Very nice, it helps a lot! :03:
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I think I'd thankful your good work ..
if not .. thank Kylania great Deutschland |
GM
Good tutorial.... + :rock:
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nice
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hey man
thanks for the tut it worked for me with the singlemissions but i am having troubles making multiplayer missions i put the mission in the "multimissions" folder but i can't see it in the multiplayer menu in the game thanks for help |
I'm beginner of modding sh5, and it's great help in it
thanks :) ( sry if my englis is s*cks ) |
adjust ingame mission
I’m new to this Forum and Kylania thanks to your mission editor I succeeded in making a single mission in the editor and got it working. Now I’m intended to make some changes in this mission and thought I may do this without rewriting the whole lot. So in the the editor under OpenRecent Project I opened the .pf file and I reduced the distance from the sub to the convoy considerably and then saved it again as Game Mission. Again the game worked but the convoy could not be found. It seems I am not following the right procedure for adjusting a self made single ingame mission. Will you please help?
With regards, Weinstube |
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If you load your updated mission with the mission editor (ME2) - are the changes still there or has it gone back to your first setup? If it has gone back - you need to look at how you are saving the mission and then installing ir into the game:hmmm: If the changes are still there - you should look at the dates for the units entering the game. These dates are a common cause for units not showing up:hmmm: |
Thanks for your answer. Looked in the mission editor at the projectfile and it seemed allright, at least it shows the new distance and direction I made between Uboot and convoy.The datings are conform those you used in the tutorial mission. I’m not sure though under which headdirectory one has to save a endproject before it is to be saved as Game Mission. Is it under: Steam ….Silent Hunter 5/data/SingleMissions or under:
My Documents/SH5/data/MissionEditor ? |
place the .misge file in a folder with the same name in the singlemission folder:yep:
Steam ….Silent Hunter 5/data/SingleMissions/yourmission/yourmission.misge :up: |
Thanks Trevally for your help.
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Hey, thanks so much for the tutorial!:Kaleun_Salute:
*Working on a mission* |
Hi all.
Great tutorial :up: Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints? |
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If you check the ship properties when selected in ME2 - you can see further spawn chance and delay modifiers :up: |
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Viewing Harbors in Editor
After addiing the data\Terrain\LocationMaps\editor locations.mis as an "Existing Mission" to my project “Wilhelmshafen” I happily could now re-adjust the place of some of my ships in the harbour (Wilhelmshafen) .
But helas it seems I can’t manage to find the right way to save the mission as a game mission now. After having saved the mission as a game mission to: C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\data\Wilhelmshafen\ Wilhelmshafen.misge I get this warning: There are some unsaved missions in your project. Can somebody please help. |
editor locations.mis are map marker only and is not the actual harbour.
The harbours are objects placed in your game and will be there in all single missions. If you want to move or change a harbour - you must use the object editor to do this. Also - if you are making missions with more than one layer - it becomes a campaign project and thus can not be saved as a single mission Where you do want to use layers in single mission - you can open the .mis files with a text editor and merge them into one file. This can then be saved as a single mission. |
Thanks Trevally for your response!
Indeed editor locations.mis are map marker; added as an Existing Mission in the Mission-editor they mark the harbours on the map. But also as you know the editor locations.mis can project the construction, the lay-out of some harbour on the editor map (see kylania’s SH5 Mission Editor, updated 4/9/2010, Subject: Viewing Harbors in the Editor). Adopted this instruction in my mission “Wilhelmshafen” I could’nt safe this mission very well. After: Save as a Game Mission I got invariably the message: There are unsaved missions in your project. Think the problem has been solved now, with the following procedure: Mission Editor New Project: Wilhelmshafen Add Existing Mission: ….Silent Hunter\data]Terrain\Location Maps\ editor_locations.mis (see Kilania) Save Mission Close Project Open the editor again and type under Open Recent Project: Wilhelmshafen and under Add New Mission: Wilhelmshafen 01/1942 Zoom out the map on Wilhelmshafen and touch the button: Map Location Edit Mode (Kilania ibidem) Put some vessels in the harbour, or your submarine, just as you like After filling in the Parameters and Validating the mission, save Wilhelmshafen.misge as a Game Mission Check .misge extension in the Windows Explorer That’s all. |
Hi there,
What's the unit of DelayedEntryTime & DelayedEntryInterval in mission editor for random generated group??? Thank you. |
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