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Only time I saw anything odd with the debris is when in rough seas, it will kinda float in the air between the large waves. Torpedoes does the same thing in stock though if set at a shallow running depth. They fly through the air as they pass between the large waves.:DL
Edit\ Btw I tried listening on the hydrophone as you suggested TDW after attacking a convoy listening for the secondary explosions... sounds awesome. :up: |
A collection of 78 screenshots (big images) of various torpedo hits when using FX Update, you can play it as slideshow (if played fast enough, works like a movie):
http://img713.yfrog.com/gal.php?g=sh...0908030857.png A tip: start slide show, go take a shower, make and eat a dinner, then come back to replay and enjoy the slideshow. Lol. Direct individual links to the screenshots below, if they are of any use: Code:
http://yfrog.com/n7sh5img20100908030857p |
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Slideshow with 80 hi-res pictures, lol :har: |
Man I could never get over those water plumes. Wish the deck gun shells made bigger splashes.
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With fraps http://www.fraps.com/download.php :DL;)
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Taksi Desktop Video Recorder is what I use. Doesn't hog resources and I can use it in game :DL
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yeah, i like this. show some ingame movie of these nice effects, please!
:arrgh!: |
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Many thanks for this great addition to SH5, sir!!!
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I like this your mod TDW, but is your mod compatible with BRF 1.3 full? Your mod rewrote some files of BRF 1.3 full mod and now, the ships sink too quickly than it was very well adjusted in BRF 1.3 full:yep:
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For users using BARF, install this after the FX_Update mod: http://www.filefront.com/17267115/FX...1-BARF-Fix.7z/ |
Seems finally I improved performance enough to be able to take youtube-quality movies of torpedo hits. Will release one as soon as I collect enough hits for 2 minutes display.
Thanks for Taksi tip - really good and resources friendly app. |
If possible the explosions from bombs dropped from planes could use some work. I'm still at awe every time a torpedo hits a ship. :)
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Is it possible to use this mod with Environment 3.7MOD?
As i saw FX Update overwrites some files like particles and a few others i think. So i wonder how much i will loose from the Environment mod, as it really looks beautifull now. Still i want to have the new FX, any suggestions? oh and it overwrites some zon files already altered by RDA1.04 mod or can i just ignore that, dont know anyway if any rda changes are still active cause i have quite many mods :-? Well i could just try but maybe someone has a tip for me :) |
Install this after Env Mod 3.7, I have not noticed any differences after installing this.
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OK, thanks, I will try that :)
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But still sth else lol i use StormysDBSM and both use the sh.sdl file which i think controls when the sounds are played, how can i modify that, so that all sounds are available? edit: Got it i think :DL |
v0.0.2 of FX_Update mod is adding the missing periscope sprays, wakes, and hopefully waves from the periscope moving through the water. Here I've got the periscope sprays working (boat at ahead flank). Spray changes based on speed of boat. Currently only done for obs scope. Have to add the wake and try to add a wave with it:
http://www.subsim.com/radioroom/pict...pictureid=3060 |
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