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-   -   [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD (https://www.subsim.com/radioroom/showthread.php?t=166236)

Txema 03-31-10 11:51 AM

Quote:

Originally Posted by Athlonic (Post 1341822)
Will do :03:


Thank you !!! :DL


Txema

johan_d 03-31-10 02:34 PM

Hi,

I use a key remap mod, so when I click, thus not using the keyboard, the sub surfaces, (click on surface) the boat raises to 8 meters but not more.
Is this due to to different keys or ?

Johan

johan_d 03-31-10 02:47 PM

ah, another mod caused this.. solved!
http://www.subsim.com/radioroom/show...=1#post1342419

Athlonic 04-03-10 03:20 AM

Quote:

Originally Posted by Txema (Post 1341772)
Athlonic,

Could you add also the radio controls to the Radio man to be able to hear the radio stations?

I know it can be done by using the "t" key with "Church's Keyboard Commands" mod, but it would be nice to be able to do it by interacting directly with the radio man :up:


Txema

So after some testing, it seems that we can't trigger the radio control with a "crew AI" command, but works fine with key command.

As I want to avoid modding the "commands.cfg" file to allow compatibility with key-shortcuts mods, I will skip the radio function till a solution is found.
Sorry. :cry:



-> To my translation "team" : you've got mail ^^

:03:

Athlonic 04-03-10 03:04 PM

NEW VERSION !

Version : 1.02

Version : 1.02 MFCM (compatible with Heretic's MightyFine Crew mod v1.2.1)
Released : 03 april 2010


Change log :

version 1.02 :
Quote:

Dialog commands added :
- Navigator :
* Report max range at current speed

- Watch officer :
* ability to transfert some Chief's, Radio man's and Nav's orders when on watch
(to preserve the ladder and your knees)

- Radio man :
* send contact report
* send patrol report
* gramophone controls

Cosmetics changes :
- maked dialogs hearable when on watch
- maked the time needed for returning to course a little shorter
I have had hard time trying to make search patterns and radio controls and other stuff working, but no luck.
It seems that some commands are not fully implemented right now and can not be triggered by AI crew scripts.

Hope you will enjoy this new version anyway, now time to wait for the next 1.2 official patch.

:03:

astradeus 04-04-10 04:41 AM

merci pour cet exellent travail qui rend notre équipage bien plus interactif et immersifs.:up:

kylania 04-04-10 05:01 AM

Quote:

- Watch officer :
* ability to transfert some Chief's, Radio man's and Nav's orders when on watch
(to preserve the ladder and your knees)
That's a really great idea!

Athlonic 04-04-10 08:49 AM

Quote:

Originally Posted by astradeus (Post 1346987)
merci pour cet exellent travail qui rend notre équipage bien plus interactif et immersifs.:up:

De rien ! (you are welcome)

:03:

toby66 04-04-10 12:41 PM

Great update, especially giving the watch officer orders instead of walking down the ladder is a great idea. Cela que tu fais pour nous est vraiment magnifique, merci bien!

rsvette12 04-04-10 02:52 PM

Thanks so much, great work. :)

Rich

ReallyDedPoet 04-04-10 06:09 PM

Nice work :up:

Txema 04-04-10 07:04 PM

Quote:

Originally Posted by Athlonic (Post 1345837)
So after some testing, it seems that we can't trigger the radio control with a "crew AI" command, but works fine with key command.

As I want to avoid modding the "commands.cfg" file to allow compatibility with key-shortcuts mods, I will skip the radio function till a solution is found.
Sorry. :cry:



-> To my translation "team" : you've got mail ^^

:03:

OK, no problem... Thank you very much for trying !!!

Perhaps it will be possible after the next patch\es.

And thanks for the update !!! :DL


Txema

rsvette12 04-04-10 07:48 PM

This is a great mod, thank you but one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, if I uninstall it all is good anyway to get this working, thanks.

Regards, Rich

Athlonic 04-04-10 08:00 PM

Quote:

Originally Posted by rsvette12 (Post 1347665)
This is a great mod, thank you but one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, if I uninstall it all is good anyway to get this working, thanks.

Regards, Rich

Hi, check you are using a MFCM version with Heretic MightyFine crew mod version 1.2.1 ONLY.
This have already be reported causing CTD when another version was used.

Cheers.

rsvette12 04-04-10 09:31 PM

Dah, thanks pal appreciate it. :yeah::yeah::yeah:

Regards, Rich

Ruby2000 04-05-10 04:24 PM

Hi Athlonic,

really a great job! :yeah:

Quote:

Commands to add (if possible) :

- Navigator :
* search patterns (causing CTD right now)

- Sonar man :
* Repeat last report
* Report nearest ship (WIP)
* Report nearest warship (WIP)
* Follow nearest ship (report only bearing : annoying)
* Follow nearest warship (report only bearing : annoying)
* Estimated range to contact
* Return to swipping mode (not necessary following is a no go)

- Watch officer :
* Report nearest visual contact (doesn't work)
* Fire at will (command doesn't seem to trigger)
* Hold fire (command doesn't seem to trigger)

- Chief :
* engines controls
* depth controls

- Radio man :
* Radio's controls (doesn't work)

Fine tuning :
- make Navigator "report weather" available at periscope depth too
- ...

Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands.

You can see the key-commands on this page (in german)
I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts.

Regards Ruby

Mithrandir 04-06-10 04:37 AM

Italian translation plus sonarman commands...
 
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)...
For this reason, having the Italian version of the game I translated your MOD in Italian.
Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)...

If you agree I can sent to you my version so you can integrate it in your MOD. Let me know...

Bye,
Mith.

Ablemaster 04-06-10 05:22 AM

Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.

EgoApocalypse 04-06-10 01:09 PM

Quote:

Originally Posted by Ablemaster (Post 1349134)
Good stuff, being able to ask and have more choices certainly helps and is more realistic and emmersive, thanks, excellent.

Agree adds alot to the game, Cheers.

Athlonic 04-07-10 06:25 AM

Quote:

Originally Posted by Ruby2000 (Post 1348555)
Hi Athlonic,

really a great job! :yeah:

Perhaps, I can help with find the correct commands. I have made Key-commands for the german layouts. If you want I can help for include new commands.

You can see the key-commands on this page (in german)
I also wanted to assign the orders by dialog. But I am a beginner with AI-scripts.

Regards Ruby

Thank you, all commands in the commands.cfg seem's to work ok with key binding but some won't trigger by scripts right now. I don't know if it has something to do with waypoints enabled actions, still investigating.

Nice work for guns control by the way. :up:
Feel free to look in my mod files to see how it goes, nothing hard.


Quote:

Originally Posted by Mithrandir (Post 1349109)
Dear Athlonic,
I tried your good MOD (MCCD) and I liked it a lot. Personally I prefer it between other interfaces MODs because it adds commands without changing the SH5 philosophy (some role-playing in the game, I like it)...
For this reason, having the Italian version of the game I translated your MOD in Italian.
Furthermore I added some commands for the sonarman (what is the nearest contact, follow nearest contact, return to normal sweep, estimate range to contact)...

If you agree I can sent to you my version so you can integrate it in your MOD. Let me know...

Bye,
Mith.

Sure thanks, you've got PM. :03:
Does your sonarman report all data when following a contact ?
Here he would just tell bearing and it sound a little annoying, that's why I've pulled it off right now.


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