![]() |
Quote:
I only see a range estimate when the XO gives me an estimated solution, like so: http://img695.imageshack.us/img695/734/solution001.jpg |
Quote:
|
Quote:
ok, now I understand, we are talking about different things, you mapped and are using the old SH3 key where the WO would give you the range to the TGT. That range is always exact. I was talking about the range the XO gives you in his estimated solution which is usually way off. I will retest again the Stadimeter using your method. I really wish the manual would have this info and we did not have to guess what the proper method is. :damn: |
Quote:
|
Something I found in the files:
http://i802.photobucket.com/albums/y...pedofiring.jpg I dont see these icons much as I hardly use tdc on, it may be possible to just remove those graphics. |
Quote:
It doesn't really matter, I suppose I will just start with manual targetting, I've done it for years with fleet boats in RFB, but I actually like the way it's done in SH5, it's only the esthetics of the interface I have real problem with. I want my old book-style recognition manual at the bottom of the screen. |
Cool, I have been able to get the XO out of the Periscope screen.
http://i802.photobucket.com/albums/y...-03_134915.jpg Just do this if you hate his face: C:\Ubisoft\Silent Hunter 5\data\Menu\Skins\German\Gui\Crew and change watchman.dds to watchman1.dds and poof no more face :) |
Quote:
These lines which also show up in the screenshot I posted above only show up if you tell the XO to turn the TDC off and you lock a visual TGT, in which case these easy targeting lines show up. If you leave the TDC on, (whether manual/auto, map updates on/off ) or do not lock the TGT when you turn the TDC off, these lines never appear, which is what I do, although I would love to get rid of them altogether in my instal. |
Hey DDRGN I hate to ask you of this but you seem smart. LOL,
Do you think you can come up with a tuturial on how to use the Manual TDC. When I mean Tuturial... Basically a TDC for dummies like me. I can't stand the AUTO TDC.. So now I want to learn the Manual one... But all those things you said with math and stuff.... Well kinda went over my head. I think I almost felt sick.. LOL. But you now start from the basics. Or anyone for that matter. Us Old Auto Guys that can't stand the new system need a little more then connecting the dots. So thanks if you decide to help. |
Sure maybe a pictorial would help ;)
To be honest I learned everything I know from the guys here on Subsim. Some of it basic, some it not so much..... Give me a bit as I am still on the clock here hehe |
I second that: a SH5 manual TDC tutorial would be a godsend to a great many players.
Itkovian |
The fast 90 attack a la SH3 still works a treat.
I have been having great success with this. |
Quote:
It's nice that after about 20 complete off topic phules rushed through blabbing about their pint-sized knowledge of manual targeting in an attempt to brag thinly disguised as advice some people took time out of their busy day, went back up, read the original post, and actually provided some information re: the point. |
Quote:
LOL Not only am I still laughing, but truer words were never spoken... |
Or you could use the Fast 90. Works a treat.
|
Quote:
whats a fast 90. You got my attention. |
Yep, works.
Not quite as intuitive, cos you can't see the dials, but tell the annoying officer who pops up in the periscope your bearing, AOB, range and speed and it is a fast 90. AOB changes to reflect your periscope bearing. Again, you cannot see this diredctly. But I have checked. Change your bearing, then check the AOB, you will see it has changed to reflect the new AOB. |
Damn this is weird. I'm new to this sim and none of it is making sense. To return to the initial query, I have it set to auto and can't get any feeling for how to target
Mostly my torpedoes miss, but I have had one hit. Heres some of the problems: Sometimes the torpedoes leave the boat on the same bearing of the boat Sometimes they leave the boat at an angle The gizmo for choosing the range of the target seems to have no options except match the shape of the ship - you move the mouse up and the overlaid image matches the target. But there seems to be no control over waterline or bridge roof height. Consequently the range to target never seems to change -- I thought this sim would be interesting, but it does not seem to behave in any kind of intuitive manner. Surely dumb torpedoes leave the sub in the direction it is pointing. So why do they go off at an angle if it is in anyway an accurate representation |
Quote:
What's nice about this is three things. 1) range doesn't matter, it's all angles so range cancels out 2) you preset everything in your TDC and don't touch it. Set Range to 800, set AOB to 90, set speed to whatever they are moving at then 3) watch the Gyroangle. It'll read 000 when your periscope is pointing at the proper bearing so that whatever it's pointing at will be hit by the time that part hits 000 bearing from your ship. The torpedo simply swims in a straight line. I'd posted a picture of this kind of attack in the screenshot thread. |
Its so easy in auto mode.
Dont get blinded of thos 1,2 .3 dots you se. They are ther just as a reference. Se the lines as a measurement instead. Imagine the lines as a measurment tape whit out the dots and numbers. When the ships line cross yours at same point, let say 2,5 inces or, 2,5 cm (what you prefer), fire the torps. Iol guess we soon will se a mod that converts thos 1,2,3 dot line to a measurement tape |
All times are GMT -5. The time now is 09:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.