SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC] SH5 Mission Editor Q&D Tutorial (https://www.subsim.com/radioroom/showthread.php?t=164578)

grossa_c 01-03-12 04:07 AM

Very nice, it helps a lot! :03:

quink99 01-10-12 02:39 PM

Quote:

Kylania,

I'd really like to read your Mission Editor.pdf but the link;

https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh

leads to a Google page which, as far as I can see, has no access to you tutorial. Could you check the link?

Thanks
If anyone who has been able to reach the above mentioned .pdf would be willing to share with me how they reached that .pdf from the Google page that the above link leads to I'd be most appreciative.

Deutschland 01-30-12 06:44 PM

I think I'd thankful your good work ..
if not .. thank Kylania
great Deutschland

veno_vjc 02-13-12 10:06 AM

GM
 
Good tutorial.... + :rock:

Lude 02-28-12 12:30 PM

nice

zoom4010 03-12-12 09:06 AM

hey man
thanks for the tut
it worked for me with the singlemissions
but i am having troubles making multiplayer missions
i put the mission in the "multimissions" folder
but i can't see it in the multiplayer menu in the game
thanks for help

Yass_27 03-13-12 03:30 PM

I'm beginner of modding sh5, and it's great help in it
thanks :)

( sry if my englis is s*cks )

Weinstube 04-06-13 07:52 AM

adjust ingame mission
 
I’m new to this Forum and Kylania thanks to your mission editor I succeeded in making a single mission in the editor and got it working. Now I’m intended to make some changes in this mission and thought I may do this without rewriting the whole lot. So in the the editor under OpenRecent Project I opened the .pf file and I reduced the distance from the sub to the convoy considerably and then saved it again as Game Mission. Again the game worked but the convoy could not be found. It seems I am not following the right procedure for adjusting a self made single ingame mission. Will you please help?


With regards,
Weinstube

Trevally. 04-06-13 08:21 AM

Quote:

Originally Posted by Weinstube (Post 2037243)
I’m new to this Forum and Kylania thanks to your mission editor I succeeded in making a single mission in the editor and got it working. Now I’m intended to make some changes in this mission and thought I may do this without rewriting the whole lot. So in the the editor under OpenRecent Project I opened the .pf file and I reduced the distance from the sub to the convoy considerably and then saved it again as Game Mission. Again the game worked but the convoy could not be found. It seems I am not following the right procedure for adjusting a self made single ingame mission. Will you please help?


With regards,
Weinstube

Hi Weinstube and welcome to subsim:salute:

If you load your updated mission with the mission editor (ME2) - are the changes still there or has it gone back to your first setup?

If it has gone back - you need to look at how you are saving the mission and then installing ir into the game:hmmm:

If the changes are still there - you should look at the dates for the units entering the game. These dates are a common cause for units not showing up:hmmm:

Weinstube 04-06-13 10:05 AM

Thanks for your answer. Looked in the mission editor at the projectfile and it seemed allright, at least it shows the new distance and direction I made between Uboot and convoy.The datings are conform those you used in the tutorial mission. I’m not sure though under which headdirectory one has to save a endproject before it is to be saved as Game Mission. Is it under: Steam ….Silent Hunter 5/data/SingleMissions or under:
My Documents/SH5/data/MissionEditor ?

Trevally. 04-06-13 10:13 AM

place the .misge file in a folder with the same name in the singlemission folder:yep:

Steam ….Silent Hunter 5/data/SingleMissions/yourmission/yourmission.misge
:up:

Weinstube 04-06-13 11:27 AM

Thanks Trevally for your help.

zzz1 11-29-13 09:14 AM

Hey, thanks so much for the tutorial!:Kaleun_Salute:

*Working on a mission*

redline202 12-13-13 10:31 PM

Hi all.
Great tutorial :up:
Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints?

Trevally. 12-16-13 06:16 AM

Quote:

Originally Posted by redline202 (Post 2151401)
Hi all.
Great tutorial :up:
Does anyone know how to put a ship or ships on map with a random spawn points and random waypoints?

To do this you can set the spawn area very large - ship will spawn within that area with a random outcome. Same with the waypoints - just make them large.
If you check the ship properties when selected in ME2 - you can see further spawn chance and delay modifiers
:up:

redline202 12-16-13 02:53 PM

Quote:

Originally Posted by Trevally. (Post 2152200)
To do this you can set the spawn area very large - ship will spawn within that area with a random outcome. Same with the waypoints - just make them large.
If you check the ship properties when selected in ME2 - you can see further spawn chance and delay modifiers
:up:

Thanks a lot Trevally, im gonna try that :yep:

Weinstube 03-15-14 06:17 AM

Viewing Harbors in Editor
 
After addiing the data\Terrain\LocationMaps\editor locations.mis as an "Existing Mission" to my project “Wilhelmshafen” I happily could now re-adjust the place of some of my ships in the harbour (Wilhelmshafen) .
But helas it seems I can’t manage to find the right way to save the mission as a game mission now.
After having saved the mission as a game mission to:
C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\data\Wilhelmshafen\ Wilhelmshafen.misge

I get this warning: There are some unsaved missions in your project.

Can somebody please help.

Trevally. 03-16-14 08:26 AM

editor locations.mis are map marker only and is not the actual harbour.
The harbours are objects placed in your game and will be there in all single missions.
If you want to move or change a harbour - you must use the object editor to do this.

Also - if you are making missions with more than one layer - it becomes a campaign project and thus can not be saved as a single mission

Where you do want to use layers in single mission - you can open the .mis files with a text editor and merge them into one file. This can then be saved as a single mission.

Weinstube 03-17-14 05:54 AM

Thanks Trevally for your response!

Indeed editor locations.mis are map marker; added as an Existing Mission in the Mission-editor they mark the harbours on the map. But also as you know the editor locations.mis can project the construction, the lay-out of some harbour on the editor map (see kylania’s SH5 Mission Editor, updated 4/9/2010, Subject: Viewing Harbors in the Editor).
Adopted this instruction in my mission “Wilhelmshafen” I could’nt safe this mission very well. After: Save as a Game Mission I got invariably the message: There are unsaved missions in your project.
Think the problem has been solved now, with the following procedure:

Mission Editor
New Project: Wilhelmshafen
Add Existing Mission: ….Silent Hunter\data]Terrain\Location Maps\ editor_locations.mis (see Kilania)
Save Mission
Close Project
Open the editor again and type under Open Recent Project: Wilhelmshafen and under Add New Mission: Wilhelmshafen 01/1942
Zoom out the map on Wilhelmshafen and touch the button: Map Location Edit Mode (Kilania ibidem)
Put some vessels in the harbour, or your submarine, just as you like
After filling in the Parameters and Validating the mission, save Wilhelmshafen.misge as a Game Mission
Check .misge extension in the Windows Explorer
That’s all.

mwlue 07-16-14 10:12 AM

Hi there,
What's the unit of DelayedEntryTime & DelayedEntryInterval in mission editor for random generated group???

Thank you.


All times are GMT -5. The time now is 12:14 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.