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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Patch 1.2 Feedback Thread (https://www.subsim.com/radioroom/showthread.php?t=169296)

Madox58 05-11-10 01:21 PM

If no units can be added this Turkey gets deep fried!
Throw another SH5 DVD on the Barbie Mate!
:nope:

oscar19681 05-11-10 01:22 PM

Quote:

Originally Posted by JU_88 (Post 1388759)
Seriously... WTF?
What the hell is going on over there? :06:

I have no idea but i think they dont know WTF there are doing.

Herodotus 05-11-10 01:23 PM

Quote:

Originally Posted by Cap.Palla (Post 1388624)
ATI card here and fps is exacly the same as 1.1.5 patch....

another mockery....thanks!

Same here, only on the exterior view the game now has the "stutters". Poor optimisation for Dual Core is the usual reason for this.

sentenc3 05-11-10 01:25 PM

"Several crew animation and interaction fixes"


A refers to animation ... I see nothing new

reaper7 05-11-10 01:30 PM

Have posted a fix for my High Resolution UI Alpha V0.2. This fixs the Crash to desktop when trying To ID a target.
This was due to the New ID in the XO-Dialog page that add in the new Ship Info to the Recognition Mod.
So there new Ship Info fix has now been removed so that my previous Ship Info fix can work again :shifty:.

Fix can be found in the Thread on firat Post. :up:

mookiemookie 05-11-10 01:33 PM

Quote:

Originally Posted by privateer (Post 1388765)
If no units can be added this Turkey gets deep fried!
Throw another SH5 DVD on the Barbie Mate!
:nope:

INdeed.

SabreHawk 05-11-10 01:37 PM

Thank you to Magnum, cooper01, and Kylaina for calm and accurate reports.
I wont be able to test anything till I get off work, and as usual I'll have to sift through all the negative and insulting reports to get to the accuate and sensible ones.

I'd really like to hear about what existing mods are working or not.

tirramissu 05-11-10 01:38 PM

http://forums.ubi.com/eve/forums/a/t...7/m/9891020168
*********g UBI!!! I HATE THEM!!!

speedbird 05-11-10 01:42 PM

I think I will stick with the great mods we have right now.

Thanks for patch but... No deal! :haha:

oscar19681 05-11-10 01:43 PM

Seriously this is starting to resemble a black comedy or something.

copper01 05-11-10 01:47 PM

So far this is what is working for me as far as Mods

Accurate German flags

Realistic ammo

Capthelms SH5 Audio Mod

Dooms Decks For VIIC 1.2

MightyFine Crew Mod 1.2.1

Nauticalwolfs Torpedo Textures V 1.0

sobers hatch mod

sobers multi color mod

Got to test more but above seems to work well :salute:

minett 05-11-10 01:48 PM

after reading this i wont update and stick with my mods for now .


Question though


everytime i fire the game up it Automatically tries to update the game with the new patch is there any way to turn this off so i get asked if i want to update manually etc etc

scared to run the game and ruin what is a good modded game at the mo


thanks in advance :yeah:

Crécy 05-11-10 01:48 PM

So, patch 1.2 basically is...

http://media.ebaumsworld.com/picture...s/FacePalm.jpg

?

oscar19681 05-11-10 01:49 PM

I think when the patch is downloaded you have to option not to install it if i,m not mistaken.

minett 05-11-10 01:55 PM

Quote:

Originally Posted by oscar19681 (Post 1388833)
I think when the patch is downloaded you have to option not to install it if i,m not mistaken.


Mine soon as i put in the cd etc just starts updating i have to hit cancel but i was wondering if there was a way i can get a prompt first . i dont want to allow it to update in case if fooks up my installed mods and game got it working ok for my liking at the mo you see :DL

Madox58 05-11-10 01:58 PM

This thing could run on my Cell phone as far as I'm concerned.
But if Units can not be imported?
It has absolutely no value to me.
It don't even fly right as a Frisbie!!
:nope:

Bleh 05-11-10 01:59 PM

I took a gamble yesterday and ordered SH5 on the premise that 1.2 would be fixing some of the more major faults. I didnt expect it to fix everything, but main gameplay faults you would at least expect to be partially if not fully fixed. Seems asking for simple fixes is too much to ask judging from some of your responses. Wish i hadn't bothered now.

Oh well, at least ill be able to have some eye candy until patch 8.2 fixes things people are asking to be fixed now.

orangehat44 05-11-10 02:03 PM

ju 88 you are correct i may have let emotion type alittle more than was necessary. But the point Im trying to make is though they are important in a simulator the physical graphics of the world around you are not the number one priority. And when your releasing a game what 4 years after SH3 it damn well better have better graphics with the rampant improvements to software and hardware tech. Having better graphics is a given, not a staple/ excuse why they lacked in other areas. The focus on a simulator should be the simulation, Action arcade games can have more focus on visuals.

rik007 05-11-10 02:08 PM

Very disappointing the banding crap is still there as well. That is really blocking serious environmental modding. This game is a disaster. As this is Ubi's best I think we reached the end of the road.

SabreHawk 05-11-10 02:23 PM

Quote:

Originally Posted by copper01 (Post 1388827)
So far this is what is working for me as far as Mods

Accurate German flags

Realistic ammo

Capthelms SH5 Audio Mod

Dooms Decks For VIIC 1.2

MightyFine Crew Mod 1.2.1

Nauticalwolfs Torpedo Textures V 1.0

sobers hatch mod

sobers multi color mod

Got to test more but above seems to work well :salute:

Good report copper01, and excellent that Heretic's MFC is ok. Now to the no halo mod, I'd love to hear of that one cause thats the only one I've put in besides the commands cfg changes I made myself. And it's an important one for me as I really disliked the halo's and thought bubbles.

I geuss we haver to wait for someone to have rain, or heavy seas or both to see if the slicker suits got in on this patch. That was another of my beefs with the original release.


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