![]() |
Quote:
Who are the devs? They gave us a shell that we have to fill :D Just like whit sh3 and 4. |
Quote:
For what it's worth the teleporting still works from what I had when I was messing around with the buttons and what not... didnt try to dive to see if it teleported the captain, but it may be the step towards the "Make my captain run to a place in a hurry :P I personally never minded the teleporting, but it is nice to walk around the boat when I'm bored :P :arrgh!: EDIT: Scarier yet is the amount of code and files left over from previous versions. It's stupid how much stuff is left in there. They have the "American" folder from SH4 left in there... completely unnecessary but it was too difficult to just go into the files and remove the lines that refered to the American Folder, so what they did was leave them in there and for images they made the images transparant, similiar to the old UI as we are finding out. This is very poor programing but it does have one advantage: UI bugs from rewriting the UI and removing old files are almost non-existent... I guess it was "practical" from their standpoint, but I dont see nearly the same file structure and coding between CoD:MW, CoD:WaW and CoD:MW2, all use the same engine, but have very different coding... |
Do the dials get bigger when you mouse over them like in SHIV?
|
Quote:
However it makes its easier for us modders to identify from prevoius version what to change or to keep. But if they removed all thos unecessary files i think the game wud fit on a floppy disc :D |
Quote:
TheDarkWraith is there anything else you need help finding right now? Quote:
|
nope, finishing up new UI. Now I'm going through all the buttons and those that do not work I'm removing/disabling. We can investigate reasons why after UI is tested awhile for stability and errors.
|
Quote:
|
Quote:
Remember the AA gun did not line up. The mast heights, etc My guess is that the devs used the standard valsue for many things from sh4 that the modders changed later on. So dl some tweaks for thos things u are looking for and compare them. |
Quote:
here's what it's looking like so far (I expanded the map and tools just to show it): http://i228.photobucket.com/albums/e...der/NewUI3.jpg notice that I click on the depth under keel button and look what appeared in the message pad! There's some kind of level looking line missing that sits above the CO2, fuel, batteries block. I can 'see' it in the menu editor but can't see it in game. |
You were correct, under Page Default Hud:
[G0A I252] Name=Messages Type=1026;Menu group ItemID=0xA2B0000 ParentID=0xA000000 Pos=705,-718,315,50 Zone= 705 50 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1 -4 0 |
Quote:
|
Well Done. Anything to make the game run easier.:yeah::yeah:
|
Ohh whoops you were looking for the actual script file?! Oi... thought you meant the Message box location indicator :oops: Playing around with the values, .5 and -.5 sets the box dead center at the bottom of the screen, which makes no sense to me... Originally I thought it was a coordinate system (thats too easy isnt it...) but it isnt truely a coordinate system, or at least one that I understand...
EDIT: I believe what you are talking about a level indicator above the battery/CO2/COmpressed Air/Fuel indicator is the fuel indicator for the Walter Drive with the Hydrogen Peroxide fuel level. Wont matter for us as we dont have access to the Walter Drive in this game. Interesting question though, if the file systems are this similiar I wonder if that means we can add other submarines to this game... And if that holds true that means Surface ships should also be easy to implement... |
You guys are restoring my faith that I won't have to shelve this game and wait for months for the fixes. I almost had to clean myself after I installed the 3 dials... now you've nearly got the entire SH4 UI!!!! WooHoo!!!:rock:
Seriously, you guys are the best of the best!! I really hope you are aware how much you are appreciated! Especially by a programming illiterate swabbie like myself! :salute: UberMatz |
Slightly OT, UZO bug is indeed a bug... everything I see in the scripting files and the .ini files defining it show that it should display normal in the first zoom in mode... Not sure whats happening there...
I'm giving up on the UZO for now and I'm going to see if I can't find info for the TDC and how it's disabled in the game and see if it isnt possible to re-enable it. No promises, I'm a horrid amerature =\ |
Quote:
Code:
def PageDefaultHud_Messages_ToggleModeButton_Clicked( sender ): http://i228.photobucket.com/albums/e...der/NewUI4.jpg much better.....now to expand it's size..... |
Size should be adjustable in the page default.ini file there are size limits in there. Or was it in the script file 0.oa I can't quite remember!
Good knews is that the TDC dials are there in the textures so I dont have to port the dials over, not sure on the rest, still converting the .dds files to make sure! TDC files have their own nifty little folder titled TDC in: Data -> Menu -> Gui -> TDC Going to find the relatevant parts in the SH4 menu files. This isnt complete without the TDC :P Not sure how we'll implement it, it may require more scripting to allow it to be a pop up from the command bar at the bottom for the attack periscope because I'm not sure we'll get one on the attack map since the attack map isnt seperate :D |
Quote:
|
well done :)
We are working on the Interface too. Can you tell me pls, how you fix the Bottom Bar grafic problem? see here: http://www.subsim.com/radioroom/show...3&postcount=22 Also, has anyone an idea how to "delete" the bottom bar, without loosing the toggle buttons for the Dials ? ;) if i dont let draw the bottom bar by the script, the togglebuttons are also missing :( |
I'm not sure we'll get a TDC that works... there is no script file for it and if the game .exe calls the script files we are hosed, if it pulls the .ini files which call the script file we may be ok as we could just have someone write the script file for it. I did find that it has it's own Page file .ini, although all mention of the texture files are all .tga extensions which are hangovers from SH3 and the transition to SH4 with U-boat missions... all the files in the directory are .dds. I'm going to go through the nearly 1000 line .ini file and change the .tga to .dds and see if anything shows up. I'm not holding my breath anyway as my understanding is the script files give the item the functionality and the .ini file so we may need some script writing... maybe...
|
All times are GMT -5. The time now is 02:08 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.