![]() |
He was disconnected for about 1:30.
|
That doesnt look like an internet cable to me :har:
|
Quote:
It's not a complaint, or a request for more information, or anything else. I'm just saying I don't get it. |
The Assassin's Creed reviewer said they got booted to the menu immediately on losing connection. There's evidently some differences in how it's implemented in the two games.
|
Quote:
|
|
Quote:
|
Quote:
|
That makes sense. It may have to miss x number of checks in a row to trigger whatever timeout process this has. At least that indicates that a momentary loss of connection doesn't boot you off.
Odd that the AC2 reviewer had a different experiance. I'm glad tho, unlike us, the twitch gamers actually matter ($$). |
Quote:
|
Quote:
Quote:
|
Quote:
|
I didn't see Neal sign in (although admittedly I couldn't make out much of the blurry screen). :hmmm:
If Neal didn't sign in, then he does not have the full DRM/OSP. FWIW Settlers 7 behaves much like Assassin's Creed. So it seems odd to me then that SH5 would be substantially different to what Ubisoft is telling us. Or more to the point, it seems odd that Neal's copy behaves differently than what other previewers have experienced with SH5. :hmmm: Honestly, I'm not sure what the demonstration proves, other than that Neal's particular preview copy plays fine without internet connection. Indeed, in much the same way that bugs in preview copies are usually not reported (at least by Neal) as they are not considered reflective of the final product and thus potentially misleading, I think copy protection behaviour should be suppressed for the same reason. |
walking around the sub looks so immersive! thx Neal!!!
|
I'm curious what happens when the game's been disconnected for "too long." Every video I've seen the disconnection is remedied before the "stuff hits the fan."
|
Quote:
:o :nope: crap...but a good way to get the firm crashed... |
Quote:
Here's what you missed in your assumption: I logged in the first time I registered the game. :salute: |
It is a little odd though Neal, because what little information we have, claims that any interruption to the connection will pause the game. Clearly this did not happen with your copy. So either they lied, or your copy does not have said protection at this time.
|
A demonstration of magnificent marketing from UBI.
We don't know what kind of protection the game has, we don't know the real requirements and how it works. The explanation from them: "We don't want to give the hackers a head start" For one thing they're not called hackers, they're called crackers. And don't be so funny, those kids will discover how the system works in a matter of minutes, no matter if you give them the tiny bity information you have. Security by obscurity. It has never worked. :nope: Edit; Oh btw, thanks for the video Neal ! |
Quote:
Quote:
Quote:
|
All times are GMT -5. The time now is 10:57 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.