. Had one sit in a shipyard all night once, no complaints from him.


I'm proud to report Deimos makes minced meat out of any Q, and together with me piloting a Split M6 we took down a pirate M1. Just lost 1 25MJ shield on a fighter and only 2 of them took hull damage. :smug:

* right, as for factories, tech moves really well. Computer components and microchips will move without selling them yourself. Get resources cheap and it's good profitsss.

Dowly 12-01-10 07:35 AM

Quote:

Originally Posted by Arclight (Post 1544609)
* right, as for factories, tech moves really well. Computer components and microchips will move without selling them yourself. Get resources cheap and it's good profitsss.

Aye, tech has always sold well, just expensive to build. I'm quite pleased with my food fabs, was away for 2 hours or so and the 2 fabs I have had made just over 2 million (1mil/hour). And this with one CAG on each keeping the resources at 10% and selling once stock hits 30% and 100k limit on money transfer (might lower it to 50k as one trip makes 60k/90k for the fabs, so every trip would make some profit :hmmm:).

Next, it's time to try that idiot Mammoth again, if he would like to haul my L Rimes fab to Paranid Prime and start trading there. Think rimes go for pretty much same as BoGas ~490cr. max, so with same CAG setup I hope to start making 1.5mil+ an hour. :hmmm:

Arclight 12-01-10 07:49 AM

Aye, that's how I started off too. Wheat farm in Argon sectors, making soy beans for Paranid and setting up BoFu production complex, maybe a spaceweed complex somewhere.

Usually isn't long before I get into weapon production though, to fit those shiny new ships with something more decent than a PAC. :)

NeonSamurai 12-01-10 08:50 AM

In reunion I use to always do booze and weed fabs as semi closed loops (energy cells would be bought). Product just flew off the shelves.

I have to say though, man I wish X3TC had an XL factory mod that work with the current version.

Arclight 12-01-10 09:36 AM

Yeah, would kinda like more efficient weapon fabs. Over 11 hours cycle for Ion Shard Railgun forge seems a little excessive. At least it produces 5 at once.

Set up 6 Teladianium foundries to supply the Hub; left it overnight (realtime) and it got something like 25k delivered of the 150k needed. I was just in time to recieve a report of my pilot comitting suicide (guess he rammed something). :lol:

Getting 450k ore together is going to be awesome...

Drewcifer 12-01-10 12:43 PM

In my last life through TC I took the bankrupt assassin and went with the belief what I want I take..until I 'took' enough to start my own factories and fleets. This time with the talk of humble merchant start I joined in.. and I'm happy to say after starting yesterday morning and busting hump to gather ten freighters, I have ten sector traders, local between 2 and 3 jumps. I let them work all night and woke up to 65 mil in the bank. Now time for factories, and a 'humble' fleet with teeth.. no pun.. well maybe.

CaptainHaplo 12-02-10 01:25 AM

Arclight - the hub missions stock are indeed ludicrous in the amounts. Might want to look into reducing those numbers - there are a few mods out there that do it.

Arclight 12-02-10 03:43 AM

I'm a ludicrous kinda guy. Think I'll manage... someday. ;)

Dowly 12-02-10 05:09 AM

Spike, how you find your Centaur? Can it actually kill something? :O:

I think I need a bigger bo-... ship. :hmmm:

Arclight 12-02-10 05:13 AM

Centaur is the fly-swatter of choice imo. Just don't put it up against something more powerfull.

Dowly 12-02-10 05:34 AM

Quote:

Originally Posted by Arclight (Post 1545381)
Centaur is the fly-swatter of choice imo. Just don't put it up against something more powerfull.

Right.. think I buy it then.. if nothing else than to see M.A.R.S. in action. :hmmm:

Arclight 12-02-10 05:55 AM

Right, should note that I'm a little biased towards PRGs. High speed, high rate of fire, low consumption. Great turret weapon to fend of fighters; a PAC or HEPT is never going to hit the faster ships. Some M5s can actually outfly the projectiles.

There's also the PBE, but that's powerhungry and lacks range. Nice in bigger ships that have the generators to power them though.


* oooh, asteroid with over 100 yield. Let's see; 50 units per minute, that's 3000 every hour, and that means... 150 hours untill the 450k needed. :hmm2:

Think I'll build a few more mines. :D

Spike88 12-02-10 11:44 AM

Quote:

Originally Posted by Dowly (Post 1545378)
Spike, how you find your Centaur? Can it actually kill something? :O:

I think I need a bigger bo-... ship. :hmmm:


I found it in Cloudbase Southeast for 16,000,000 :O:.

And I've killed a fair amount with it. In terms of M3-M5, my main bank of CIG's and IPG's can only really hit them if they're going slow, or they're coming straight ta me, or flying straight away. Although I have yet to see how well auto-aim works with them. On TS-TP it'll chew through them. Have yet to experience another M6.

4X200MJ shields mean so far my shields have only ever been dropped down to 90%.

I'd have to say I may be able to down an M7. Although I have yet to do so, just for fear that I may be wrong.

Dowly 12-02-10 01:06 PM

Yeh, I saw you actually had the Heavy variant instead of the normal one which I got. Quite happy with it, even with 3x200Mj shields I don't have to worry about them dropping below 60-70%. Took out 2 Yaki TL's with fighters swarming around, had to implement some wwii fighter vs. bomber tactics but took them both out without any hull damage and the fighters after those. I like. :yep:

Spike88 12-02-10 04:09 PM

Quote:

Originally Posted by Dowly (Post 1545582)
Yeh, I saw you actually had the Heavy variant instead of the normal one which I got. Quite happy with it, even with 3x200Mj shields I don't have to worry about them dropping below 60-70%. Took out 2 Yaki TL's with fighters swarming around, had to implement some wwii fighter vs. bomber tactics but took them both out without any hull damage and the fighters after those. I like. :yep:


IMHO the Heavy looks better. Most Heavy M6's look better than their regular versions.

I think my fleet will have 2-3 HM6's 2 or 3 M7's, 1 M7M, 2 M8's, 1 M1 and 1 M2. Plus 2-3 squads of 5 M3s and M4s for the the carrier.

Drewcifer 12-02-10 05:33 PM

Heavy Centaur is by far the prettiest and I used one as my flag ship for abit today... I also picked up a Skiron which had an extra slot for 200 MJ shields, with an 8 bay front battery.. In battle is seemed to out do the Heavy Centaur. However I think its ugly as sin. Right now I'm sitting nice and cozy in my Shrike M7.. and its lovely hangar of eight, but we were talking about M6's..:DL


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