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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Yo, Neal! How About A Video Today?? (https://www.subsim.com/radioroom/showthread.php?t=161787)

Heretic 02-17-10 08:21 PM

He was disconnected for about 1:30.

THE_MASK 02-17-10 08:22 PM

That doesnt look like an internet cable to me :har:

Sailor Steve 02-17-10 08:23 PM

Quote:

Originally Posted by sober (Post 1271569)
dont get what ?

Whatever I was supposed to get from the video. That he unplugged the cord for a couple of minutes? It obviously doesn't check in every second, but how long between checks? Assuming that was his point in the first place.

It's not a complaint, or a request for more information, or anything else. I'm just saying I don't get it.

Heretic 02-17-10 08:24 PM

The Assassin's Creed reviewer said they got booted to the menu immediately on losing connection. There's evidently some differences in how it's implemented in the two games.

MasterCaine 02-17-10 08:24 PM

Quote:

Originally Posted by Heretic (Post 1271570)
He was disconnected for about 1:30.

Yes, I think Heretic's point is that the game does not check every second to see if the player is connected to the net. Just occasionally. Kind of like playing Russian Roulette.

Ships-R-Us 02-17-10 08:25 PM

I found it.

http://www.subsim.com/sh2fleet_forms/donation.htm

Heretic 02-17-10 08:31 PM

Quote:

Originally Posted by MasterCaine (Post 1271577)
Yes, I think Heretic's point is that the game does not check every second to see if the player is connected to the net. Just occasionally.

Nope. Just stating the fact of how long he was disconnected. I wasn't making any judgement or comment about it.

MasterCaine 02-17-10 08:35 PM

Quote:

Originally Posted by Heretic (Post 1271583)
Nope. Just stating the fact of how long he was disconnected. I wasn't making any judgement or comment about it.

I think that in the other thread it was stated that the game checks only occasionally for connection. I might be mistaken, though.

Heretic 02-17-10 08:46 PM

That makes sense. It may have to miss x number of checks in a row to trigger whatever timeout process this has. At least that indicates that a momentary loss of connection doesn't boot you off.

Odd that the AC2 reviewer had a different experiance. I'm glad tho, unlike us, the twitch gamers actually matter ($$).

razark 02-17-10 09:24 PM

Quote:

Originally Posted by Heretic (Post 1271593)
That makes sense. It may have to miss x number of checks in a row to trigger whatever timeout process this has. At least that indicates that a momentary loss of connection doesn't boot you off.

Odd that the AC2 reviewer had a different experiance. I'm glad tho, unlike us, the twitch gamers actually matter ($$).

My guess would be that the game checks every x seconds for a connection. The AC2 reviewer unplugged his at (x-1) seconds, and Neal unplugged his at (x+1) seconds. No proof, nothing but speculation here.

Onkel Neal 02-17-10 09:42 PM

Quote:

Originally Posted by Sailor Steve (Post 1271573)
Whatever I was supposed to get from the video. That he unplugged the cord for a couple of minutes? It obviously doesn't check in every second, but how long between checks? Assuming that was his point in the first place.

It's not a complaint, or a request for more information, or anything else. I'm just saying I don't get it.


Quote:

Originally Posted by Heretic (Post 1271575)
The Assassin's Creed reviewer said they got booted to the menu immediately on losing connection. There's evidently some differences in how it's implemented in the two games.

:sign_yeah:

McBeck 02-18-10 02:30 AM

Quote:

Originally Posted by sober (Post 1271555)
Has Neal been drinking ?
Hahahahahahahahahahahahahahahahahahahahahahahahaha hahaha
OMG , i never laughed so much in all my life .

No, he doesnt drink - not even homemade beers :ping:

JScones 02-18-10 03:51 AM

I didn't see Neal sign in (although admittedly I couldn't make out much of the blurry screen). :hmmm:

If Neal didn't sign in, then he does not have the full DRM/OSP.

FWIW Settlers 7 behaves much like Assassin's Creed. So it seems odd to me then that SH5 would be substantially different to what Ubisoft is telling us. Or more to the point, it seems odd that Neal's copy behaves differently than what other previewers have experienced with SH5. :hmmm:

Honestly, I'm not sure what the demonstration proves, other than that Neal's particular preview copy plays fine without internet connection. Indeed, in much the same way that bugs in preview copies are usually not reported (at least by Neal) as they are not considered reflective of the final product and thus potentially misleading, I think copy protection behaviour should be suppressed for the same reason.

V.C. Sniper 02-18-10 03:59 AM

walking around the sub looks so immersive! thx Neal!!!

Frederf 02-18-10 04:43 AM

I'm curious what happens when the game's been disconnected for "too long." Every video I've seen the disconnection is remedied before the "stuff hits the fan."

urfisch 02-18-10 05:56 AM

Quote:

Originally Posted by Heretic (Post 1271575)
The Assassin's Creed reviewer said they got booted to the menu immediately on losing connection. There's evidently some differences in how it's implemented in the two games.

this is...

:o

:nope:

crap...but a good way to get the firm crashed...

Onkel Neal 02-18-10 07:15 AM

Quote:

Originally Posted by JScones (Post 1271779)
I didn't see Neal sign in (although admittedly I couldn't make out much of the blurry screen). :hmmm:

If Neal didn't sign in, then he does not have the full DRM/OSP.


Here's what you missed in your assumption: I logged in the first time I registered the game. :salute:

Nordmann 02-18-10 07:18 AM

It is a little odd though Neal, because what little information we have, claims that any interruption to the connection will pause the game. Clearly this did not happen with your copy. So either they lied, or your copy does not have said protection at this time.

piri_reis 02-18-10 07:22 AM

A demonstration of magnificent marketing from UBI.
We don't know what kind of protection the game has, we don't know the real requirements and how it works.

The explanation from them: "We don't want to give the hackers a head start"
For one thing they're not called hackers, they're called crackers. And don't be so funny, those kids will discover how the system works in a matter of minutes, no matter if you give them the tiny bity information you have. Security by obscurity. It has never worked. :nope:


Edit; Oh btw, thanks for the video Neal !

Onkel Neal 02-18-10 07:23 AM

Quote:

Originally Posted by Nordmann (Post 1271906)
It is a little odd though Neal, because what little information we have, claims that any interruption to the connection will pause the game. Clearly this did not happen with your copy. So either they lied, or your copy does not have said protection at this time.

Yes, that is possible and I tried really hard to make that very clear in the info about the video:
Quote:

This video demonstrates the game being loaded, and then cable disconnected, The game continues uninterupted. This is a preview version, and I have been assurred it has the same OSP as the final version. However, when the game is released, I will be reviewing a store-bought copy as well as the review copy sent to me by Ubisoft, and if the game behaves any differently, I will add comments here and in the Subsim forums, as well as my review. It is not my intention to coax anyone into a different point of view about DRM (not in YouTube, anyway). I just wanted to report it as I see it.
Quote:

Originally Posted by piri_reis (Post 1271913)
A demonstration of magnificent marketing from UBI.
We don't know what kind of protection the game has, we don't know the real requirements and how it works.

So, you think with all this effort to implement a new DRM for SH5, they sent me an unprotected copy? :)


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